Raidable Bases

Original price was: $40.00.Current price is: $30.00.-25%

Sold by: nivex

Enhance your Rust server with the Raidable Bases plugin, a must-have for any server looking to add a new level of realism and strategy. This plugin allows players to raid and defend bases, with configurable options for door strength, lock timers, and more. Whether you’re an attacker looking to plunder your enemies’ loot or a defender trying to protect your hard-earned resources, the Raidable Bases plugin adds a new level of depth and excitement to your Rust server.

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Description

Introducing Raidable Bases for Rust: Boost Your Server’s Excitement

Elevate your Rust server experience with the Raidable Bases plugin, designed to enhance realism and strategic gameplay. This must-have addition lets players raid and defend bases, offering configurable options for door strength, lock timers, and more. Whether you’re an attacker plundering enemy loot or a defender safeguarding precious resources, the Raidable Bases plugin adds unmatched depth and excitement to your Rust server.


Upgrade to the premium version of Raidable Bases to unlock even more features, such as five (5) difficulty levels with corresponding loot tables, buyable events, and player lockouts. The difference between the free and premium versions is simply too vast to list. Don’t wait – upgrade your Rust server experience today!!

Requires latest version of CopyPaste to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases.

Easy setup guide

There are just a few steps required to get bases spawn on your server within minutes.

You must have the CopyPaste plugin installed. (Disclaimer: Configuring this to your servers specific needs will require a lot of time and effort)

Step 1: Obtain Your Bases

You can get bases by:

  • Downloading them from Fortify
  • Purchasing a tier package from me
  • Buying a base package from third-party sellers (be wary that some sellers include items in their CopyPaste files!)
  • Creating your own bases

Step 2: Set Up Profiles

Profiles are located in:

  • oxide/data/RaidableBases/Profiles/
  • carbon/data/RaidableBases/Profiles/

There are five different profiles. You can add the filenames of your CopyPaste bases manually, or by using the command:

For example (You must use straight double quotes. Curly double quotes are not supported!):

rb.config add “Easy Bases” raideasy1 raideasy2 raideasy3
rb.config add “Medium Bases” raidmed1 raidmed2 raidmed3

Step 3: Edit the Configuration

The configuration file is located in:

  • oxide/config/RaidableBases.json
  • carbon/configs/RaidableBases.json

Make the following changes:

  • Always Maintain Max Events: Set this to true.
  • Max Maintained Events: Set this to the number of bases you want to spawn.
  • Minimum Required Players Online: If you want bases to spawn even when no players are online, set this to 0.

Step 4: Save and Reload

After making your changes:

  • Save your files.
  • Reload the plugin.

The bases will now start spawning automatically. They will use the Default Loot table, located in:

  • oxide/data/RaidableBases/Default_Loot.json
  • carbon/data/RaidableBases/Default_Loot.json

Step 5: Customize Loot Tables

Refer to the documentation below to learn how to set up your own custom loot tables.

Additional Information

If you want buyable events using the /buyraid command, you can set a cost under the Buyable Event Costs section. This includes:

  • Economics Buy Raid Costs
  • ServerRewards Buy Raid Costs
  • Custom Buy Raid Costs

Tips for Customizing Your Setup

The plugin has many settings to customize. No guide can cover everything, so you will need to go through each setting and adjust it to meet your server’s needs.

Important:

  • Make backups as you configure the settings.
  • Don’t rush—take it one step at a time.

If you feel overwhelmed or frustrated, take a break and return to it later. I am always here to answer your questions and help you (even if it takes some hours for me to respond).

Dynamic difficulties

Easily add or remove your own difficulties

Add a difficulty:

  • rb.difficulty add “My Difficulty”
  • This will create the profile “My Difficulty Bases.json” and set the difficulty to “My Difficulty”
  • This will create language messages in the EN and RU language files which you can copy to other language files.
  • If your messages do not update after a reload then you must restart your Rust server to reset Oxide cache.
  • This will create all relevant settings for “My Difficulty” within the config file where you must set them all as desired
  • You need your own copypaste files and loot tables using their new respective names.
  • Base Loot folder – add a loot table with the filename “My Difficulty Bases.json” to match the profile name.
  • Difficulty Loot folder – add a loot table with the filename “My Difficulty.json” to match the difficulty name.

Remove a difficulty:

  • rb.difficulty remove “My Difficulty”
  • This will remove all settings for this difficulty from the config file – and disable the profile – only. No files are deleted!

Edit or change a difficulty name:

  • This is not supported and will not be – some hosts restrict System.File.IO namespace
  • Please avoid trying to do this unless you are an expert user – you must rename EVERYTHING yourself
  • Configuration errors are shown in rcon when the plugin loads

RBE DEBUG
This command exists to aid with issues regarding your configuration, profiles and/or map by displaying information, both good and bad, related to finding spawn points and spawning of bases. It is your responsibility to use this command before asking for help.

Raidable Bases Guide

This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST.
This plugin is extremely advanced and requires the utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it’s worth. Take your time to understand each option before enabling or disabling its functionality.

**Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose.**
Configuration

Loot Tables

The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration), you will have to create your own loot lists instead.

It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don’t underestimate how easy it is to delete items from a list compared to adding each one manually.

Items that have their amount AND amountMin set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3).

You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all.

The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date.

Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for **editing only**.

– If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file.

– If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file

probability – the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance

Loot Priority
Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases.
oxide/data/RaidableBases/Base Loot – If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile.
oxide/data/RaidableBases/Difficulty Loot – Items will be chosen from these files based on the difficulty of each profile.
If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting.

Loot Settings
Allow Duplicate Items – This is useful when you do not have enough items in your loot tables, and you want to spawn Amount Of Items To Spawn by using the same items more than once.
Amount Of Items To Spawn – This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space.
Divide Loot Into All Containers – This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respectively to how many items you want in each container. This includes large boxes, small boxes, coffins and storage barrels. Optional settings include (in order of priority) cupboard, bbq, oven, fridge, and lockers.
Allow Players To Pickup Deployables (false) – As the name implies, overridden by Entities Not Allowed To Be Picked Up
Allow Players To Deploy A Cupboard (true) – Block players from placing a TC after destroying the TC in the base.
Drop Container Loot X Seconds After It Is Looted (false) – Prevent players from cherry-picking items and leaving the rest, in order to despawn the raid quicker.
Drop Container Loot Applies Only To Boxes And Cupboards (true) – As the name implies
Empty All Containers Before Spawning Loot (true) – Useful if using CopyPaste files that contain loot already – I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining.
Ignore Containers That Spawn With Loot Already (false) – Useful if you want specific loot to spawn from a copypaste file.
Require Cupboard Access To Loot (false) – Prevent all players from looting until they reach the TC, or destroy it.
Skip Treasure Loot And Use Loot In Base Only (false)" – Useful if you want all loot to spawn from a copypaste file – not recommended – will allow players to memorize which boxes to raid and ignore the rest.
Always Spawn Base Loot Table (false) – Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc)

Settings
Blacklisted Commands (none) – prevents players from using these commands inside of a raid base
Automatically Teleport Admins To Their Map Marker Positions (true) – right-click map to teleport (requires raidablebases.mapteleport permission)
Block Wizardry Plugin At Events (false) – Block players from using wands
Chat Steam64ID (0) – The steam profile icon to show in chat messages
Expansion Mode (Dangerous Treasures) (false) – Allow Dangerous Treasures to take over a random box for its event
Remove Admins From Raiders List (false) – Allows admins to help players without receiving any rewards
Show X Z Coordinates (false) – Show X Z coordinates alongside grid location
Buy Raid Command (buyraid) – Opens the buyable UI to purchase raids for each difficulty
Event Command (rbe) – Specify command name
Hunter Command (rb) – Specify command name
Server Console Command (rbevent) – Specify command name

Raid Management
Allow Teleport (false) – Allow/prevent players from teleporting
Anti Terrain Clipping Distance (50.0) – This is an advanced users only option and controls the distance at which elevation is measured in order to prevent bases from clipping into terrain such as cliffs or rocks
Allow Cupboard Loot To Drop (true) – Allows loot to drop when TC is destroyed by a player
Allow Players To Build (true)
Allow Players To Use Ladders (true)
Allow Players To Deploy Barricades (true)
Allow Players To Upgrade Event Buildings (false) – Prevent players from upgrading buildings with no TC to prevent this otherwise
Allow Player Bags To Be Lootable At PVP Bases (true) – Bypasses Prevent Looting plugin
Allow Player Bags To Be Lootable At PVE Bases (true) – Bypasses Prevent Looting plugin
Allow Traps To Drop Loot (false) – Allow traps such as guntraps and turrets to drop loot on death
Allow Players To Loot Traps (false) – Allows players to loot traps such as guntrap and turrets with TC access
Allow Raid Bases On Roads (true)
Allow Raid Bases On Rivers (true)
Allow Raid Bases On Building Topology (true) – Specifically added for custom map makers
Allow Vending Machines To Broadcast (false) – Prevents vending machines from showing on the map
Allow Bases To Float Above Water (false) – Keyword: FLOAT
Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (false)
Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) – Keyword: FLOAT
Maximum Water Depth Level Used For Float Above Water Option (1.0) – Keyword: FLOAT, but allows you to prevent on water if the value is low enough
Auto Turrets Power On/Off Automatically (false) – Turns turrets on/off as players enter/exit raid bases – Will likely remove this option as it annoys the hell out of me
Backpacks Can Be Opened At PVE Bases (true)
Backpacks Can Be Opened At PVP Bases (true)
Backpacks Drop At PVE Bases (false) – Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 )
Backpacks Drop At PVP Bases (false)
Block Mounted Damage To Bases And Players (false) – Prevent players from dealing damage while on mini, scrap heli, etc
Make Npc AI Dormant When Inactive (true) – Same as the convar but enforced for close range
Block RestoreUponDeath Plugin For PVP Bases (false)
Block RestoreUponDeath Plugin For PVE Bases (false)
Bypass Lock Treasure To First Attacker For PVE Bases (false) – Do not set an owner for PVE bases
Bypass Lock Treasure To First Attacker For PVP Bases (false) – Do not set an owner for PVP bases
Despawn Spawned Mounts (true) – Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns
Do Not Destroy Player Built Deployables (true) – Useful for cleaning up after players
Do Not Destroy Player Built Structures (true)
Divide Rewards Among All Raiders (true)
Draw Corpse Time (Seconds) (300.0) – The amount of time the players corpse location is drawn on their screen
Eject Sleepers Before Spawning Base (true)
Extra Distance To Spawn From Monuments (0.0)
Flame Turrets Ignore NPCs (false) – Can help with performance on some servers
Maximum Elevation Level (2.5) – The allowed height of the surrounding terrain for spawning bases
Move Cookables Into Ovens (true)
Move Food Into BBQ Or Fridge (true)
Move Resources Into Tool Cupboard (true)
Move Items Into Lockers (true)
Lock Treasure To First Attacker (true) – Sets the first attacker as the owner of a raid. You must set eject settings in each profile if you do not want players entering private raids
Lock Treasure Max Inactive Time (Minutes) (10.0) – Resets the raid as public after this time
Assign Lockout When Lock Treasure Max Inactive Time Expires (false) – useful for those who partially raid bases in order to avoid the lockout timer
Lock Players To Raid Base After Entering Zone (false) – Forces players to be locked out even when they accidentally enter a raid
Only Award First Attacker and Allies (false) – Useful in combination with the above option or by itself
Minutes Until Despawn After Looting (min 1) (15) – The time until the base despawns after being raided
Minutes Until Despawn After Inactive (0 = disabled) (45) – The time until the base despawns after being inactive for too long
Minutes Until Despawn After Inactive Resets When Damaged (true) – Resets the time until the base despawns when it is damaged by a player
Mounts Can Take Damage From Players (false)
Mounts Can Take Damage From SamSites (true)
Player Cupboard Detection Radius (75.0) – Extra layer of protection to prevent raid bases from spawning too closely to player bases
Players With PVP Delay Can Damage Anything Inside Zone (false) – Applies specifically to PVP raid bases
Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false)
PVP Delay Between Zone Hopping (10.0) – The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone – prevents exploiting – recommended value: 120
Prevent Fire From Spreading (true) – Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn
Prevent Players From Hogging Raids (true) – Prevents players from tagging multiple raids at once
Require Cupboard To Be Looted Before Despawning (false)
Destroying The Cupboard Completes The Raid (false)
Require All Bases To Spawn Before Respawning An Existing Base (false) – Rotate through all bases specific to each difficulty before reusing an existing base
Traps And Turrets Ignore Users Using NOCLIP (false)
Turn Lights On At Night (true)
Turn Lights On Indefinitely (false)
Use Random Codes On Code Locks (true)
Wait To Start Despawn Timer When Base Takes Damage From Player (false) – Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it
Additional Containers To Include As Boxes (none) – example: vendingmachine
Penalize Players On Death In PVP (ZLevels) (true)
Penalize Players On Death In PVE (ZLevels) (true)
Ignore Player Entities At Custom Spawn Locations (false)
Delay Between Entity Death While Despawning Base (0.002) – increase this value in small amounts to reduce latency issues (0.002 to 0.0035 or 0.02)
Player Traps And Turrets Ignore Npcs (false)

