Base Alerts
$3.99
Sold by: WsltReceive base alerts (Raid, Ladders, Twig, and Code Lock attempts) via Rust+ and the in the chat.
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Description
Description
Receive base alerts via Rust and in-game chat. Alerts include failed code lock attempts, raids, placed ladders, and placed twig. Notifications are sent to all players authorized on the TC, ensuring they stay informed about critical base activity. This helps players react quickly to offline or roaming raids and defend their base in time.
Usage
Players must be connected to Rust to receive notifications in the app. Chat alerts require no setup from the user. The plugin is enabled by default and is set to notify players authorized on the TC about failed code lock attempts, raids, placed ladders, and placed twig.
Permissions
Note: ‘usePermissions’ must be enabled In config.
- `basealerts.chatalert` Players will receive alerts via in-game chat.
- `basealerts.smartalarm` Players will receive alerts via Rust .
- `basealerts.codelock` Players will receive alerts for failed code lock unlock attempts.
- `basealerts.twig` Players will receive alerts when twig is placed within TC range.
- `basealerts.ladder` Players will receive alerts when a ladder is placed within TC range.
- `basealerts.raid` Players will receive alerts when a building structure is destroyed.
- `basealerts.exclude.player` No matter what this player does, players authorized on the TC will not receive alerts. Useful for admins.
Configuration
- `excludeAuthorized` Players authorized on the TC will trigger alerts for all other authorized players on the TC. (Only recommended for debugging purposes.)
- `excludeTwig` Destroyed twig structures will trigger a raid alert.
- `notificationCooldown` Delay in seconds before another alert can be sent.
- ‘raid’ Players will receive alerts when a building structure is destroyed.
- `unauthorizedCodeAttempt` Players will receive an alert when a non-authorized player enters the wrong code into a code lock.
- `unauthorizedCodelockAccess` Players will receive an alert when a non-authorized player unlocks a code lock.
- `unauthorizedLadder` Players will receive an alert when a non-authorized player places a ladder within TC range.
- `unauthorizedTwig` Players will receive an alert when a non-authorized player places twig within TC range.
- `usePermissions` Whether permissions should be checked or not.
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Version History
- Added Initial release
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Setup
Prefab FAQ – How do I host this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .prefab files (it’s the important ones).
• You can then open your map via Rustedit (How to install Rustedit)
• Then install those .prefab files into your …/rustedit/CustomPrefabs folder
• Launch Rustedit and open your map and within the ‘Prefabs’ list you should see the new prefab/monument you downloaded once you search its name
Additionally, here’s a great video that easily covers adding monuments/prefabs to maps of your own!
https://youtu.be/jERnNxw0DSY
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
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