Metal Event

$6.47

Sold by: Ridamees

During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.

Description

About Metal Event

                                                                                      asdaasd.PNG.e827dee17656517d96f320f87af0ab06.PNG

During the Unlimited Metal Event, a large Metal node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited Metal, giving players a chance to collect a significant amount of Metal within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.

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Features

  • Spawns an unlimited metal node/ore for a limited time.
  • Ability to start the MetalEvent manually or automatically at minimum and maximum intervals.
  • Configuration options for MetalEvent duration, minimum player count, UI location, and more.
  • Customizable event start and end messages.
  • Option to play a sound and visual effect when the event starts.
  • Map markers and UI elements to indicate the active event and provide information to players.
  • Game tips and chat messages to inform players about the event.
  • Ability to set and manage metal node spawn positions.
  • Commands to manage the MetalEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands.
  • Event Overlap Prevention: Prevents the MetalEvent from overlapping with the Stone/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval.
  • User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a “Players Here: X” Proximity UI.
  • Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards.
  • Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals.
  • Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at “xlarge/launch_site_1.prefab” and “medium/nuclear_missile_silo.prefab,” but disable spawns at “OilrigAI” and “OilrigAI2”).
  • Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit “roadside/gas_station_1.prefab” to 2 spawns, choosing from 3 Gas Stations if available.
  • Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument.

Commands

  • /metalevent start – Start MetalEvent
  • /metalevent stop – Stop MetalEvent
  • /metalevent add <name> – Set new MetalEvent spawn position
  • /metalevent list – List all spawn positions
  • /metalevent clear – Clear all spawn positions
  • /metalevent delete <name> – Delete a spawn position
  • /metalevent – View all commands
  • Console Commands – MetalStart, MetalStop, MetalList, MetalListClear

Permissions

  • metalevent.admin – Allows the use of MetalEvent commands.’

Incompatible plugins: “AlwaysHotSpot” , “InstantGather”