Eject Mounts & More Info

Eject Mounts

Boats (false) – Set any true to prevent them from entering a raid base
Cars (Basic) (false)
Cars (Modular) (false)
Chinook (false)
Horses (false)
MiniCopters (false)
Pianos (true)
Scrap Transport Helicopters (false)
All Controlled Mounts (false) – Ejects mounts only possible to ride via another plugin
Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled)
Easy (0) – Specifies how many of each difficulty can be spawned at any given time
Medium (0)
Hard (0)
Expert (0)
Nightmare (0)
#### Player Lockouts (0 = ignore)
Time Between Raids In Minutes (Easy) (0.0) – Set a cooldown before the player can enter another raid base
Time Between Raids In Minutes (Medium) (0.0)
Time Between Raids In Minutes (Hard) (0.0)
Time Between Raids In Minutes (Expert) (0.0)
Time Between Raids In Minutes (Nightmare) (0.0)
Block Clans From Owning More Than One Raid (false) – Prevent clans from hogging multiple raid bases
Block Friends From Owning More Than One Raid (false)
Block Teams From Owning More Than One Raid (false)
#### Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On
Monday (true)
Tuesday (true)
Wednesday (true)
Thursday (true)
Friday (true)
Saturday (true)
Sunday (true)
#### Difficulty Colors (Border)
Easy (000000)
Medium (000000)
Hard (000000)
Expert (000000)
Nightmare (000000)
#### Difficulty Colors (Inner)
Easy (00FF00)
Medium (FFEB04)
Hard (FF0000)
Expert (0000FF)
Nightmare (000000)
### Map Markers
Marker Name (Raidable Base Event)
Radius (0.25)
Use Vending Map Marker (true)
Show Owners Name on Map Marker (true)
Use Explosion Map Marker (false)
Create Markers For Buyable Events (true)
Create Markers For Maintained Events (true)
Create Markers For Scheduled Events (true)
Create Markers For Manual Events (true)
### Buyable Events
Refunds > Refund Despawned Bases (false)
Refunds > Refund Percentage (100.0)
Refunds > Refund Resets Cooldown Timer` (false)
Refunds > Block Refund If Base Is Damaged` (true)
Cooldowns (0 = No Cooldown)
VIP Permission (raidablebases.vipcooldown (300.0)
Admin Permission (raidablebases.allow (0.0)
Server Admins (0.0)
Normal Users (600.0)
Allow Players To Buy PVP Raids (false)
Convert PVE To PVP (false)
Convert PVP To PVE (false)
Distance To Spawn Bought Raids From Player (500.0)
Ignore Player Entities At Custom Spawn Locations (false)
Ignore Safe Checks (false)
Lock Raid To Buyer And Friends (true)
Max Buyable Events (1)
Reset Purchased Owner After X Minutes Offline (10.0)
Spawn Bases X Distance Apart (100.0)
Spawns Database File (Optional) (none) – Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin
### Maintained Events
Always Maintain Max Events (false) – Spawn another raid soon after one despawns
Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) – Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
Convert PVE To PVP (false)
Convert PVP To PVE (false)
Include PVE Bases (true)
Include PVP Bases (true)
Ignore Safe Checks (false) – Bypass checks that ensure no buildings or other objects are blocking the spawn
Minimum Required Players Online (1)
Max Maintained Events (1) – How many bases you want available at any given time
Spawn Bases X Distance Apart (100.0)
Spawns Database File (Optional) (none) – Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin
Time To Wait Between Spawns (15.0) – Wait a specific time frame between each paste (can be set to 0)
### Manual Events
Convert PVE To PVP (false)
Convert PVP To PVE (false)
Max Manual Events (1)
Spawn Bases X Distance Apart (100.0)
Spawns Database File (Optional) (none) – Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin
### Scheduled Events
Enabled (false) – Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds
Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) – Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP
Convert PVE To PVP (false)
Convert PVP To PVE (false)
Every Min Seconds (3600.0)
Every Max Seconds (7200.0)
Include PVE Bases (true)
Include PVP Bases (true)
Ignore Safe Checks (false) – Bypass checks that ensure no buildings or other objects are blocking the spawn
Max Scheduled Events (1)
Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0)
Minimum Required Players Online (1)
Spawn Bases X Distance Apart (100.0)
Spawns Database File (Optional) (none) – Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin
Time To Wait Between Spawns (15.0) – Wait a specific time frame between each paste (can be set to 0)
### Economics Buy Raid Costs (0 = disabled)
Easy (0.0) – How much each raid costs, use the /buyraid command to see the UI
Medium (0.0)
Hard (0.0)
Expert (0.0)
Nightmare (0.0)
### ServerRewards Buy Raid Costs (0 = disabled)
Easy (0) – How much each raid costs, use the /buyraid command to see the UI
Medium (0)
Hard (0)
Expert (0)
Nightmare (0)
### Allowed Zone Manager Zones
– List: pvp, 99999999 – the list of zones where raid bases may spawn at – Zone Manager is not required to use this plugin.
### Event Messages
Announce Raid Unlocked (false)
Announce Buy Base Messages (false)
Announce Thief Message (true)
Announce PVE/PVP Enter/Exit Messages (true)
Show Destroy Warning (true)
Show Opened Message (true)
Show Opened Message For Paid Bases (true)
Show Prefix (true)
### GUIAnnouncements
Enabled (false)
Banner Tint Color (Grey)
Maximum Distance (300.0)
Text Color (White)
### Lusty Map
Enabled (false)
Icon File (http://i.imgur.com/XoEMTJj.png)
Icon Name (rbevent)
Icon Rotation (0.0)
### Ranked Ladder
Award Top X Players On Wipe (3) – Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat
Enabled (true)
Ranked Ladder -> Difficulty Points for every difficulty
Assign To Owner Of Raid Only (false)
Assign Rank After X Completions – where players are automatically granted a permission and group based after X completions of any given difficulty purely for bragging rights
### Skins
Randomize Npc Item Skins (true) – Skins npc outfits
#### Boxes
Include Workshop Skins (true)
Preset Skin (0)
Use Random Skin (true) – Skins boxes
#### Loot Items
Include Workshop Skins (true)
Use Random Skin (true) – Skins items inside of boxes
Use Imported Workshop Skins File (false) – copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply.
#### Deployables
– List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled)
Skin Everything (true)
Include Workshop Skins (true)
Use Random Skin (true) – Skins deployed items
### Treasure
Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf)
Use Day Of Week Loot (false)
Do Not Duplicate Base Loot (false)
Do Not Duplicate Difficulty Loot (false)
Do Not Duplicate Default Loot (false)
Use Stack Size Limit For Spawning Items (false)
### UI
Enabled (true) – Shows a status indicator
Anchor Min (0.838 0.249)
Anchor Max (0.986 0.284)
Font Size (18)
Panel Alpha (1.0)
Panel Color (#000000)
PVP Color (#FF0000)
PVE Color (#008000)
Show Containers Left (false)
Show Time Left (true)
#### Details
Shows owner and active status
#### Buyable UI
Enabled (true) – Allows players to buy raids through a UI – DO NOT PUT IN STORE OR SHOPS
Cursor Enabled (false)
Anchor Min (0.522 0.136)
Anchor Max (0.639 0.372)
Panel Color (#000000)
Panel Alpha (0.0)
Button Alpha (1.0)
Text Color (#FFFFFF)
Use Contrast Colors For Text Color (false)
Use Difficulty Colors For Buttons (false)
X Button Color (#497CAF)
Easy Button Color (#497CAF)
Medium Button Color (#497CAF)
Hard Button Color (#497CAF)
Expert Button Color (#497CAF) – CURRENTLY NOT IMPLEMENTED
Nightmare Button Color (#497CAF) – CURRENTLY NOT IMPLEMENTED
#### Lockouts
Enabled (true) – Shows lockout timers for each difficulty (expert/nightmare not implemented)
Easy Anchor Min (0.838 0.285)
Easy Anchor Max (0.883 0.320)
Medium Anchor Min (0.893 0.285)
Medium Anchor Max (0.936 0.320)
Hard Anchor Min (0.946 0.285)
Hard Anchor Max (0.986 0.320)
Panel Alpha (1.0)
### Weapons
Fog Machine Allows Motion Toggle (true)
Fog Machine Requires A Power Source (true)
SamSite Repairs Every X Minutes (0.0 = disabled) (5.0)
SamSite Range (350.0 = Rust default) (75.0)
Test Generator Power (100.0)
##### Infinite Ammo
AutoTurret (true)
FlameTurret (true)
FogMachine (true)
GunTrap (true)
SamSite (true)
#### Ammo
AutoTurret (256)
FlameTurret (256)
FogMachine (5)
GunTrap (128)
SamSite (24)
#### Tesla Coil
Requires A Power Source (true)
Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0)
Max Damage Output (35.0)
## Profiles
Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0)
Entities Not Allowed To Be Picked Up – (List: generator.small, generator.static autoturret_deployed) – overrides Allow Players To Pickup Deployables
Additional Bases For This Difficulty (default) – A list of bases to use within this profile
Paste Options (default) – Paste options specific to the profiles filename if it is also a base
Profile Enabled (true)– Useful for disabling a profile instead of deleting it
Player Building Restrictions [Wooden/Stone/Metal/HQM]
Add Code Lock To Unlocked Or KeyLocked Doors (true)
Add Code Lock To Boxes (false)
Add Code Lock To Tool Cupboards (false)
Close Open Doors With No Door Controller Installed (true)
Allow Duplicate Items (false) – [Explained above]
Allow Players To Pickup Deployables (false) – [Explained above]
Allow Players To Deploy A Cupboard (true)– [Explained above]
Allow PVP (true)
Allow Friendly Fire (Teams) (true)
Amount Of Items To Spawn (30) – [Explained above]
Flame Turret Health (300.0)
Block Plugins Which Prevent Item Durability Loss (false) – Force items to take condition losses
Block Damage Outside Of The Dome To Players Inside (false) – Prevent damage from outside of the dome to players inside of the dome
Block Damage Outside Of The Dome To Bases Inside (false) – Prevent damage from outside of the dome to the base inside
Block Damage Inside From Npcs To Players Outside (false)
Building Blocks Are Immune To Damage (false)
Boxes Are Invulnerable (false)
Spawn Silently (No Notifcation, No Dome, No Map Marker) (false)
Divide Loot Into All Containers (true) – [Explained above]
Drop Tool Cupboard Loot After Raid Is Completed (false)
Drop Container Loot X Seconds After It Is Looted (0.0) – [Explained above]
Drop Container Loot Applies Only To Boxes And Cupboards (true) – [Explained above]
Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) – A visible dome for players to distinguish raid bases from player bases
Empty All Containers Before Spawning Loot (true) – [Explained above]
Eject Corpses From Enemy Raids (Advanced Users Only) (true) – Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it
Eject Enemies From Purchased PVE Raids (true) – Useful when Lock Raid To Buyer And Friends is enabled
Eject Enemies From Purchased PVP Raids (false)
Eject Enemies From Locked PVE Raids (true) – Useful when Lock Treasure To First Attacker is enabled
Eject Enemies From Locked PVP Raids (false)
Explosion Damage Modifier (0-999) (100.0) – Modify the damage of all explosives
Force All Boxes To Have Same Skin (true)
Ignore Containers That Spawn With Loot Already (false) – [Explained above]
Protection Radius (50.0) – This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It’s best to leave it alone.
Require Cupboard Access To Loot (false) – [Explained above]
Respawn Npc X Seconds After Death (0.0) – Useful in simulating a real raid where players respawn
Skip Treasure Loot And Use Loot In Base Only (false) – [Explained above]
Always Spawn Base Loot Table (false) – [Explained above]
Loot Amount Multiplier (1.0) – useful to scale loot amounts without having to adjust them all individually
Minimum Amount Of Items To Spawn (0 = Use Max Value) (0)
Maximum Respawn Npc X Seconds After Death (0)
Minimum Respawn Npc X Seconds After Death (0)
Allow Bases To Spawn On The Seabed (false)
Double Sight Range When Shot (false)
Require Cupboard Access To Place Ladders (false)
### Arena Walls
Enabled (true)
Extra Stacks (1) – How many times you want walls to stack on top of one another
Use Stone Walls (true)
Use Iced Walls (false)
Use Least Amount Of Walls (true)
Use UFO Walls (false) – Walls spawn horizontally instead of vertically
Radius (25.0)
### NPC Levels
Level 1 - Play With Fire – Harmless fire aura rotates around npcs randomly
Amount (0 = disabled) (0)
Chance To Play (0.5)
Level 2 - Final Death (false) – Respawns all npcs when raid is completed
### NPCs
Spawn Inside Bases (Options: Spawn On Beds, Spawn On Floors, Spawn On Rugs)

Murderer Items Dropped On Death (none)
Scientist Items Dropped On Death (none)
Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete)
Scientist (Items) (hazmatsuit_scientist, rifle.ak)
Murderer Kits (murderer_kit_1, murderer_kit_2) – Kits have priority over these lists of items
Scientist Kits (scientist_kit_1, scientist_kit_2)
Random Names (none) – Spawn with a custom random name instead of a provided random name
Amount To Spawn (3)
Aggression Range (70.0) – Aggression range is increased by 250 meters when engaged
Despawn Inventory On Death (true)
Enabled (true)
Health For Murderers (100 min, 5000 max) (150.0)
Health For Scientists (100 min, 5000 max) (150.0)
Minimum Amount To Spawn (1)
Use Dangerous Treasures NPCs (false) – Tells Dangerous Treasures to control and outfit the NPCs instead
Spawn Murderers And Scientists (true)
Scientist Weapon Accuracy (0 - 100) (30.0) – These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy
Spawn Murderers (false)
Spawn Random Amount (false)
Spawn Scientists Only (false)
### Rewards
Economics Money (0.0) – How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders
ServerRewards Points (0)
Do Not Reward Buyable Events (false)
### Change Building Material Tier To
Wooden (false) – Useful for upgrading or downgrading buildings automatically
Stone (false)
Metal (false)
HQM (false)
### Change Door Type To
Wooden (false) – Useful for upgrading or downgrading doors automatically
Metal (false)
HQM (false)
### Auto Turrets
Aim Cone (5.0)
Minimum Damage Modifier (1.0)
Maximum Damage Modifier (1.0)
Start Health (1000.0)
Sight Range (30.0)
Set Hostile (False = Do Not Set Any Mode) (true)
Requires Power Source (false)
Remove Equipped Weapon (false)
Random Weapons To Equip When Unequipped (rifle.ak)

Permissions
  • raidablebases.allow Allows player to use the available ADMIN commands. **This is NOT recommended as players can use the commands ‘buyraid’ and ‘rb’ already.**
  • raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead)
  • raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams
  • raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config
  • raidablebases.ddraw allows support for FauxAdmin users
  • raidablebases.config allows use of the rb.config command in-game (server console does not require this permission)
  • raidablebases.banned bans the user from entering any raids – DO NOT GIVE THIS TO THE DEFAULT GROUP LOL
  • raidablebases.durabilitybypass to bypass Block Plugins Which Prevent Item Durability Loss
  • raidablebases.notitle to exempt users from ranked titles

Grid
This plugin creates it’s own spawn points automatically, which cover the entirety of your server’s map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input.
You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid.
X – green – possible spawn point
X – Red – currently in use
C – Cyan – construction detected nearby
TC – yellow – TC detected nearby
W – blue – water depth is too high – refreshes on ocean level change
Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings.
You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual).

Commands
buyraid – buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases.
rb – for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid)
For admins, or players with the admin permission raidablebases.allow:
rb grid – see the grid and all monument names
rb resettime – reset the time for the next scheduled event
rb savefix – to cancel a save that has become stuck – requires authlevel 2
rb prod – to gather information from a raid base entity for debugging purposes – requires admin or raidablebases.allow permission
rbe – spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself)
rbe active – lists all bases being actively raided
rbe draw – draw the raids radius
rbe debug – toggles debug messages shown every second to server console for maintained and scheduled warning messages
rbe despawn – despawn a base near you, allows players with raidablebases.despawn.buyraid permission to despawn a purchased raid based on Refund setting
rbe despawn_inactive – despawn all inactive bases
rbe despawnall – despawn all bases
rbe [basename] [difficulty] – spawn a raid at the location you are looking at
rbe expire steamid|playername – removes a lockout for a specific player
rbe expireall
rbevent [basename] [difficulty] – spawn a raid randomly on the map – and teleport to it if using the command in-game
rb.reloadconfig – allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned.
rb.config – allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console.
rb.toggle – toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads
rbe setowner name – Sets the player as the owner of the raid
rbe clearowner – Clears the owner of the raid
Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare.
Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0)
– Arguments: rb.populate easy medium hard expert nightmare loot all
– Arguments: rb.populate 0 1 2 3 4 loot all
easy – Populates Treasure > Loot (Easy Difficulty)
medium – Populates Treasure > Loot (Medium Difficulty)
hard – Populates Treasure > Loot (Hard Difficulty)
expert – Populates Treasure > Loot (Expert Difficulty)
nightmare – Populates Treasure > Loot (Nightmare Difficulty)
loot – Populates Treasure > Loot
all – Populates ALL above loot tables
– Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json)
– You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases)

API
OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBaseEnded, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted, OnRaidableBaseStarted
private void …(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders, List<BasePlayer> intruders, List<BaseEntity> entities)

Tips
  • Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome
  • You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn’t create bases for you. You can use the rb.config command (rb.config add "Easy Bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. Filenames and profiles are CASE SENSITIVE.
  • When copying a base with CopyPaste, make certain that you copy the base from eye level of the CENTER foundation within the base, or slightly clipped into this foundation with noclip. Whichever provides better results for you. You must verify that the base pastes down correctly (with /paste command) after you’ve copied it. I would not change autoheight from false to true.
  • height is the distance the base is spawned off of the ground.
  • elevation determines how flat the surrounding terrain must be in order for bases to spawn on it
  • Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds
  • Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after.
  • Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Allows players to use beds if disabled.

