Thank you for downloading my monument!
Superpowerplant V8 as of writing 7/20/22
STAR#6624 - Discord

V8..
SOME GENERAL FIXES,
WITH COLLISSION AND TRIGGERS,
RE INTRODUCED APC PATH ON EXAMPLE MAP AND (Even this readme woazha)
Added ziplines, man when did those get in the game again? Well ziplines only at the green main puzzle area roof exit, 
added some extra spots to snipe and defend from there.

Other small misc things and touch ups,

Added additonal npcs and lights, ect. 

....

VendingPresets, there are custom vending machines in the monument simply drop .VPROF file
rustedit/vendingpresets



Custom Prefabs
rustedit/customprefabs

Extra - Various pulled prefabs as singular assets
wagons, clutter and other prefabs packaged for ease if you want to use in other projects.

Powerplant V8 - 


Due to way prefab's save Bradley cannot be saved with monuments anymore!

In rust edit under path tools there is options for APC (Tank)
example map has of a path of bradley on the surface of tunnels, and one underground (NOTE UNDERGROUND ONLY SPAWNS PER SERVER RESTART)
 



No zipline variant (self explanatory :P)

...

 


MAP
- Simple already broken monument default on a test map

TerrainAlign.png
The image file indicates three of the drainage sewer concrete pits, you can align the monument if you just look at the edges of those! It is usually 1 to 2 feet shifted in any given direction


SOME THINGS TO NOTE

Bradley : below ground spawn only spawns once per server restart' Just restart not mapwipe due to 
way rust handles underground spawn "it can't" with the apc path. Above ground spawns normally just as 
launchsite roams near tunnel entrance.

Terrain Heights: DUE TO MONUMENT SIZE ALIGN UP TERRAIN, look at pipes or the concrete sewer pits. Easy to see if terrain is aligned that way.