Default Config

{
  "Only Command Start Event": false,
  "Minimum Players to Start Event": 1,
  "Prevent Overlap with Sulfur/Stone Event": true,
  "Prevent Overlap Retry Timer (seconds)": 180.0,
  "Event Minimum Interval (seconds)": 3600,
  "Event Maximum Interval (seconds)": 7200,
  "Event Duration Seconds": 1230,
  "Event Start Notification Sound": true,
  "Event Start Explosion Effects": true,
  "Event Chat Messages": true,
  "Event GameTip Messages": true,
  "Event GameTip Duration (seconds)": 7.0,
  "Event Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>",
  "Event End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>",
  "UI Enabled": true,
  "UI Location X": 0.38,
  "UI Location Y": 0.8,
  "UI Handwriting Font": true,
  "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1,
  "UI Message": "Unlimited metal node marked on map!",
  "Proximity UI Visibility Mode": false,
  "Proximity UI Visibility Range": 350,
  "Proximity UI 'Players Here: X'": true,
  "Proximity UI 'Players Here' Visibility Range": 70,
  "MapMarker Enabled": true,
  "MapMarker Colour": "#050505",
  "MapMarker Colour2": "#FF0000",
  "MapMarker Radius": 0.25,
  "MapMarker Alpha": 0.7,
  "MapMarker Name/Message": "UNLIMITED METAL NODE",
  "Metal Ore Minimum Gather Amount": 1,
  "Metal Ore Maximum Gather Amount": 10,
  "HQM Ore Minimum Gather Amount": 0,
  "HQM Ore Maximum Gather Amount": 3,
  "Delete MetalNode at Event End": true,
  "MetalNode is Gatherable": true,
  "MetalNode Size 1-100": 30,
  "MetalNode Size Radius": 0.1,
  "Lightning during Event": true,
  "Lightning Min Interval (seconds)": 1.0,
  "Lightning Max Interval (seconds)": 60.0,
  "MetalNode Spawnmodes ('All' or 'Random')": "Random",
  "MetalNode Spawnmode 'Random' Amount": 2,
  "Monument Spawn Locations": {
    "xlarge/launch_site_1.prefab": true,
    "medium/nuclear_missile_silo.prefab": true,
    "large/military_tunnel_1.prefab": true,
    "large/airfield_1.prefab": true,
    "small/sphere_tank.prefab": true,
    "large/water_treatment_plant_1.prefab": true,
    "railside/trainyard_1.prefab": true,
    "medium/radtown_small_3.prefab": true,
    "roadside/gas_station_1.prefab": true,
    "roadside/supermarket_1.prefab": true,
    "large/powerplant_1.prefab": true,
    "lighthouse/lighthouse.prefab": true,
    "roadside/warehouse.prefab": true,
    "medium/junkyard_1.prefab": true,
    "small/satellite_dish.prefab": true,
    "harbor/harbor_1.prefab": true,
    "harbor/harbor_2.prefab": true,
    "arctic_bases/arctic_research_base_a.prefab": true,
    "military_bases/desert_military_base_a.prefab": false,
    "military_bases/desert_military_base_b.prefab": false,
    "military_bases/desert_military_base_c.prefab": false,
    "military_bases/desert_military_base_d.prefab": false,
    "OilrigAI": false,
    "OilrigAI2": false,
    "ferry_terminal_1": false
  },
  "Monument Spawn Limits": {
    "xlarge/launch_site_1.prefab": 1,
    "medium/nuclear_missile_silo.prefab": 1,
    "large/military_tunnel_1.prefab": 1,
    "large/airfield_1.prefab": 1,
    "small/sphere_tank.prefab": 1,
    "large/water_treatment_plant_1.prefab": 1,
    "railside/trainyard_1.prefab": 1,
    "medium/radtown_small_3.prefab": 1,
    "roadside/gas_station_1.prefab": 3,
    "roadside/supermarket_1.prefab": 3,
    "large/powerplant_1.prefab": 1,
    "lighthouse/lighthouse.prefab": 2,
    "roadside/warehouse.prefab": 3,
    "medium/junkyard_1.prefab": 1,
    "small/satellite_dish.prefab": 1,
    "harbor/harbor_1.prefab": 1,
    "harbor/harbor_2.prefab": 1,
    "arctic_bases/arctic_research_base_a.prefab": 1,
    "military_bases/desert_military_base_a.prefab": 1,
    "military_bases/desert_military_base_b.prefab": 1,
    "military_bases/desert_military_base_c.prefab": 1,
    "military_bases/desert_military_base_d.prefab": 1,
    "OilrigAI": 1,
    "OilrigAI2": 1,
    "ferry_terminal_1": 1
  },
  "Monument Spawn Location Offsets": {
    "xlarge/launch_site_1.prefab": {
      "x": 150.0,
      "y": 3.5,
      "z": -7.5
    },
    "medium/nuclear_missile_silo.prefab": {
      "x": 53.3,
      "y": -13.2,
      "z": 1.1
    },
    "large/military_tunnel_1.prefab": {
      "x": -0.5,
      "y": 18.35,
      "z": 25.0
    },
    "large/airfield_1.prefab": {
      "x": 20.0,
      "y": 0.5,
      "z": -27.5
    },
    "small/sphere_tank.prefab": {
      "x": 0.0,
      "y": 72.0,
      "z": 0.0
    },
    "large/water_treatment_plant_1.prefab": {
      "x": -51.9,
      "y": 1.5,
      "z": -98.8
    },
    "railside/trainyard_1.prefab": {
      "x": -36.3,
      "y": 9.1,
      "z": -33.0
    },
    "medium/radtown_small_3.prefab": {
      "x": -21.5,
      "y": 1.1,
      "z": -4.5
    },
    "roadside/gas_station_1.prefab": {
      "x": 8.4,
      "y": 9.5,
      "z": 5.0
    },
    "roadside/supermarket_1.prefab": {
      "x": 10.0,
      "y": 6.0,
      "z": -3.5
    },
    "large/powerplant_1.prefab": {
      "x": -8.0,
      "y": 0.5,
      "z": 38.0
    },
    "lighthouse/lighthouse.prefab": {
      "x": 0.0,
      "y": 57.7,
      "z": 0.36
    },
    "roadside/warehouse.prefab": {
      "x": 20.0,
      "y": 0.3,
      "z": -7.7
    },
    "medium/junkyard_1.prefab": {
      "x": 24.0,
      "y": 0.3,
      "z": 0.0
    },
    "small/satellite_dish.prefab": {
      "x": 8.0,
      "y": 6.5,
      "z": -14.7
    },
    "harbor/harbor_1.prefab": {
      "x": 8.1,
      "y": 8.6,
      "z": 6.3
    },
    "harbor/harbor_2.prefab": {
      "x": 41.5,
      "y": 5.3,
      "z": -20.0
    },
    "arctic_bases/arctic_research_base_a.prefab": {
      "x": -32.8,
      "y": 1.85,
      "z": 5.5
    },
    "military_bases/desert_military_base_a.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_b.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_c.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_d.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "OilrigAI": {
      "x": 11.0,
      "y": 30.3,
      "z": -25.0
    },
    "OilrigAI2": {
      "x": -1.3,
      "y": 39.15,
      "z": -14.95
    },
    "ferry_terminal_1": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    }
  }
}