Other Helpful Information

Zone Manager

This plugin does **NOT** use Zone Manager – it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file.
Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue.
This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases.
PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger.
Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile.
Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later.

My bases often spawn in the same biome

If you’re having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you’ll just have to make do with this issue.

Corpses appear outside of the dome as backpacks

This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die.

Linux Machines

Bases Stop Spawning On Linux Machine

[Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0)

If you see this error after bases spawn then you need to install libgdiplus on your machine.

A quick google search shows the install command is: sudo apt-get install -y libgdiplus

This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.

Check out more of my work here! https://lone.design/vendor/nivex/
Join the Lone.Design Discord Here! https://discord.gg/VEesZs9

Additional information

SkillTree

Compatible with this plugin.

50 reviews for Raidable Bases

  1. 5 out of 5

    Electrik (verified owner)

    Best Rust Plugin EVER !!!! And one the the best Rust plugin dev, always helping, always update his plugins when needed, if you need only one plugin, it’s this one !

    • nivex (verified owner)

      Thanks!

  2. 5 out of 5

    RustyPlanet.net (verified owner)

    Best Dev in the world:
    Thanks for all the good time we had when RB was still a simple plugin.
    its amazing what you have done with this plugin
    Amazingly Recommended to buy this plugin.

  3. 5 out of 5

    ddrakejr (verified owner)

    bought mine. this is the best plugin for rust. brings life to a PVE server.

  4. 5 out of 5

    Solsey (verified owner)

    It’s honestly about time this was monitized as it’s an essential in a PVE server. The work and support the dev puts in makes the price worth it in my opinion.
    100% recommended

  5. 5 out of 5

    Uss Entreprise FR U F R (verified owner)

    huge work! great work! thanks you Nivex !

  6. 5 out of 5

    LaidtoRest (verified owner)

    Fantastic plugin! Adds a nice dynamic to the game

  7. 5 out of 5

    btan1 (verified owner)

    Having alot of fun with this, everyone on the Chill Roleplay server loves it.

  8. 5 out of 5

    Gneissish (verified owner)

    Incredible! This plugin is perfect. Stop what you’re doing and purchase it. Make sure that you carefully read the information and watch the supplied video. Once you understand how to set this up the possibilities are endless. I also got the Tier 3 package to get prebuilt bases and configs. Highly recommended.

  9. 5 out of 5

    lj.itsleakz (verified owner)

    This is what i been waiting for something i dont have to deal with head aches

  10. 5 out of 5

    Vicky BlueWolf (verified owner)

    Great plugin, lots of work has gone into it

  11. 5 out of 5

    Taracmeden (verified owner)

    This is an insanely detailed, highly customizable plugin that adds a whole nother layer of depth to Raiding. Instead of having to cobble a bunch of plugins together to mimic this functionality, grab this, maybe a Tier 1-3 package, and you are good to go!

    Definitely a must get and I was happy to pay when this plugin became a premium plugin.

  12. 5 out of 5

    Kitsune (verified owner)

    A must have for a PVE server! The developer is very active, responsive and is quick for updates and info. Worth every penny!

  13. 5 out of 5

    MICHAEL BRETT (verified owner)

    awesome plugin worth the money for the premium version and very good support from nivex i had a few issues working out a few things on the file and he helped me fix it which he didnt have to do he could of jut told me to look at the documents and left me to it if i could give you a 5 star for that i would

  14. 5 out of 5

    bedman (verified owner)

    Great plugin that loves by everyone on my server! We’ve been using the FREE version for a while, raised a funding to the PAID version and its completed in less than 4 hours, shows how much the players love and appreciate this. And coming from the OLD FREE version where it was ACTUALLY A LOTS NEED TO BE CONFIGURED, I was amazed by how easy to setup the plugin now, just run it and it will automate everything, OH MAN! Thx and kudos to Nivex!

  15. 5 out of 5

    Richard Walker (verified owner)

    Players love this plugin, we have been using it for a couple years now. The Dev will and has always worked with us in resolving ANY issues. If you have a PVE server you NEED this plugin!

  16. 5 out of 5

    SLi-Fox (TWM Seattle 1-3x) (verified owner)

    Players who don’t normally raid others for ethical reasons love Raidable Bases! Its an absolute must for any server.

  17. 5 out of 5

    Anthony Villarreal (verified owner)

    Main attraction of my server, be sure to get the tier 3 package add on. Its really easy to get custom bases added in as well.

  18. 5 out of 5

    Skillz (verified owner)

    This is by far the most popular plugin on my server. I run a PVE during the week and PVP during the weekend server. Gives the players who like raiding something to do during the weekdays.

  19. 5 out of 5

    Envy (verified owner)

    Hands down the best plugin ever created! Thanks Nivex for the quick support!

  20. 5 out of 5

    jim tom (verified owner)

    Does exactly whats described, highly recommend getting the T3 package!

  21. 5 out of 5

    attilahtcs (verified owner)

    I have been using this plugin slowly for 1 year. It will get better and better!
    I like the new ideas, the continuous development of the plugin.

  22. 5 out of 5

    Black Cobra RO (verified owner)

    The coolest plugin ever released! Thanks a lot to the developer! Worth every penny!

  23. 5 out of 5

    strand (verified owner)

    Respect. I have been using the free version for a long time. To support nivex i am more than happy to buy it. Rust modded couldn’t exist without this plugin. I simply can’t imagine how boring a server would be without it.
    Nice work nivex.

  24. 5 out of 5

    Dan Fenwick (verified owner)

    Honestly a great plugin! Easy to configure and my players love it. The loot tables are well balanced and everything just works straight out of the box, and Nivex was more than helpful with a couple of questions that I had. Can’t recommend this enough

  25. 5 out of 5

    Jbird (verified owner)

    I won’t be saying anything much different than what you’ll see in all of the other reviews but I am going to say it anyway!

    Nivex is one of the most responsive and helpful devs that I have run into as a server owner. Incredibly responsive to any issues or feedback regarding any of his plugins. I have very rarely seen such a quick turnaround on responses let alone fixes. It’s outstanding.

    Not only that I have had Nivex help with other paid plugins that belong to other devs, these people got paid and Nivex comes in and helps for free. Who does that? I’ll tell you, Nivex does.

    As far as the plugin it speaks for itself. All of the most successful servers will have this plugin because it is awesome, it is incredibly customizable, and it is fully automated. All of the time you put into setting it up is rewarded by many satisfied players having something to blow up! Raidable Bases are usually much more challenging that your every day player base so for those looking for a challenge, Raidable Bases is a great answer!

    Between the quality of the plugins functionality, and the quality of the developers character, don’t hesitate to get this plugin and add it to your server. What are you waiting for? DO IT! ^_^

  26. 5 out of 5

    Frio (verified owner)

    If I could give this 6 stars I would!
    Not only is the plugin amazing and flawless, the support that comes with it is extraordinary!
    I highly recommend buying this plugin if you are considering it.

  27. 5 out of 5

    william long (verified owner)

    Hey guys love this plug in cant live without it really what was in the latest update ??

  28. 5 out of 5

    Marek Hynek (verified owner)

    Players love it. With tier 3 package you just copy it and roll, thats awesome. I had to remove non-vanilla loot from difficulty loot tho but its easy with good text editor. There is configuration for every single part of it, great dev!

  29. 5 out of 5

    Chris (verified owner)

    Absolute legend of a plugin developer, huge respect to Nivex. Great plugin and great support. I couldn’t thank him enough.

  30. 5 out of 5

    David Potts (verified owner)

    OMG!!! You the man!!!! Just outstanding MOD everyone on my server loves it!!!

  31. 5 out of 5

    Creed (verified owner)

    Exactly what everyone else is saying: this is an amazing mod. Do yourself the favor and purchase the Tier 3 package too (your server will never be bored with the variety of bases available for each difficulty.) Easy to install (and with the Tiers you just install and go).

  32. 5 out of 5

    buckenbooz (verified owner)

    Nivex is a genius. I love this plugin. Honestly it was worth every penny. Now I am like most of you. I will admit I kinda wish the price was a tiny bit lower but if it was it wouldn’t make all of our severs (the majority of us buying this) unique. Nivex was kind enough to even help me via discord not only with his plugin when I had a few hiccups but with other plugins. I totally recommend this to anyone looking for raidable AI bases.

  33. 5 out of 5

    New B (verified owner)

    A PVE must have !

  34. 5 out of 5

    obiecintron (verified owner)

    Thank you Nivex for putting together this Amazing plugin. 100000% worth the money

  35. 5 out of 5

    Lextronic (verified owner)

    Best AND MOST COMPLICATED PLUGIN EVER AS THE BULL SAYS!!! 10000% WORTH THE MONEY, Great additions to Our Atomic Biome Zombie Server!! Would Recommend Anyone!! NIVEX IS A BEAST!!!!

  36. 5 out of 5

    Matthew pease (verified owner)

    what would a PVE server be without RAIDABLE BASES it is a great plug-in if you’re willing to put in the time to configure it the Creator nivex is very quick to respond to any issues you may have.

  37. 5 out of 5

    Burel McNamara (verified owner)

    This plugin is absolutely amazing and is the life of the party! Thank you for being fast with updates to it and keeping it going! Everybody, myself included, loves this plugin!

  38. 5 out of 5

    MonsterQueen (verified owner)

    This PlugIn is an absolute must for PvE servers. A main event for a lot of players on my server for sure. It is constantly maintained by the extremely knowledgeable creator who maintains the PlugIn on perfect timing with new updates. Nivex is willing to put the time in to help with anything relevant with great professionalism through lone.design’s discord ticket system. He is prompt and always has the answer. Thank you for your hard work – I and so many others appreciate it.

  39. 5 out of 5

    TDPcorndiggitydoggg (verified owner)

    Most baller plugin to keep players interested!

  40. 5 out of 5

    happykev2000 (verified owner)

    this is the biggest main attraction in my servers keep up the good work thank you

  41. 5 out of 5

    FreeManStars (verified owner)

    Hi!

    Very very good plugin and awesome support! You have a question or an issue, Nivex answer super fast with the right answer. He is a genius .. I love his plugin and all you can do with it! Even you can read english as well as your mother tongue, you will understand the plugin. Step by step and with time, you will arrive it!

    Thank you Nivex for your work!

  42. 5 out of 5

    K!NGME (verified owner)

    A must have plugin for any server owner. This plugin is very versatile and can be used in countless ways. Not to mention it was created and constantly maintained by one of the best developers. The support alone “if needed” is worth the price. Must have for sure. Thank you Nivex!

  43. 5 out of 5

    NeoJoJo (verified owner)

    Oh man, here I was wishing Rust had more PvE options for people looking to cooperate in a server, and this comes into my radar from a random YouTube video. I cannot stress enough how much fun and life this adds to a server. The plugin might seem like a headache to setup, but if you put in the time (or snag one of the tiered packages in addition to this), then it is going to be so worth it for you and your players!

  44. 5 out of 5

    nathan phillips (verified owner)

    the plugin is amazin.almost a “plug n play” plugin that works right out the box.the tuers help with having premade bases on top of what i made in the past.thabk you Nivex.

  45. 5 out of 5

    Burymore (verified owner)

    Honestly the best plugin for Rust.

  46. 5 out of 5

    jeffrey schultz (verified owner)

  47. 5 out of 5

    jeffrey schultz (verified owner)

  48. 5 out of 5

    William Palma (verified owner)

    Nice plugin !

  49. 5 out of 5

    MyKey (verified owner)

    Amazing plugin with a wonderful creator. This is a staple on many modded servers.

  50. 5 out of 5

    papagordie (verified owner)

    I can’t imagine my server without this plugin. I absolutely love this plugin and what it has constantly brought to my server day in and day out. While it really is one of the most complicated plugins, which definitely took me a while to get the hang of, the support from both Nivex and the Community at Rust Admin Academy helped me immensely and was so greatly appreciated.

    Thank you much Nivex !


Only logged in customers who have purchased this product may leave a review.

Version 3.0.2 | Updated March 6, 2025
  • Updated Requires Rust update to compile
  • Fixed Fixed damage to ladders
  • Fixed Fixed npcs walking through high walls
  • Fixed Fixed siege scale options not applying on non-primitive servers
  • Fixed Fixed issue where turrets could ignore a player and not target or shoot
  • Fixed Fixed turret sight range being limited to 30
  • Fixed Fixed turret interference applying on turrets deployed by players within the event
  • Fixed Fixed colors not displaying when set in the mode language messages
  • Fixed Fixed arena walls being demolishable by players that deploy a TC outside of the event
  • Fixed Fixed arena walls not spawning enough stacks
  • Fixed Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
  • Fixed Fixed issue where queue could become stuck which required reload or /rb queue_clear
  • Fixed Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
  • Fixed Fixed issue where identical profile and difficulty name would cause a conflict
  • Fixed Fixed issue where a space in a difficulty name could not be purchased
  • Fixed Fixed weapons skins in auto turrets not being random since 3.0.1
  • Fixed Fixed ParseHexComponent exception when invalid hex codes exist in your config file
  • Fixed Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
  • Fixed Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
  • Fixed Fixed custom spawn points not loading when disabled by zone manager only option
  • Added Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
  • Added Added `Use Primitive Loot From The Current Era" (false)
  • Added Added `Move Weapons Onto Weapon Racks` (true)
  • Added Added support for npcs to use many new weapons
  • Added Added `Enabled (Forced Height Level)` (false)
  • Added Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
  • Updated Improved npc ai to be more aggressive and lowered chase distance
  • Updated Improved placement of loot bags dropped from containers when destroyed by players
  • Updated Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
  • Updated Blocked copypaste files using testridablehorse
  • Updated Deprioritized buyable events in queue as the time difference is negligible
  • Updated Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
  • Updated Auto-decrease doubled sight range when player target dies
  • Updated Many performance improvements with CanEntityTakeDamage hook
  • Updated Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
Version 3.0.1 | Updated February 7, 2025
  • Fixed Fixed some broken functionality - you should update immediately
Version 3.0.0 | Updated February 6, 2025
  • Added Implemented dynamic difficulties (see documentation)
  • Fixed Fixed bot ai to be much more aggressive, spawn loot instantly on death
  • Fixed Fixed `Ignore Safe Checks In X Radius Only`
  • Fixed Fixed some issues with new cliffs
  • Fixed Fixed NoDamageToEnemyBase message not always blocking damage
  • Fixed Fixed killing npc causing current lockout to be set again
  • Fixed Fixed raidablebases.mapteleport teleporting while mounted
  • Fixed Fixed PVP delay not properly expiring when the player wakes up after death
  • Fixed Fixed sphere colors not updating immediately for PVP events
  • Fixed Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
  • Fixed Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
  • Fixed Fixed spawn points overlapping with the cargoship pathing
  • Fixed Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
  • Added Allow use of food and medical items while in the water, useful for underwater bases
  • Added Added siege multiplers to profiles (1.0, normal damage)
  • Added Added `Marker Name (Override)` to profiles with no default value
  • Added Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
  • Added Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
  • Added Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
  • Added Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
  • Added Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
  • Added Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
  • Added Added `Sort By Price Instead Of Difficulty Level` (false)
  • Added Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
  • Added Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
  • Updated Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
  • Updated Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
  • Updated Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
  • Updated Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
  • Updated Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
  • Updated Several small performance improvements
Version 2.9.9 | Updated December 5, 2024
  • Fixed Fix for Rust update (requires Rust update to compile)
  • Fixed Fixed `Show Direction To Coordinates` accuracy
  • Fixed Fixed status ui when entering on a tugboat
  • Fixed Fixed tesla coils not doing damage to players
  • Fixed Fixed mlrs damage to players in PVE event
  • Fixed Fixed blunderbuss on npcs
  • Added Added `Loot Hints -> Cooldown` (60 seconds)
  • Updated Updated `Random Weapons To Equip When Unequipped` to work with rocket launchers and several other weapons
  • Updated Renamed `Require Cupboard To Be Looted Before Completion` (retroactive to apply previous setting automatically)
Version 2.9.8 | Updated November 14, 2024
  • Fixed Fixed additional issues with status ui, ladders, etc
  • Fixed Fixed issue with jetpack ejection height
  • Fixed Fixed issues with corpse eject when new event spawns
  • Added Added `Enable X Hours After Wipe (0 = immediately)` (0) - with optional command to override: /rb ignore_wipetime
  • Added Added `Foundations Immune To Damage` (false)
  • Added Added `Loot Hints` with various options to profiles (disabled by default) to briefly see where the remaining loot is located
  • Updated Updated `Commands To Run On Event Completion` to work when `Ranked Ladder` is disabled as they're separate
Version 2.9.7 | Updated November 8, 2024
  • Fixed Fixed infinite loop with PVP delay
  • Fixed Fixed issues with status ui, ejecting of players, and mounts not ejecting properly
  • Fixed Fixed sphere sometimes spawning when a base despawns
  • Added Added missing message when no costs are configured
  • Added Added `Eject Mounts - Bikes` (false)
  • Updated Blocked ejecting train cars and train car unloadables
Version 2.9.6 | Updated November 7, 2024
  • Fixed Fix for Rust update (requires Rust update to compile)
  • Fixed Fixed `Only Award First Attacker and Allies` when `Bypass Lock Treasure To First Attacker` is also true
  • Fixed Fixed sphere placement height for floating bases
  • Fixed Fixed an issue where doors may not despawn with `Change Door Type To` enabled
  • Added Added `Player Damage To Tool Cupboard Multiplier` (1.0, normal damage)
  • Added Added `Briefly Holster Weapon To Prevent Camping The Entrance Of Events` (false)
  • Added Added support for Skins plugin by misticos (copy "Skins" section from the config of the Skins plugin and paste into oxide/data/RaidableBases/SkinsPlugin.json)
  • Updated Reimplemented sphere collider enter/exit behavior
  • Updated Several minor improvements and null checks
Version 2.9.5 | Updated October 6, 2024
  • Fixed Fixed player turrets not hurting npcs when attacked
  • Fixed Fixed DropRustBackpack collection modified error
Version 2.9.4 | Updated October 3, 2024
  • Fixed Fixed spawn issues introduced in 2.9.3
Version 2.9.3 | Updated January 1, 1970
  • Fixed Requires Rust update to compile - Fix for Rust update (AllItems, Oasis, Lake, and Canyon and water changes)
  • Fixed Fixed vending machine being visible from Explosive Costs option
  • Added Added `Allowed Monument Markers (* = everything)` (none) - This is for monument markers added to your map file via RustEdit
  • Added Added raidablebases.buyraid.pvponly and raidablebases.buyraid.pveonly permissions
  • Updated Performance improvements
  • Updated Requires CopyPaste 4.2.0 or higher
Version 2.9.2 | Updated September 8, 2024
  • Fixed Fixed issues where players could become stuck on a mount at an event
  • Fixed Fixed issue where wrong base loot file could be used when two profiles share the same copypaste filenames (@ThePitereq)
  • Fixed Fixed collection modified errors
  • Fixed Fixed SAM sites not targetting MLRS rockets
Version 2.9.1 | Updated September 6, 2024
  • Fixed Fixed OnElevatorButtonPress.NullReferenceException
  • Fixed Fixed bases not spawning inside of `Allowed Zone Manager Zones`
Version 2.9.0 | Updated September 5, 2024
  • Fixed Fix for Rust update (requires Rust update to compile)
  • Fixed Fixed Level 2 BaseAIBrain.Think errors when server attempts to use the npc before it has fully respawned
  • Fixed Fixed error being thrown from DropRustBackpack method
  • Fixed Fixed load error when ocean patrol paths are set to 0
  • Fixed Fixed some messages and reduced clutter a bit in Notify plugin
  • Fixed Fixed camper mount being ejected into terrain when player respawns in bed
  • Fixed Fixed mounts being ejected instead of the player when they respawn
  • Fixed Fixed `Prevent Players From Hogging Purchased Raids` issues
  • Fixed Fixed `Include PVE Bases` and `Include PVP Bases` (fixed by @sickness0666)
  • Fixed Fixed OnSamSiteTargetScan.NullReferenceException (SamSite.ISamSiteTarget.serverList containing destroyed entities?!)
  • Fixed Fixed `Do Not Destroy Player Built Deployables & Structures` when set false and player builds too close to an event (@zloy_admin)
  • Added Added `Add Personal Marker On Owners Map` (false) for purchased events (@fuscazo)
  • Added Added `Block Grid On Spawns Database Positions` (false) - prevent points from being added to the grid when the positions exist in a Spawns Database File
  • Added Added `Auto Close Buyable Ui When At Maximum Limit` (false) - can prevent players from spamming the buy button when the maximum limit of buyable events is reached
  • Added Added `raidablebases.clearowner` permission where an owner (and only the owner) of a base can use the `/rbe clearowner` command to forfeit ownership (admins have no restriction)
  • Added Added `Explosive Costs` to profiles for users to input costs for each base, shown in the map marker shop window. Alternatively, use this to display approximate or potential raid rewards
  • Updated Blocked horizontal placement of ladders on flooring
  • Updated Moved `Allow Players To Build` to the profiles (retroactive)
  • Updated Moved `Allow Players To Build (Exclusions)` to the profiles (retroactive)
  • Updated Periodically update to find newly added or removed zone manager zones
Version 2.8.9 | Updated August 5, 2024
  • Fixed Fixed ranked ladder restarting on each server restart (@PaperPlate)
  • Fixed Fixed issue where only murderer would spawn if killed first (@PaperPlate)
  • Fixed Fixed pvp delay ui not showing when leaving the event
  • Added Added missing prefab ids to fix `Allow Players To Deploy A Cupboard` (@PaperPlate)
  • Added Added `Permission To Ignore With Players Online Limit` (no permission set)
  • Added Added GetPVPDelay API, GetMaxPVPDelay API, OnPlayerPvpDelayStart hook, OnPlayerPvpDelayReset hook
  • Added Added text attribute to loot items - it is not allowed to use this with building materials as it will break them
  • Updated Expire all pvp delay on despawn unless persist setting is enabled
Version 2.8.8 | Updated August 1, 2024
  • Fixed Fix for Rust update (HumanNPC.CreateCorpse) - requires Rust update to compile
  • Fixed Fixed `OnPlayerExitedRaidableBase` hook not being called when player dies and respawns
  • Fixed Fixed `Required Loot Percentage For Rewards` when `Destroying The Cupboard Completes The Raid` is enabled (players will receive reward once loot percentage is met)
  • Fixed Fixed `Each Player Must Destroy An Entity For Reward Eligibility` not working when player skips every entity except for the TC
  • Fixed Fixed several features not working when an entity dies to fire
  • Fixed Fixed `Rust Backpacks Drop At PVP/PVE Bases` not blocking vanilla behavior when set false, and not working with pvp delay
  • Fixed Fixed inventory being lost during unload or shutdown for newly built containers within an event
  • Added Added `Respawn Deleted Trees When Despawning Base` (false)
  • Added Added `Use Skins With Scientist/Murderer Kits` (false)
  • Added Added `Ignore Skinned Scientist/Murderer Kits` (false)
  • Added Added `Hide Despawn Time On Map Marker (PVP)` (false)
  • Added Added `Hide Despawn Time On Map Marker (PVE)` (false)
  • Removed Removed `Reset Purchased Owner After X Minutes Offline` (redundant)
  • Removed Removed empty map check from wipe detection
  • Updated Changed `treasurehunters` logfile to be used by `Save Thieves To Log File` only
  • Updated Changed ranked ladder rewards after wipe to use `topraider` logfile
  • Updated Changed Economics to use ulong to be compatible with Carbon
  • Updated Use pooling when finding entities to improve performance
  • Updated Block npc from resetting despawn times
  • Updated Block spawns at Duelist plugin zones
  • Updated Rewrote sam site detection
Version 2.8.7 | Updated July 8, 2024
  • Fixed Fixed `PVP Delay Between Zone Hopping`
  • Fixed Fixed numerous compilation errors in RU version
  • Fixed Fixed `Permission Required To Enter` preventing Maintained and Scheduled Events from spawning
  • Updated Reimplemented `Show Remaining Loot When No Owner (PVE)` (true)
  • Updated Reimplemented `Show Remaining Loot When No Owner (PVP)` (false)
Version 2.8.6 | Updated July 6, 2024
  • Fixed Fix for Rust update
  • Fixed Fixed `Eject Mounts -> Jetpacks`
  • Fixed Fixed pvp delay not expiring if the associated raid despawns before the expiration
  • Added Fixed npcs (scientist and murderer) spawning out of order when the opposite is dead
  • Fixed Fixed refund not working when player did not enter the event before despawning it
  • Fixed Fixed weapons that are looted from npcs not working after a server restart
  • Fixed Fixed errors when npcs try to use a medical tool
  • Fixed Fixed eject mountable settings causing chairs to be ejected off of ziplines
  • Fixed Fixed door closers not despawning when door is killed @nekros
  • Fixed Fixed erroneous teleport message when outside of an event with no pvp delay
  • Fixed Fixed `Backpacks Drop At PVP Bases` (Backpacks plugin)
  • Fixed Fixed `Refund Resets Cooldown Timer` not working when another cooldown is set immediately afterwards
  • Fixed Fixed `Refund Resets Cooldown Timer` resetting all buyable cooldowns instead of the current mode
  • Fixed Fixed `Allow Teleport Ignores Respawning` setting support for Revive Player plugin
  • Fixed Fixed barricades and ladders being deployable when configured to be blocked
  • Fixed Fixed BaseAIBrain.HasState NullReferenceException
  • Fixed Fixed BurnIt plugin causing this plugin to break after pasting
  • Fixed Fixed `Permission Required To Enter` not preventing players from becoming an owner of automated events
  • Fixed Fixed `Max Amount Purchasable Per Difficulty` not blocking purchase when set to -1
  • Added Added `PVP Delay Between Zone Hopping Persists After Despawn` (false)
  • Added Added RaidOpenAppendedFormat to language file for `Show Opened Message` chat message that's shown when an event is purchased
  • Added Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) @Kobani
  • Added Added `Lockouts UI -> Hidden While Buyable Events UI Is Closed` (false)
  • Added Added `Map Markers -> Show Remaining Loot When No Owner` (true)
  • Added Added `Rust Backpacks Drop At PVE Bases` (false) @Spyz
  • Added Added `Rust Backpacks Drop At PVP Bases` (false)
  • Added Added `Block Weapons From Use` (toolgun)
  • Added Added `Show Grid Coordinates` (true, this was default behavior since release but is now optional)
  • Added Added `Despawn Dropped Loot Bags From Npc When Base Despawns` (false) @gabord3
  • Added Added `Wipe Management` with various settings to config.
  • Added Added `Each Player Must Destroy An Entity For Reward Eligibility` (false)
  • Added Added `Required Loot Percentage For Rewards` (0%)
  • Added Added IQDronePatrol `Use drone support` (false) @Mercury
  • Added Added several new API, and updated some existing
  • Updated Dynamically increase eject range for hot air balloons @rustyboys
  • Updated Allow ladders to be deployed on wall.frame.cell
  • Updated Updated `Lock Treasure Max Inactive Time` to be refreshed when a player deals damage to an event
  • Updated Damage to npcs from Predator Missiles is working from my testing
Version 2.8.5 | Updated February 1, 2024
  • Fixed Fix for Rust update (requires Rust update)
  • Fixed Fixed default loadouts for npcs
  • Fixed Fixed UI being reset when ladder is disabled
  • Fixed Fixed active and inactive sphere colors
  • Fixed Fixed custom items for buyraid in Russian version
  • Fixed Fixed issue where player could randomly buy from disabled profiles
  • Fixed Fixed buyable teleport working on completed events
  • Fixed Fixed OnFireBallDamage hook not doing anything
  • Fixed Fixed deployables despawning on tugboats
  • Fixed Fixed entities belonging to the player being blocked from pickup
  • Fixed Fixed `Allow Third-Party Npc Explosive Damage To Bases`
  • Added Added `Prevent Players From Buying Until Previous Raid Despawns` (false)
  • Added Added `Require All Bases To Spawn For Individual Players` (false)
  • Added Added `Auto Turret -> Minimum Damage Multiplier (NPC)` (1)
  • Added Added `Auto Turret -> Maximum Damage Multiplier (NPC)` (1)
  • Added Added support for Bank System plugin under Economics
  • Updated Auto-adjust custom monuments with no topology to 100 radius
  • Updated Double check despawn of box loot after restart
  • Updated Override plugins which modify interference on turrets
Version 2.8.4 | Updated January 9, 2024
  • Fixed Fixed rock obstruction check breaking custom spawns
Version 2.8.3 | Updated January 9, 2024
  • Fixed Fixed visual bug for position of dome
  • Fixed Fixed eco raiding with bows using fire arrows
  • Fixed Fixed npcs not respawning when corpse isn't created
  • Added Added `Allow Teleport Ignores Respawning` (false)
  • Added Added `Eco Raiding -> Allow Molotov Cocktails` (true)
  • Added Added separate lists in profiles for npc names (`Random Murderer Names` and `Random Scientist Names`)
  • Added Added command `/rb pvp` to convert a locked raid to PVP
  • Added Re-added secondary rock obstruction check
  • Updated Include external walls from copypaste files in obstruction check
Version 2.8.2 | Updated January 4, 2024
  • Fixed Revert rock check entirely lol
Version 2.8.1 | Updated January 4, 2024
  • Fixed Fix for rocks breaking custom spawns
Version 2.8.0 | Updated January 4, 2024
  • Fixed Fix for Rust update
  • Fixed Fixed `Show If Purchased On Map Marker`
  • Fixed Fixed `Show Direction To Coordinates` issues with east and west directions
  • Fixed Fixed issue where player could not buyraid after completion when no cooldowns are enabled
  • Fixed Fixed issues and clarity with difficulty not available errors
  • Added Added `Ignore List For Turn On Lights` (laserlight, weaponrack, lightswitch, soundlight, xmas)
  • Updated Prevent dome from being respawned when sphere color is not set, or when colors are identical
  • Updated Removed blacklist on static instrument entities
  • Updated Updated 'rbe active' to show cached spawnpoint amount, and removed redundant listing
  • Updated Remove expired users from both data files (ladder and ui)
Version 2.7.9 | Updated December 28, 2023
  • Fixed Fixed issue where npcs could become immune to damage when event locks to another player
  • Fixed Fixed issues with queue that would cause it to not work properly for maintained, scheduled and buyable events
  • Updated Lockers now accept ammo, guns, medical supplies and attire. Food is accepted if there are no fridges
  • Added Added `Divide Locker Loot When Enabled` (true) to address issue with lockers hogging loot
  • Added Added `Show If Purchased On Map Marker` (false, in config)
  • Added Added `Show Direction To Coordinates` (false, in config)
  • Added Added `Decrease Damage Linearly From Npcs With A Maximum Effective Range Of` (0, disabled) - does not affect damage if dealt within the event