1 review for Metal Event

  1. 5 out of 5

    brendavincentartists (verified owner)

    We recently disabled Virtual Quarries and this has ‘softened’ the blow. Players love this, they can compete and mine and keep all the resources. Love it, easy to load and I didnt have to touch the config file. Thanks Ridamees for a cool plugin


Only logged in customers who have purchased this product may leave a review.

Version 1.7.1 | Updated July 22, 2024
  • Added Non-Monument spawn locations Removed on map Wipe. Set to true by default in config. Fixed Nodes set to 'false' still spawning.
Version 1.7.0 | Updated July 21, 2023
  • Added Fixed "Only Command Start Event" config option.  Fixed UI cutting off for players with max UI scale setting. Added Ferry Terminal Spawn Location
Version 1.6.9 | Updated June 27, 2023
  • Added # MetalEvent Plugin Update Here's what's new in version 1.6.9: 1. **Event Overlap Prevention**: Added a new feature to prevent the Metal Event from overlapping with the Sulfur/Stone Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. 2. **Event Interval**: You can now set a minimum and maximum interval for events. 3. **User Interface**: The UI has been enhanced with more customization options, including the ability to set the UI location with X and Y coordinates, also ability to enable a proximity UI visibility mode along with a "Players Here: X" Proximity UI. 4. **Map Marker**: The map marker feature has been improved with options to customize the color, radius, alpha, and name/message of the marker. 5. **Gather Amounts**: You can now set minimum and maximum gather amounts for sulfur ore and charcoal. This allows you to control the rewards players receive from the event. 6. **Lightning Effects**: A new feature has been added to enable lightning effects during the event, with customizable minimum and maximum intervals. 7. **Monument Spawn Locations**: The monument spawn locations have been added and can now be individually enabled or disabled. For example, you can enable spawns at the "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab", but disable spawns at the "OilrigAI" and "OilrigAI2". 8. **Monument Spawn Limits**: You can now set a limit for the number of spawns at each monument. For instance, you can limit the "roadside/gas_station_1.prefab" to 2 spawns, if server map has 3 Gas Stations, 2 out of 3 will be chosen. 9. **Monument Spawn Location Offsets**: The offsets for monument spawn locations can now be customized. This allows you to fine-tune the exact location of spawns at each monument.
Version 1.0.9 | Updated June 4, 2023
  • Added

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Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

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