  • Added Added `Decrease Damage Linearly From Players With A Maximum Effective Range Of` (0, disabled)
  • Added Added `Sphere Colors (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Magenta, 5 Purple, 6 Red, 7 Yellow)` (None, in profiles)
  • Updated Improved `/rbe active` information specific to each event and type
Version 2.7.8 | Updated December 9, 2023
  • Fixed Fixed despawn and marker bugs introduced in 2.7.7
  • Fixed Fixed `Allow Duplicate Items` when false
  • Fixed Fixed `Require Cupboard To Be Looted Before Despawning` when true
  • Added Added refinery support with `Move Cookables Into Ovens`
  • Updated `Move Items Into Lockers` will now distribute loot into random lockers
  • Updated Blocked c4 and rockets from spawning into lockers forcing them into boxes
  • Updated Removed Path and Directory for server hosts that block these methods because they think it's going to help somehow
Version 2.7.7 | Updated December 7, 2023
  • Fixed Fixed all issues with 2.7.6
  • Added Added `Require All Bases To Spawn Persists On Restart` (false)
  • Added Added `Furnace Starting Fuel` (1000) and re-added furnace support with splitter
  • Added Added `Check Lower Probability Once Per Loot Item` (false) (probability under 1.0 won't be rolled more than once)
  • Added Added `Map Prefabs For Buyable Teleport` (empty)
  • Added Added `Random Building Skin List`
  • Updated Rewrote loot spawning and probability to work properly
  • Updated Performance improvements
  • Updated Major refactored update
Version 2.7.6 | Updated December 7, 2023
  • Fixed Fixed display bug with map marker when time is not set yet
  • Fixed Fixed spam messages / empty loot containers on raid completion
  • Updated Avoid spawning if tugboat is within protection radius
Version 2.7.5 | Updated December 7, 2023
  • Fixed Fixed npcs walking through high walls
  • Fixed Fixed npcs stalling after being given an invalid kit
  • Fixed Fixed accessing the physical material of colliders incorrectly
  • Fixed Fixed npcs not targeting players on tugboats and outside of the dome when allowed
  • Fixed Fixed min amount of 0 showing invalid shortname messages
  • Fixed Fixed building skins not applying when the grade is not changed
  • Fixed Fixed prior building skins causing a grade change to twig
  • Fixed Fixed buyer not being excluded from hogging options
  • Fixed Fixed `Drop Tool Cupboard Loot After Raid Is Completed`
  • Fixed Fixed `Height Adjustment Applied To This Paste` for dome and event positions
  • Fixed Fixed being able to loot ammo from traps when not allowed by picking the entity up after TC is taken
  • Fixed Fixed skins erroneously showing under `Player Building Restrictions`
  • Fixed Fixed `Allow Npcs To Leave Dome When Attacking` preventing npcs from attacking players outside of the dome when set false
  • Fixed Fixed `Allow Raid Bases On Monument Topology` (was not implemented)
  • Added Added rb.reloadprofiles - this reloads the profiles and the associated base loot tables
  • Added Added rb.reloadtables - this reloads all loot tables
  • Added Added `Map Prefabs For Buyable Teleport` (empty)
  • Added Added `Player Damage To Base Multipliers` (1.0 for each)
  • Added Added `Kill Deployables Before Spawning A Base` (false)
  • Added Added `Eject Deployables Before Spawning A Base` (false)
  • Added Added `Eject Mountables Before Spawning A Base` (false)
  • Added Added `Arena Walls -> Ignore Forced Height Option` (true)
  • Added Added `Show Message When Purchase Becomes Available` (true)
  • Added Added `Eject Mounts -> Attack Helicopter` (false)
  • Added Added `Rearm Bear Traps When Damaged` (false)
  • Added Added `Bear Traps Are Immune To Timed Explosives` (false)
  • Added Added `Prevent Players From Hogging Purchased Raids` (false)
  • Added Added `PVP Delay Triggers When Entity Destroyed From Outside Zone` (false)
  • Added Added `Use Simple Messaging` (false) per profile to reduce messages
  • Added Added several more options under `Change Building Material Tier To`
  • Added Added sleeper options for npcs
  • Added Added `Npcs => Disable All Prefab Loot Spawns` (false)
  • Added Added `Murderer Loadout` (replaces Murderer (Items) retroactively)
  • Added Added `Scientist Loadout` (replaces Scientist (Items) retroactively)
  • Added Added `Spawn Kit In Corpses Inventory` (false)
  • Updated Removed `Damage Scale` from profiles
  • Updated Removed `Despawn Inventory On Death` - use the kit, loadout and game loot options!
  • Updated Updated /rb to show drawings when a scheduled event is pending
  • Updated Updated `Mounts Can Take Damage From Players` to allow damage when true - this fixes an exploit where attack helicopter was immune to splash damage
  • Updated Blacklisted several item shortnames that cannot be used by players
  • Updated Murderers and scientists can now use crossbows, hunting bows, compound bows, molotov cocktails and flashbangs
Version 2.7.4 | Updated September 7, 2023
  • Fixed Fixed npcs not targeting other npcs with `Allow Npcs To Target Other Npcs`
  • Fixed Fixed players active state being lost after reconnecting from a disconnect while inside of an event
  • Fixed Fixed players active state being lost after reconnecting from a disconnect while inside of an event
  • Fixed Fixed keylock and codelock options and added keylock options to profiles for TC, boxes and lockers
  • Fixed Fixed issues with `/rb invite` command
  • Fixed Fixed issue with owner being prematurely reset when disconnected
  • Fixed Fixed issue with owner not being awarded after returning from a disconnect
  • Fixed Fixed command shown in BuyRefundableBaseSpawnedAt and BuyCancellationsBaseSpawnedAt messages
  • Fixed Fixed `Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns`
  • Fixed Fixed `SamSite Requires Power Source` not giving power when false
  • Fixed Fixed newly built deployables being destroyed on tugboats
  • Fixed Fixed auto turret and samsite not dropping loot when allowed after raid completion
  • Fixed Fixed `Max Amount Of Players Allowed To Enter Each Difficulty`
  • Fixed Fixed refund not applying item skin
  • Fixed Fixed skins not working for small boxes
  • Updated Skin overhaul - additions, fixes, and replaced some options
  • Updated Replaced `Force All Doors To Have Same Skin` with `Use Identical Skins` in config
  • Updated Renamed `Include Workshop Skins` to `Use Workshop Skins` (this is retroactive)
  • Added Added `Use Approved Workshop Skins Only` (false)
  • Added Added `Use Imported Random Skins` (true)
  • Added Added `Use Imported Workshop Skins` (true)
  • Added Added `Use Identical Skins` for boxes and doors in config
  • Added Added `Use Identical Skins For Stackable Items` (true)
  • Added Added `Use Identical Skins For Non-Stackable Items` (false)
  • Added Added `Boxes Preset Skins` which can contain skins for every box type
  • Added Added support for `Preset Door Skins` to be able to contain skins for every door type
  • Added Added separate skins settings for npcs
  • Added Added `Show Message For Block Damage Outside Of The Dome To Players Inside` (false)
  • Added Added several messages related to refunds to the language file
  • Added Added `Eject Mounts => Tugboats` (false)
  • Added Added `Amount Of Items To Spawn Increased By Item Splits` (false) - this makes the dynamic change from 2.7.3 optional
  • Added Added `Block Custom Loot Plugin` (true)
  • Added Added `Kill These Prefabs After Paste` (empty)
  • Added Added `Damage Scale` to profiles where you can scale damage for any attacker entity with Attack Helicopter scaled to 0 damage by default
  • Added Added `Commands To Run With Assign Rank After X Completions`
  • Added Added `Commands To Run On Event Completion`
  • Updated Reimplemented `Health For Murderers` and `Health For Scientist` without limits - this change is retroactive
  • Updated Moved SamSite settings to profiles - this change is retroactive
Version 2.7.3 | Updated July 6, 2023
  • Fixed Fix for Rust update (REQUIRES RUST UPDATE TO COMPILE)
  • Fixed Attempted a fix for one despawn issue
  • Fixed Fixed MLRS damage being blocked by TruePVE when allowed
  • Fixed Fixed CanLootEntity.NullReferenceException
  • Fixed Fixed SetupTurretsHelper.InvalidOperationException
  • Fixed Fixed traps not working when samsite range is zero
  • Fixed Fixed empty copypaste files causing the plugin to stall
  • Added Added `Blacklisted Commands (PVE)` - retroactively applies any prior blackedlist commands
  • Added Added `Blacklisted Commands (PVP)` - ditto
  • Added Added `Permission Required To Enter` (none)
  • Added Added `Force All Doors To Have Same Skin` (false)
  • Added Added `Entities Not Allowed To Be Damaged` (empty)
  • Added Added `Turn Lights On Bypasses NightLantern` (false)
  • Added Added `Eco Raiding -> Allow Bows` (true)
  • Added Added `Apply Lockouts To PVE` (true)
  • Added Added `Apply Lockouts To PVP` (true)
  • Added Added `Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns` (0 seconds)
  • Added Added API PlayerInEvent(BasePlayer)
  • Added Added null checks to UndoLoop and KeepMountable
  • Added Added PVE and PVP options to block Archery and Wizardry plugins (this will retroactively default to your prior setting)
  • Updated Public Lockouts no longer set a second time if they expire before the raid despawns
  • Updated Buyable Cooldown no longer resets the cooldown when a raid is canceled and refunded
  • Updated Custom spawn points will no longer be blocked by `Block Spawns At Positions`
  • Updated Moved `Tesla Coil` settings from config to profiles (they no longer require power by default)
  • Updated Updated Status UI position - this will retroactively apply the new defaults for anyone using the existing defaults
  • Updated Updated `Amount Of Items To Spawn` to dynamically increase when the stacksize option in the loot tables causes an item to be split into multiple stacks
Version 2.7.2 | Updated May 4, 2023
  • Updated Added French and German language file translations in addition to the existing English, Portuguese-Brazil and Russian translations
  • Fixed Fix for Rust update
  • Fixed Fixed OnSamSiteTarget being subscribed on PVE servers
  • Fixed Fixed `Allow Players To Loot Traps` not working for admins
  • Added Player equipped radiation protection now calculates using ceil (eg: 2.1 rounds to 3)
  • Added Added `Automatically Destroy Markers That Admins Teleport To` (false)
  • Added Added command `/rb resetui` for players to reset their UI to defaults
  • Added Added error checks to Undo method
  • Updated Updated despawn log to include server restart distinction
  • Updated Updated OnRaidableBaseBackpackEject hook
  • Updated Updated rbevent command to send error message to user when plugin is not configured
  • Updated Updated Buyable UI to use Hud since cursor is forced and therefore has no issue in Hud
  • Updated Updated Elevator UI to use Hud since it cannot be interacted with
Version 2.7.1 | Updated April 8, 2023
  • Fixed Fixed completion on TC kill
  • Fixed Fixed server stall issue introduced in 2.7.0
  • Updated Reverted item condition changes due to Facepunch reverting their changes
  • Updated Updated raidablebases.mapteleport to remove the marker after teleporting to it
  • Updated Updated samsite hooks
Version 2.7.0 | Updated April 6, 2023
  • Fixed Fix for Rust update
  • Fixed Fixed bug where automated bases stop spawning
  • Fixed Fixed eject issues with parented mountables
  • Fixed Fixed zone manager zones that use a radius
  • Fixed Fixed destroy of delay and status ui auto-close timers when editing window is closed
  • Fixed Fixed GetOffsets.TrySetDefaultTypes.NullReferenceException
  • Fixed Fixed PlayerInputEx.OnDestroy.CancelInvoke.NullReferenceException
  • Fixed Fixed status ui not showing owner for buyable events if public event owners were disabled
  • Fixed Fixed Do Not Destroy Player Built Structures using deployables setting
  • Fixed Fixed custom items throwing an exception for buyable events
  • Fixed Fixed buyable event ui popping up after closed while moving the ui
  • Fixed Fixed containers throwing error when despawned by clipped terrain checks
  • Fixed Fixed bases overlapping into blocked map prefabs
  • Added Added `Additional Map Prefabs To Block Spawns At` (examples)
  • Added Added raidablebases.buyraid.banned permission to ban use of buying raids
  • Added Added commands: buyraid pve/pvp
  • Added Added command: rb.config stability false CASE SENSITIVE
  • Added Added `Despawn Options Override` to profiles
  • Updated Updated despawn method
  • Updated Updated turret ammo method to use a different native method
  • Updated Updated samsites to not target mountables while base is loading
  • Updated Updated activity time to refresh when MLRS rockets damage a base
  • Updated Updated Buyable Event UI to use text colors from config
  • Updated Updated Buyable Event UI close button anchor to top middle
  • Updated Updated font size for rb command
  • Updated Updated rb.config list command
  • Updated Updated Refund Percentage to also apply to custom items
  • Updated Updated `Amount Of Entities To Spawn Per Batch` to wait 0.025 up from 0.01
  • Updated Changed OnLootEntity to CanLootEntity to prevent OnLootEntityEnd calls afterwards
  • Removed Removed raidablebases.admin.loot - use vanish instead
Version 2.6.9 | Updated March 8, 2023
  • Updated Buyraid, Buyable Cooldowns, Delay, Lockout and Status UI have been redesigned with improvements and its settings have been reset to default
  • Updated Players may move the UI by clicking the move arrow button - there are 3 speed settings for this; normal (no modifier), slow (hold crouch), fast (hold sprint)
  • Updated Players UI saves changes only, anything default is not saved in order to keep file size to a minimum
  • Updated Players Buyable Cooldown UI shows when the raid has despawned
  • Updated Changed `Building Blocks Are Immune To Damage` to exclude twig
  • Fixed Fixed issues with zone manager
  • Fixed Fixed buyable cooldowns being set for maintained/scheduled raids
  • Fixed Fixed buyable cooldowns not being set when a raid is completed (before it despawns)
Version 2.6.8 | Updated March 2, 2023
  • Updated REQUIRES MARCH 2ND FORCED RUST UPDATE TO COMPILE
  • Fixed Fix for Rust update
  • Fixed Fixed ZoneManager blocking
  • Fixed Fixed `rbe clearowner`
  • Fixed Fixed ladder and twig damage
  • Fixed Fixed base ownership issues
  • Fixed Fixed door skin check
  • Fixed Fixed doubling of locks on containers with a lock already
  • Fixed Fixed players being unable to complete a buyable event and then a regular event afterwards
  • Fixed Fixed raidablebases.buyable.bypass.cooldown
  • Added Added raidablebases.buyable.spawn.filenames
  • Added Added `Remove Locks When Event Is Completed` (false)
  • Added Added `Buyable Events => Cooldowns => Apply All Cooldowns` (false)
  • Added Added `Buyable Events => Cooldowns => Apply Cooldown To Entire Clan And Team` (false)
  • Added Added `Block DoubleJump Plugin` (true)
  • Added Added `Block Armored Train Plugin` (false)
  • Added Added `Block RestoreUponDeath Plugin For PVP Bases` (false)
  • Added Added `Block RestoreUponDeath Plugin For PVE Bases` (false)
  • Added Added `Event Traps And Turrets Ignore Npcs` (true)
  • Added Added `Spooky Speakers Requires Power Source` (false)
  • Added Added `Allow Eco Raiding Only` (false)
  • Added Added `Tesla Coil => Health` (250)
  • Added Added command `rb blockraids X` where X is the radius to block, type again to remove the block
  • Added Added `Block Spawns At Positions` (empty)
  • Removed Removed `Distance To Spawn From Center Of Map`
  • Updated Updated Buyable UI to use font size for title text and close button
  • Updated Updated electric batteries to start with max power
  • Updated Updated despawn methods
Version 2.6.7 | Updated January 24, 2023
  • Fixed Fixed stability paste option
  • Fixed Fixed sam site targeting and damage
  • Fixed Fixed conflict with the Space plugin
  • Fixed Fixed spawns hanging when a file is invalid
  • Fixed Fixed spawns hanging when timer is destroyed
  • Fixed Fixed edge case where monuments were not found
  • Fixed Fixed base sometimes not despawning when no boxes are found
  • Fixed Fixed fog machines (StorageContainer => ContainerIOEntity)
  • Fixed Fixed turrets not coming online when IO entity limit is exceeded
  • Fixed Fixed entities being killed when building ID is forcibly changed
  • Fixed Fixed initiator being lost which could result in damage being blocked
  • Fixed Fixed `Jetpacks` eject setting conflicting with `Eject Enemies From Purchased Raids`
  • Fixed Fixed ladder rewards being reset after a wipe when the server is restarted before players can build
  • Fixed Fixes for fire damage being blocked (will never work 100% until the game bug is fixed in ItemModProjectileSpawn.ServerProjectileHit)
  • Removed Removed CanBeTargeted hook which was still used on PVP servers after its prior removal from PVE servers
  • Removed Removed `Use CopyPaste Stability Option` override (use "stability" setting as intended)
  • Removed Removed `Mounts Can Take Damage From SamSites` (set Scan Radius)
  • Updated Updated `Empty All Containers (Exclusions)` to replace duplicate entries
  • Added Added command `buyraid reset` (requires Reset Cooldown Costs)
  • Added Added support for bases with no foundations
  • Added Added `Eject Mounts => Flying Carpet` (false)
  • Added Added `Preset Door Skins` (empty)
Version 2.6.6 | Updated December 6, 2022
  • Fixed Fixed spawns not being random
  • Added Added missing NoFauxAdmin message
  • Added Added `Block Mini Collision Damage` (false)
  • Added Added `Allow Third-Party Npc Explosive Damage To Bases` (false)
Version 2.6.5 | Updated December 1, 2022
  • Updated REQUIRES DECEMBER RUST UPDATE TO COMPILE
  • Fixed Fix for Rust update
  • Fixed Fixed despawn issue during restart
  • Fixed Fixed despawn issue when timer ends
  • Fixed Fixed buyraid cooldown resetting upon purchase of a different difficulty
  • Fixed Fixed samsite targetting
  • Fixed Fixed fogmachines due to Rust update
  • Fixed Fixed player turrets not killing npcs
  • Fixed Fixed high walls spawning too low
  • Fixed Fixed `Spawn At Closest Position From Player` not being checked when disabled
  • Fixed Fixed guntraps and turrets dropping loot on the above floor when deployed on a ceiling
  • Added Added `Reset Cooldown Costs` for ServerRewards, Economics and custom items
  • Added Added `Block Archery Plugin At Events` (false)
  • Added Added `Add Key Lock To Unlocked Or CodeLocked Doors` (false)
  • Added Added `Boxes Are Invulnerable Until Cupboard Is Destroyed` (false) - useful with Require Cupboard Access To Loot
  • Added Added Radiation settings to the profiles
  • Added Added command `rb.config toggle to enable/disable an entire profile
  • Added Added `Empty All Containers (Exemptions)` (xmas_tree.deployed, xmas_tree_a.deployed)
  • Updated Users in noclip or vanish no longer toggle PVP delay on exit
  • Updated Removal of several items from the loot tables that cannot be used by players
  • Updated Blocked code locks being added to entities that cannot take locks natively (e.g: shutters)
  • Updated Disabled move items to ovens option (may remove entirely)
  • Updated Force adjusted buoyant container capacity to a resizable 48
Version 2.6.4 | Updated October 7, 2022
  • Fixed Fixed 2.6.3 chocohlate typo for Rusts chocholate typo to use proper shortname of chocolate
  • Fixed Fixed potential server crash when an item does not exist and amount of items to spawn is set excessively high
  • Updated Potential fix for CopyPaste issues
Version 2.6.3 | Updated October 6, 2022
  • Fixed Fixed arena walls not spawning when least amount is enabled
  • Fixed Fixed CopyPaste not being found when loaded
  • Fixed Fixed locks not being locked when they should be
  • Updated Updated chocohlate => chocolate
Version 2.6.2 | Updated October 6, 2022
  • Updated Credits to bmgjet for their suggestions and help
  • Updated CopyPaste 4.1.32 or higher is now required
  • Fixed Fixed more despawn issues
  • Fixed Fixed players becoming inactive when active
  • Fixed Fixed murderers despawning player backpacks
  • Fixed Fixed limit counts not including queued or loading events
  • Fixed Fixed RemovePlayer.get_transform.NullReferenceException
  • Fixed Fixed Items Dropped On Death not using random amounts
  • Added Added automatic `Obstruction Distance` measurements when set -1
  • Added Added `Experimental => Apply Custom Auto Height To`
  • Added Added `Experimental => Bunker Bases Or Profiles`
  • Added Added `Experimental => Multi Foundation Bases Or Profiles`
  • Added Added `Distance To Spawn From Center Of Map` (200f)
  • Added Added `Allow Raid Bases Inland` (true)
  • Added Added `Allow Raid Bases On Beaches` (true)
  • Added Added `Profiles: Spawns Database => Prevent Building Until Base Spawns` (false)
  • Added Added `Spawn At Closest Position From Player` (true)
  • Added Added `Npcs => Spawn Loadout In Corpses Inventory` (false)
  • Added Added raidablebases.banned check for players in a raid already
  • Added Added dynamic size detection of monuments with no size (custom monuments, caves, etc)
  • Added Added auto eject of mounts not belonging to the base when too close as the base spawns
  • Added Added support for sentry turrets by removing their immortal protection
  • Removed Removed `Recalculate Spawn Position Before Paste`
  • Removed Removed cactus and other resources in the area of foundations
  • Updated Updated barricades and traps to spawn on the ground
  • Updated Updated methods for enter/exit of players and mountables
  • Updated Updated rock clipping detection for boxes and turrets
  • Updated Updated positioning of bases
  • Updated Players are once again removed from the base as it pastes
Version 2.6.1 | Updated September 19, 2022
  • Fixed Fixed guntraps/turrets shooting npcs when base loads
  • Fixed Fixed AddNear.NullReferenceException when plugin unloads
  • Fixed Fixed bases spawning on various objects such as planks in the ocean or other world prefabs
  • Added Added `Refunds => Block Despawn If Anything Is Looted` (true)
  • Added Added messages for when players have been blocked trying to despawn a base that has been damaged or when anything has been looted
  • Updated Updated buyable event UI text colors to work with contrast and difficulty color options when those are enabled
  • Updated Updated stationary npcs on the roof to become unresponsive less often
Version 2.6.0 | Updated September 17, 2022
  • Updated Updated `rbe debug` to give detailed information rather than the last message only
  • Updated Drastically reduced the amount of useless locations on the grid
  • Fixed Fixed all known despawn issues including after server restart
  • Fixed Fixed and renamed `Maximum Elevation Level` to `Maximum Land Level` (2.5 where 3.0 is max)
  • Fixed Fixed substation monuments blocking too many spawn points
  • Fixed Fixed several issues with spawn point validation checks
  • Fixed Fixed several issues where spawns were allowed or blocked erroneously otherwise
  • Fixed Fixed issue where bases could float by spawning on the prevent building layer
  • Fixed Fixed zone manager zones not being blocked properly
  • Fixed Fixed TC loot being required when not a requirement
  • Fixed Fixed buyable events incorrectly stating that the max amount of spawns was reached
  • Fixed Fixed buyable cooldown not being set if player disconnects before base spawns
  • Fixed Fixed buyable event payment exploit by taking the payment immediately
  • Fixed Fixed npcs attacking players when the attacking npc is wounded
  • Fixed Fixed CanEntityTakeDamage conflict with NpcSpawn (requires NpcSpawn 2.3.6+)
  • Fixed Fixed `Block Rewards During Server Restart` still calling OnRaidableBaseCompleted hook
  • Fixed Fixed `Prevent Players From Hogging Raids` blocking ownership when not enabled to do so
  • Fixed Fixed one issue where user error could cause npcs to spawn in the wrong areas of the event
  • Added Added `Obstruction Distance Check` (-1) - the distance from the center point of the event which flat terrain is calculated
  • Added Added `Destroy Turrets Clipped Too Far Into Terrain` (true)
  • Added Added `Destroy Boxes Clipped Too Far Into Terrain` (true)
  • Added Added `Log Debug To File` (false)
  • Added Added `OwnerFormat` for missing Details UI language API
  • Added Added `Allow Raid Bases On Railroads` (false)
  • Added Added `Allow Raid Bases On Ice Sheets` (false)
  • Added Added `Allow Raid Bases On Monument Topology` (false)
  • Added Added `raidablebases.block.filenames` permission to block /rb showing filenames (admins cannot be blocked)
  • Added Added `Refunds => Block Despawn If Base Is Damaged` (true)
  • Added Added `Refunds => Base Becomes Ineligible For Rewards On Despawn` (true)
  • Added Added `Auto Turrets => Wait To Power On Until Event Starts` (false)
  • Added Added `Amount Of Items To Spawn For Buyable Events (0 = Use Default Value)` (0)
  • Added Added `Radius (Map Size 3600 Or Less)` (0.2) to address issue where smaller maps require larger radii
  • Added Added text colors for each difficulty in Buyable UI
  • Added Updated spawn mananger to permanently discard useless spawn points
  • Added Updated `Extra Distance To Spawn From Monuments` default from 0 to 25
  • Added Updated `Amount Of Spawn Position Checks Per Frame` from 50 to 25
  • Added Updated IsOwner check to once again exclude raids that are completed
  • Added Updated seabed spawn feature to be more integrated with the functionality of the plugin
  • Added Update despawn method to prioritize high external walls last to help prevent turrets killing unsuspecting players
  • Removed Removed `Distance To Spawn Bought Raids From Player` as it will always spawn at the closest distance now
  • Removed Removed `Teleport Entities Underworld Before Despawning`
Version 2.5.0 | Updated September 1, 2022
  • Fixed Fix for Rust update (this is pre-release and requires Rust update to compile!)
  • Fixed Fixed spawning in Arctic Research Base
  • Fixed Fixed turret weapons looted by players being destroyed during server restarts
  • Fixed Fixed buyable cooldowns after server restart
  • Fixed Fixed map marker losing owners name when they disconnect
  • Fixed Fixed auto lights coming on during the day only
  • Fixed Fixed debug messages from queue not doing anything
  • Fixed Fixed rb.toggle bugging out queues when toggled while there are no queues
  • Added Replaced `Obey Max Difficulty Limits` with limits specific to buyable events
  • Added Fixed `Chance For Underwater Bases To Spawn` not spawning any bases on the seabed
  • Added Added `Minimum Water Depth Level Used For Seabed Option` (-20)
  • Added Added `Torpedo Damage Multiplier (Min)` (5)
  • Added Added `Torpedo Damage Multiplier (Max)` (10)
  • Added Added `Use Buoyant Boxes For Dropped Privilege Loot` (false)
  • Added Added `Use Buoyant Boxes For Dropped Box Loot` (false)
  • Added Added `Use Grid Locations In Allowed Zone Manager Zones Only` (false)
  • Added Added `Despawn Dropped Loot Bags From Raid Boxes When Base Despawns` (false)
  • Added Added `Max Amount Of Players Allowed To Enter Each Difficulty => Bypass For PVP Bases` (false)
  • Added Added `Additional Blocked Colliders` (cube_)
  • Added Added `Arena Walls => Stacks (1)`
  • Added Added `Arena Walls => Ignore Stack Limit When Clipping Terrain` (true)
  • Added Added `Block Rewards During Server Restart` (false)
  • Added Added `Minutes Until Despawn After Looting Resets When Damaged`
  • Updated Updated queue so that it skips any failures until its next rotation
  • Updated Updated `Allow Friendly Fire (Teams)` to work in both PVE and PVP
  • Updated Allowed queues started from /rbevent to spawn regardless of rb.toggle state
  • Updated Blocked bases taking damage from players or otherwise while the base is loading
  • Removed Removed command `/rb ui`
Version 2.4.9 | Updated July 14, 2022
  • Fixed Fixed scheduled events not spawning
  • Added Added `Save Thieves To Log File` (false)
  • Added Added `NPCs => Kits Are Unique When Applicable` (false) - requires the amount of kits be equal to the amount of npcs
  • Added Reimplemented `Show Opened Message For PVE Bases` (true)
  • Added Reimplemented `Show Opened Message For PVP Bases` (true)
  • Updated Reimplemented `Amount Of Murderers To Spawn` - defaults per difficulty are configured for optimal server performance
  • Updated Reimplemented `Minimum Amount Of Murderers To Spawn`
  • Updated Reimplemented `Spawn Random Amount Of Murderers` (false)
  • Updated Reimplemented `Amount Of Scientists To Spawn`
  • Updated Reimplemented `Minimum Amount Of Scientists To Spawn`
  • Updated Reimplemented `Spawn Random Amount Of Scientists` (false)
  • Updated Reimplemented `NPCs => Weapon Accuracy (0 - 100)` - accuracy settings for ranged weapons
Version 2.4.8 | Updated July 13, 2022
  • Updated Implemented queue system and spawn position manager to improve server performance when looking for a position to spawn at
  • Fixed Fixed bases not automatically spawning due to UnityEngine.ColliderEx.GetRadius Exception
  • Fixed Fixed bases not despawning after server restart
  • Fixed Fixed item leak due to planners being orphaned after not being killed properly
  • Fixed Fixed bases overlapping railroads
  • Fixed Fixed spam messages after disconnect and reconnect inside of a base
  • Fixed Fixed potential issue where files could be overwritten by default files
  • Fixed Fixed some hooks returning an entity hashset instead of list
  • Fixed Fixed seconds shown in grid message when loaded
  • Fixed Fixed `Distance To Spawn Bought Raids From Player`
  • Added Added `Grids To Block Spawns At` (none)
  • Added Added `Maximum Limit Of Players Online` (300)
  • Added Added `Spawn Inside Bases => Bed Health Multiplier` (1.0)
  • Added Added `Spawn Inside Bases => Rug Health Multiplier` (1.0)
  • Added Added `Buyable Events => Obey Max Difficulty Limits` (true)
  • Added Added permission `raidablebases.buyable.bypass.cooldown`
  • Added Added `Loot Amount Multiplier (raidablebases.buyable.vip.pvp)`
  • Added Added `Loot Amount Multiplier (raidablebases.buyable.vip.pve)`
  • Added Added `Eject Mounts => Campers` (true) - prevents exploiting with sleeping bags in campers
  • Added Added `Player Lockouts => Block Players From Joining A Clan/Team To Exploit Restrictions` (false)
  • Added Added `Amount Of Spawn Position Checks Per Frame (ADVANCED USERS ONLY)` (50) - this should never be set too high
  • Added Added `Allow Players To Spawn Specified Base Files` for the ability to type `/buyraid ` (e.g: /buyraid raideasy1)
  • Updated Reimplemented `Buyable Events => Cooldowns (0 = No Cooldown)` - you will need to reconfigure these cooldowns!
  • Updated Updated `Turn Lights On At Night` to simply work at night except for empty ovens whereas previously ovens were always on unless empty
  • Updated Updated `Refund Despawned Bases` to show refund messages
  • Updated Updated HBHFSensor flags to include everyone except npcs
Version 2.4.7 | Updated June 5, 2022
  • Fixed Blocked spawns on rail and railside topologies
  • Fixed Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
Version 2.4.6 | Updated June 3, 2022
  • Fixed Fixed loot issue introduced in 2.4.5
Version 2.4.5 | Updated June 3, 2022
  • Fixed Fixed issues with spawning and despawning of bases
  • Fixed Fixed a few minor performance issues - major fix coming in NEXT update
  • Fixed Fixed loophole in faux admin check (raidablebases.block.fauxadmin)
  • Fixed Fixed collider distance check (train track, etc)
  • Fixed Fixed UpdateTime.NullReferenceException when player is offline
  • Fixed Fixed Unload.InvalidOperationException (UndoLoop NextTick)
  • Fixed Fixed `Entities Not Allowed To Be Picked Up` not working with collectibles
  • Fixed Fixed Dictionary.RemoveAll extension method
  • Fixed Fixed `remove` exploit when command is blacklisted and is activated outside of an event
  • Added Added `raidablebases.hoggingbypass` to bypass Prevent Players From Hogging option
  • Added Added `Rewards => SkillTree XP` (0)
  • Added Added null check to SaveData method
  • Added Added `Block LifeSupport Plugin` (true)
  • Added Added compatibility for WaterBases via CopyPaste
  • Updated Rewrote lockouts use a more elegant solution
  • Updated Ignore NPCAutoTurret due to CanBeTargeted spam after May update to Rust
Version 2.4.4 | Updated April 19, 2022
  • Fixed Fixed performance issue with buyable events
  • Fixed Fixed new bases despawning shortly after plugin load
  • Fixed Fixed being spammed messages while mounted
  • Fixed Fixed custom spawn points in profiles not working properly
  • Fixed Fixed issue with no containers being found due to above issue
  • Fixed Fixed issue where loot table stacksize option would not work
  • Fixed Fixed issue where loot could be nearly identical
  • Fixed Fixed bases not spawning (collider.name throwing exception)
  • Fixed Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName)
  • Fixed Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected)
  • Fixed Fixed spawning on the train_track prefab
  • Removed Removed support for syringes (will support native Rust in future)
  • Added Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded
  • Added Added `Npcs => Kill Underwater Npcs` (true)
Version 2.4.3 | Updated April 7, 2022
  • Fixed Fix for Rust update
  • Fixed Blocked other plugins conflicting with placement of arena walls, dome, npcs, etc
  • Fixed Fixed players being awarded credit / being locked out of raids that they didn't participate in
  • Fixed Fixed players being able to purchase a raid from within a completed raid
  • Fixed Fixed preset skin being ignored for non-approved workshop skins
  • Fixed Fixed OnExplosiveFuseSet not returning null
  • Fixed Fixed ladder options not working
  • Fixed Removed Enable Stability Foundation Wipe
  • Fixed Added functionality to use the stability option from CopyPaste in the profiles once again - Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)
  • Fixed Added `Buyable Events => Use Permission (raidablebases.buyraid)` (false)
  • Fixed Added `Eject Mounts => Snowmobiles` (false)
  • Added Added `Only Award Owner Of Raid` (false)
Version 2.4.2 | Updated March 4, 2022
  • Fixed Fixed spawns database setting in profiles
  • Fixed Fixed SetupCollider.NullReferenceException
  • Fixed Fixed ToggleLights.NullRefenceException
  • Fixed Fixed Record.NullRefenceException
  • Fixed Fixed OnButtonPress.NullRefenceException
  • Fixed Fixed issues with mount ejection
  • Fixed Fixed custom buyraid button text
  • Fixed Fixed box skins not being applied
  • Fixed Fixed plants blocking spawn points
  • Fixed Fixed io lights not being toggled on/off
  • Fixed Fixed shotgun attack range being too far from the target
  • Fixed Fixed issue where owner could be ejected when shot
  • Fixed Fixed issue where players were not always removed from raid on death
  • Fixed Fixed `Allow Players To Use Ladders` compatibility with `Require Cupboard Access To Place Ladders`
  • Added Added permission `raidablebases.setowner` for commands /rbe setowner, and /rbe clearowner
  • Added Added permission `raidablebases.allow.commands` to bypass blocked commands
  • Added Added `Eject Mounts => Snowmobiles` (false)
  • Added Added `Add Code Lock To Lockers` (true)
  • Added Added `Allow Players To Use MLRS` (true)
  • Added Added support for enemy npcs to use explosives on raid bases
  • Added Added support for Advanced Alerts (you should disable messages in that plugin)
  • Added Added `Eject Scavengers When Raid Is Completed` (true)
  • Added Added `Allow Npcs To Target Other Npcs` (false)
  • Added Added `Entities Allowed To Drop Loot` (Auto Turret, Flame Turret, Fog Machine, Gun Trap, SAM Site) - Removed `Allow Traps To Drop Loot`
  • Updated Updated messages to be sent via Messages, Advanced Alerts, Notify, and/or GUIAnnouncements. UI messages are queued at one per second
  • Updated Updated buyable event cooldown to start once raid is finished
  • Updated Updated raidablebases.canbypass to allow spawning buyable events even when its disabled
Version 2.4.1 | Updated January 6, 2022
  • Fixed Fix for Rust update
  • Fixed Fixed all known issues with npcs
  • Fixed Fixed all known issues with turrets
  • Fixed Fixed issue where items wouldn't spawn
  • Added Added `Force Time In Dome To` (-1 = do not change)
  • Added Added `Use Identical Skins For All Npcs` (true)
  • Added Added `Spawns Database => Kill Sleeping Bags` (true)
  • Added Added `Force Time In Dome To (requires raidablebases.time)` (-1)
  • Added Added support for npcs to use rocket launcher and MGL (credits: bmgjet)
  • Updated Ladder and UI entries (oxide/data/RaidableBases.json) now cleans itself
  • Updated Updated sleeping bags to be disabled rather than ejected from non-custom spawn points
  • Updated Reduced radius at which trees are killed by 30%
  • Updated Disabled `Imported Workshop Skins` due to unknown StackOverflowException
Version 2.4.0 | Updated December 26, 2021
  • Fixed Improved overall server performance/FPS
  • Fixed Added `Amount Of Entities To Spawn Per Batch` (1 = slowest)
  • Fixed Fixed all known issues regarding npcs
  • Fixed Fixed elevators and added new options, by bmgjet! Default keycard with skinid 2690554489 required.
  • Fixed Fixed all known issues with mounts including turrets not targetting players in them
  • Fixed Fixed non-cookables being moved to ovens when disabled
  • Fixed Fixed players being able to build before base is setup
  • Fixed Fixed EjectController.OnTriggerEnter.NullReferenceException
  • Fixed Fixed raids not despawning when abandoned and TC is a requirement
  • Fixed Fixed players being unable to participate in another raid after exiting one that isn't locked
  • Added Added `Npcs => Allow Npcs To Roofcamp` (false)
  • Added Added `Npcs => Amount That Can Throw Weapons` (2)
  • Added Added `Npcs => Allow Npcs To Counter Raid` (true)
  • Added Added `Npcs => Allow Npcs To Leave Dome When Attacking` (true)
  • Added Added `Npcs => Allow Npcs To Shoot Players Outside Of The Dome` (true)
  • Added Added `Npcs => Block Damage Outside To Npcs When Not Allowed To Leave Dome` (true)
  • Added Added `Npcs => Block Damage Outside Of The Dome To Npcs Inside` (false)
  • Added Added `Npcs => Minimum Inside (-1 = ignore)` (-1)
  • Added Added `Npcs => Maximum Inside (-1 = ignore)` (-1)
  • Added Added `Npcs => Explosive Damage Multiplier` (1.0)
  • Added Added `Npcs => Gun Damage Multiplier` (1.0)
  • Added Added `Npcs => Melee Damage Multiplier` (1.0)
  • Added Added `Npcs => Allow Npcs To Play Catch When Equipped With Explosives` (false)
  • Added Added replacement despawn system (and deployables are destroyed first)
  • Added Added permission raidablebases.admin.loot (will not work for players!)
  • Added Added `Height Adjustment Applied To This Paste` (0)
  • Added Added `Force All Bases To Spawn At Height Level (0 = Water)` (-1)
  • Added Added `Foundations Immune To Damage When Forced Height Is Applied` (false)
  • Added Added `Recalculate Spawn Position Before Paste` (false)
  • Added Added `Apply All Lockouts Everytime` (false)
  • Added Added `Allow Ally With Lockouts To Enter` (true)
  • Added Added `Eject Mounts => All Other Mounts` (false)
  • Added Added `Eject Corpses From PVE Instantly (Advanced Users Only)` (false)
  • Added Added `Change Door Type To => Include Garage Doors` (false)
  • Added Added `Ignore Safe Checks In X Radius Only` (0.0)
  • Added Added `Prevent Fall Damage When Base Despawns` (false)
  • Added Added `Chance For Underwater Bases To Spawn (0-100)` (0) (WIP)
  • Added Added `Amount Of Entities To Despawn Per Batch` (10)
  • Added Removed stability option from CopyPaste (Enable Stability Foundation Wipe exists)
  • Removed Removed `Anti Terrain Clipping Distance (Advanced Users Only)` (obsolete)
  • Removed Removed all support for LustyMap and Map plugins
  • Removed Removed `Play With Fire`
  • Updated Updated sleeping bags to be destroyed at custom spawn points, or ejected otherwise
  • Updated Blocked bases immediately respawning at grid locations with grey loot bags (15 minute delay)
  • Updated Increased buyraid cooldown from 2 to 5 seconds and it now applies to all allies
  • Updated Updated hooks. This will break plugins using them. See documentation for new hooks.
Version 2.3.0 | Updated December 9, 2021
  • Fixed Fixed FPS issue with 2.2.8
  • Fixed Fixed npc check for all humanoids
  • Fixed Fixed players having to re-enter after disconnect?
Version 2.2.9 | Updated December 9, 2021
  • Updated Reverted back to 2.2.7 due to server FPS issue
Version 2.2.8 | Updated December 9, 2021
  • Fixed Fixed auto turrets not hurting npcs
  • Fixed Fixed npcs effective weapon range
  • Fixed Fixed exploit regarding mounts that are pushed into the dome
  • Fixed Fixed npcs targetting players in vanish (Oxide hook must be updated to fix all other targetting issues)
  • Fixed Fixed npcs roaming passively outside of their dome (it is intended they chase far away once aggressive)
  • Added Added `Block Npc Kits Plugin` (false) - Disabling `Despawn Inventory On Death` will no longer block NPCKits plugin
  • Added Added `Give Npcs Wallhack Cheat` (true)
  • Added Added `No Item Input For Boxes And TC` (true) - it has always been true
  • Added Added `Spawn Alternate Default Scientist Loot` (false) (list of all scientist types)
  • Updated Blocked drones from being targetted by AutoTurrets
  • Updated Blacklisted static instruments and fun trumpet until bug is fixed
  • Updated Improved despawn method to use the servers invoke handler
  • Removed Blocked admins from spawning multiple bases simutaneously due to performance concerns
Version 2.2.7 | Updated December 6, 2021
  • Fixed Npcs have been fixed and are no longer forcibly disabled
  • Fixed Fixed samsite targetting when out of range
  • Fixed Fixed OnServerInitialized.JsonReaderException
  • Updated Updated `Spawn On Beds` to allow spawns on roof
Version 2.2.6 | Updated December 3, 2021
  • Fixed Removed debug code
Version 2.2.5 | Updated December 3, 2021
  • Updated ***Temporarily disabled npcs due to Rust update***
  • Fixed Fixed custom spawn points not working for profiles
  • Fixed Fixed EjectController.DestroyMe.NullReferenceException
  • Fixed Fixed `Use Imported Workshop Skins File` typo in filename `Skins` that should be named `ImportedWorkshopSkins`
  • Fixed Fixed issue with buyraid not working with complete stacksizes or over one stacksize
  • Fixed Fixed items being duplicated when not allowed
  • Fixed Fixed amountMin (0) being spawned when not enough loot is randomly chosen to be spawned
  • Fixed Fixed external walls spawning higher on powerlines (this *is* intended on rocks and rock formations)
  • Updated Blocked LifeSupport at events and when affected by PVP delay
  • Updated Blocked automatic spawn of bases while a base is despawning
  • Updated Eject players while base is pasting in addition to loading
  • Updated Reimplemented `SamSite Range (350.0 = Rust default)` (75 meters) - SamSite will target but not shoot until within range
  • Updated Primary TC is now TC closest to center of the base (multi-TC is NOT supported yet)
  • Updated Moved FauxAdmin check earlier in method to prevent players from entering then using noclip afterwards
  • Added Added `SamSite Requires Power Source` (false)
Version 2.2.4 | Updated November 5, 2021
  • Fixed Fixed `Divide Loot Into All Containers`
  • Removed Removed `SamSite Range (350.0 = Rust default)` until it can be reimplemented
Version 2.2.3 | Updated November 4, 2021
  • Fixed Fix for Rust update
  • Fixed Fixed IsProtectedWeapon.NullReferenceException
  • Fixed Fixed incorrect amount of items spawning in bases with lockers
  • Fixed Fixed `Additional Containers To Include As Boxes` for vending machines
  • Fixed Fixed `Do Not Destroy Player Built Deployables/Structures`
  • Fixed Fixed `Murderer/Scientists Items Dropped On Death`
  • Fixed Fixed `Assign Rank After X Completions`
  • Added Added support for IQEconomic plugin
  • Added Added `Blacklist For BBQ And Fridge`
  • Added Added `raidablebases.block.fauxadmin` permission to block users from using any faux admin privileges
  • Removed Removed kilts from all npcs - you must readd them in the profiles yourself
Version 2.2.2 | Updated October 26, 2021
  • Fixed Fixed buyable events
Version 2.2.1 | Updated October 26, 2021
  • Fixed Fixed GetEventPosition.NullReferenceException
Version 2.2.0 | Updated October 26, 2021
  • Fixed Fixed server performance issue introduced in 2.1.7
  • Fixed Fixed shotgun, tesla, etc damage
  • Fixed Fixed trees obstructing spawn locations
  • Fixed Fixed dome height spawning at the top of base
  • Fixed Fixed players being ejected on completion
  • Added Added `UI => Buyable UI => Font Size` (14)
  • Added Added `Buyable Events => Require Custom Costs`
  • Added Added `Buyable Events => Require Economics Costs`
  • Added Added `Buyable Events => Require ServerRewards Costs`
  • Added Added `Murderer (Items) => Kilt => roadsign.kilt`
  • Added Added `Scientist (Items) => Kilt => roadsign.kilt`
  • Added Added `Building Blocks Are Immune To Player Damage (Twig Only)` (false)
  • Added Added loot table option `stacksize` (-1 = disabled) - set to desired value to have the item split into multiple boxes
  • Updated Added or updated several language messages
  • Updated Moved all water related settings to profiles which must be reconfigured
  • Updated Force updated UI => Status anchors which must be reconfigured
  • Updated Renamed `Show Containers Left` to `Show Loot Left`
Version 2.1.9 | Updated October 12, 2021
  • Fixed Fixed bases not spawning due to left over test code
Version 2.1.8 | Updated October 12, 2021
  • Fixed Fixed monuments not being registered
  • Fixed Fixed bases spawning on rocks etc due to typo for IsObstructed method
Version 2.1.7 | Updated October 10, 2021
  • Fixed Fixed bases randomly stopped spawning
  • Fixed Fixed ejection of ground mounts putting them in the air
  • Fixed Fixed players being able to pickup traps when not allowed
  • Fixed Fixed Difficulty Colors (Border/Inner) parsing when # is missing
  • Fixed Fixed arena walls under the map from spiking players on the ground
  • Added Added `Drop Tool Cupboard Loot After Raid Is Completed` (false)
  • Added Added `Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none)` (infinite)
  • Added Added `Murderer Items Dropped On Death`
  • Added Added `Scientist Items Dropped On Death`
  • Added Added `UI => Buyable => Cursor Enabled` (false)
  • Added Added `Player Building Restrictions [Wooden/Stone/Metal/HQM]` (none)
  • Added Added `Difficulty Points => Assign To Owner Of Raid Only` (false)
  • Added Added `Use Imported Workshop Skins File` (false)
  • Added Added `Enable Stability Foundation Wipe` (false)
  • Added Added `Allow Players To Deploy Barricades` (true)
  • Added Added `Allow Players To Upgrade Event Buildings` (false)
  • Added Added `Lock Players To Raid Base After Entering Zone` (false)
  • Added Added `Only Award First Attacker and Allies` (false)
  • Added Added `Show Owners Name on Map Marker` (true)
  • Added Added `UI => Details` (shows owner and active status)
  • Updated Reimplemented Murderer Items to use lists
  • Updated Reimplemented Scientist Items to use lists
  • Updated Updated `Show Containers Left` to once again show ALL items left
  • Updated Moved `Maximum Elevation Level` to profiles
  • Updated Implemented new despawn method
  • Removed Removed `TruePVE => Allow PVP Server-Wide During Events`
  • Removed Removed `Alternative Despawn Method` and primary method
Version 2.1.6 | Updated August 15, 2021
  • Updated Intentionally skipped - Fixed compile error in uMod version - SEE 2.1.5 NOTES FOR ALL CHANGES!
Version 2.1.5 | Updated August 15, 2021
  • Fixed Entities are now despawned instantly before a server shutdown
  • Fixed Fixed damage from invisible and noclipped players being blocked
  • Added Added `Use Cumulative Probability` (true)
  • Added Added `Use Alternate Despawn Routine` (false) - may prove useful for those having issues with bases not fully despawning
  • Added Added `Teleport Entities Underworld Before Despawning` (false) - may prove useful for those having issues with bases not fully despawning
  • Updated Moved `Delay Between Entity Death While Despawning Base` under `Advanced Despawn Settings`
  • Updated Empty messages from language file will once again no longer be shown in chat
  • Updated Replaced `Protection Radius` setting with `Advanced Protection Radius` with setting for Maintained Events, Scheduled Events, Manual Events, and Buyable Events (default: 50.0)
  • Updated Updated debug messages for clarity
Version 2.1.4 | Updated August 12, 2021
  • Fixed Fixed some turrets not loading ammo?
  • Fixed Fixed issue where wrong amount of items spawned
  • Fixed Fixed custom skin ids not being applied to items
  • Fixed Fixed rare infinite loop that could crash server
  • Fixed Fixed rare case where multiple bases paste at once
  • Fixed Fixed explosion marker being destroyed prematurely
  • Fixed Fixed infinite ammo to toggle off when TC is accessed
  • Fixed Fixed home teleports sending the player outside of the dome
  • Fixed Fixed TC upkeep protection taking resources when TC is destroyed
  • Fixed Fixed npcs hooks being subscribed when min (0) and max (any) amount resulted in 0
  • Fixed Fixed `Traps And Turrets Ignore Users Using NOCLIP` applying globally to users in NOCLIP
  • Fixed Fixed hogging not checking allies which were not inside of the dome of the raid that they owned
  • Fixed Fixed profiles with errors being overwritten when the profile is modified with the rb.config command
  • Added Added `Chance To Automatically Spawn Each Difficulty (-1 = ignore)` (all difficulties set to -1)
  • Added Added relevant language messages regarding above fix for json errors, file read/write permission issues, and corrupted files
  • Added Added hook: private void OnRaidableBaseCompleted(Vector3 location, float despawnTime, int mode, ulong ownerId, List raiders)
  • Added Added hook: private void OnRaidableBaseBackpackEjected(ulong userID, DroppedItemContainer backpack, int mode)
  • Added Added `Spawn Murderers Outside` (true)
  • Added Added `Spawn Scientists Outside` (true)
  • Added Added `Show Top X Ladder` (10) - shows top 10 players on ladder
  • Added Added skin option to custom currencies
  • Added Added `Notify Plugin - Type (-1 = disabled)` (-1)
  • Added Added `Send Messages To Player` useful to disable all messages when using Notify plugin
  • Updated Updated `Additional Containers To Include As Boxes` to inherit loot tables (vendingmachine.deployed, etc)
  • Updated Updated npcs to no longer play with fire while inside of a base in order to hide their position
  • Updated Updated `Mounts Can Take Damage From Players` to exclude deployable-only mounts
  • Updated Updated `Show Containers Left` to show loot in all containers
  • Updated Updated wounded npcs to be targetable by other npcs
  • Removed Removed auto-backup of config file as it cannot be reset on json errors anymore
Version 2.1.3 | Updated July 4, 2021
  • Fixed Fixed bases not fully being setup due to SpawnItem.NullReferenceException
  • Fixed Fixed buyraid command not working with medium as the argument
  • Fixed Fixed doors not being closed when the door type is identical to `Change Door Type To`
  • Fixed Fixed issue where the wrong amount of items could spawn
  • Fixed Fixed issues where Do Not Duplicate Loot settings could be bypassed
  • Updated Improved `Spawn Inside Bases` to not conflict when multiple settings are enabled
  • Updated Improved `Spawn On Floors` to allow spawning npcs near doors
  • Updated Improved `Allowed Zone Manager Zones` to allow all zones when an asterisk is added to the list
  • Added Buyable Events will once again show disabled difficulties that have a cost enabled
Version 2.1.2 | Updated July 1, 2021
  • Fixed Fixed grid locations on invisible colliders
  • Fixed Fixed `Loot Amount Multiplier` doubling each subsequent application
  • Fixed Fixed bags from destroyed storage containers blocking spawn locations
  • Fixed Fixed prefix being displayed on map marker before time is shown
  • Fixed Fixed bases spawning on ground layer when terrain layer is above it
  • Fixed Fixed display bugs regarding Custom Costs of Buyable Events
  • Fixed Fixed partial name matches conflicting with spawning bases manually (e.g: /rbe raideasy1 not working)
  • Fixed Buyable buttons will no longer be shown for difficulties that cannot be purchased
  • Added Added multiple language messages for disabled difficulties in Buyable Events
  • Added Added `Anti Terrain Clipping Distance` (50)
  • Added Added `NPCs => Spawn On Floors` (false)
  • Added Added `NPCs => Spawn On Beds` (false)
  • Added Added `NPCs => Spawn On Rugs` (false)
  • Added Added `Test Generator Power` (100)
  • Added Added `Change Door Type To` - change door to Wooden, Metal, or HQM
  • Added Added `Buyable Events => Ignore Player Entities At Custom Spawn Locations` (false)
  • Added Added `Buyable Events => Ignore Safe Checks` (false)
  • Added Added probability to loot tables (1.0) - values must be 0.0 - 1.0 where 1.0 is 100% chance
  • Removed Removed weighted chance from loot tables in favor of probability
Version 2.1.1 | Updated June 11, 2021
  • Fixed Fixed players not receiving damage from some traps
  • Fixed Fixed assigning of completion permission and groups
  • Fixed Fixed fire burn damage #2 (game bugs may still persist)
  • Added Added raidablebases.notitle permission to exclude users from title rewards
  • Added Added command `rb savefix` to cancel a save that has become stuck - requires authlevel 2
  • Added Added command `rb prod` to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow permission
  • Removed Removed command `rbe randomly` which was a temporary test command
  • Updated Ovens will now only come on with auto lights enabled or when they have fuel
  • Updated Implemented native Rust method for displaying all grid locations
  • Updated Optimized a few minor NPC default configuration settings to ease setup for newer users
Version 2.1.0 | Updated June 11, 2021
  • Updated Intentionally skipped
Version 2.0.9 | Updated June 5, 2021
  • Fixed Fixed npcs not spawning
Version 2.0.8 | Updated June 5, 2021
  • Fixed Fixed fire burn damage
  • Fixed Fixed npcs spawning outside of dome
  • Fixed Fixed ranked ladder not setting titles
  • Fixed Fixed centering of dome around the bases
  • Added Added permission `raidablebases.notitle` to exempt users from ranked titles
Version 2.0.7 | Updated June 3, 2021
  • Fixed Blocked spawning bases on walkway prefab not inside of a monument
  • Fixed Blocked spawning bases on quarries not inside of a monument
  • Fixed Fixed spawning bases into the new cliffsides
  • Fixed Fixed npcs spawning in deployables such as large furnaces
  • Updated Version bumped to match uMod version to prevent confusion
Version 2.0.6 | Updated June 3, 2021
  • Updated Intentionally skipped
Version 2.0.5 | Updated May 29, 2021
  • Fixed Fixed bases spawning in safe zones not marked as monuments
  • Fixed Fixed bases spawning in new HDRP rock formations
  • Fixed Fixed bases spawning in the new dark forest
  • Fixed Fixed bases spawning on player corpse or backpack
  • Fixed Fixed players receiving credit for multiple raids when prevent hogging is enabled
  • Fixed Fixed issue with some large bases (high walls excluded) clipping into terrain
  • Fixed Fixed exploit where players could avoid the lockout mechanic
  • Fixed Improved ejection distance and angle of mounts such as the minicopter so they cannot clip under the map
  • Added Added `Do Not Reward Buyable Events` (false)
  • Added Added weighted chance for all items in Loot Tables (1.0) - value must be between 0.0 and 1.0
  • Added Added GUI Announcement for RP/Money rewards when raid finishes
  • Added Added permission raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` - previously admins were excluded
  • Added Added `Assign Lockout When Lock Treasure Max Inactive Time Expires` (false) - use for those who partially raid bases in order to avoid the lockout
  • Updated Moved `Entities Not Allowed To Be Picked Up` to each profile with default: generator.small, generator.static, autoturret_deployed
  • Updated Allowed players to spawn on beds when teleporting is allowed
  • Updated Changed native drop position of all 'dropped item container' backpacks to use a custom drop position to fix clipping in terrain issue
Version 2.0.4 | Updated May 8, 2021
  • Fixed Fixed owner not being reset completely
  • Fixed Fixed bases spawning in rock formations
  • Updated Moved seabed option to profiles
Version 2.0.3 | Updated May 5, 2021
  • Fixed Fixed ladder issue introduced in 2.0.2
  • Fixed Fixed players trying to use and mount trains
  • Fixed Fixed turrets not targetting players outside of the zone
  • Fixed Fixed `Additional Containers To Include As Boxes` not being required to end raid
  • Added Added `Allow Bases To Spawn On The Seabed` (false)
  • Added Added `Minimum Respawn Npc X Seconds After Death` (0)
  • Added Added `Maximum Respawn Npc X Seconds After Death` (0)
  • Added Added `Ignore Player Entities At Custom Spawn Locations` (false)
  • Added Added `Difficulty Points` ranked points with help from PaperPlate
  • Added Added `Minimum Amount Of Items To Spawn (0 = Use Max Value)` (0)
  • Added Added `Loot Amount Multiplier` (1.0) - useful to scale loot amounts without having to adjust them all individually
  • Added Added missing building block frames to ladder placement
  • Added Added `Penalize Players On Death In PVE (ZLevels)` (true)
  • Added Added `Penalize Players On Death In PVP (ZLevels)` (true)
  • Added Added `Traps And Turrets Ignore Users Using NOCLIP` (false)
  • Added Added command `rbe debug` - toggles debug messages shown every second to server console for maintained and scheduled warning messages
  • Updated Blacklisted commands now check full command names only (case-insensitive)
  • Updated Command `/rbe despawn` can be used to despawn purchased raids for players with the raidablebases.despawn.buyraid permission
  • Added Added `Refund Despawned Bases` (false)
  • Added Added `Refund Percentage` (100.0)
  • Added Added `Refund Resets Cooldown Timer` (false)
  • Added Added `Block Refund If Base Is Damaged` (true)
  • Added Added `Ranked Ladder -> Difficulty Points` for every difficulty
  • Updated Ladder score is now based on a points system
  • Added Added permissions and groups which are given to players for being top 3 in each difficulty at the end of a wipe
  • Added Added `Assign Rank After X Completions` where players are automatically granted a permission and group based after X completions of any given difficulty purely for bragging rights
  • Removed Removed `Make Npc AI Dormant When Inactive` - redundant as Rust already has this ConVar
  • Removed Removed `Respawn Npc X Seconds After Death` - Replaced above with min/max settings
  • Removed Removed `Auto Turrets Power On/Off Automatically` - Not needed
Version 2.0.2 | Updated April 11, 2021
  • Fixed Fixed `Add Code Lock To Boxes`
  • Fixed Fixed `Add Code Lock To Tool Cupboards`
  • Fixed Fixed SetTurretsState.InvalidOperationException
  • Fixed Fixed item leak when server is restarted
  • Fixed Fixed player turrets not targetting npcs
  • Fixed Fixed raid turrets not targetting players
  • Fixed Fixed rare bug where despawn timer is activated while the plugin is loading a base
  • Fixed Fixed `Additional Containers To Include As Boxes` issue where loot would not spawn properly
  • Fixed Fixed `Entities Not Allowed To Be Picked Up` not allowing any containers to be opened when set as an empty value
  • Added Added lockout UI for expert and nightmare modes and related configuration options
  • Added Added `Require Cupboard Access To Place Ladders` (false)
  • Added Added `Double Sight Range When Shot` (false)
  • Added Added `Player Traps And Turrets Ignore Npcs` (false)
  • Added Added `Delay Between Entity Death While Despawning Base` (0.002) - increase this value in small amounts to reduce latency issues (0.002 to 0.0035 or 0.02)
  • Updated Admins that are flying or have raidablebases.canbypass permission will no longer be removed from a base that is loading
Version 2.0.1 | Updated April 7, 2021
  • Added Fix for spawning more than the configured amount of loot
Version 2.0.0 | Updated April 6, 2021
  • Added See .cs file for changes

188 thoughts on "Raidable Bases"

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  1. RIP, all the discussions were lost when the site upgraded.

    Open a ticket in the Lone design discord if you need help with support.

    I’m not receiving any email notifications for some reason so don’t expect a fast reply here. I am always in Discord though.

  2. I currently own this, as well as the tier 3 package of bases. While the bases are really neat and well done….the latest update from Rust sucks weiner with disabling half of the turrets. Is there any fix for this? Even as people kill off powered turrets, it does not give power to the unpowered turrets.

    • if it disappears then there’s nothing to attack

      you can use this option from the profiles to prevent them from looting, oxide/data/RaidableBases/Profiles/

      Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns

    • hey,

      the hooks have been added by Oxide

      you can remove my turret interference plugin if you have no further need for it

  3. I have reverted back to 2.7.4 due to a few issues with 2.7.6

    sorry for the issues and I will release an update when they’re fixed

  4. Hi nivex,

    I’m wondering about the issues with 2.7.6, whether they have to do with an autoturret issue my players are reporting. I know you’re busy but if you don’t think it has anything to do with turrets turning passive or hostile inappropriately I will report on that issue as well.

    Thanks again for all your work growing the best plugin in Rust!

    • there’s no known issues regarding turrets
      there are Rust electrical issues can cause cause turrets to stop working properly though, and that extends to other electrical devices too. so if someones electric isn’t working then that would be why

      • Set Hostile (False = Do Not Set Any Mode) should be set true in the profiles, oxide/data/RaidableBases/Profiles/
        if you changed it to false then plugin won’t change whatever settings the turret had when copied with CopyPaste

    • I can’t see the reply that you just posted, but I saw the email so I’ll respond given that

      2.7.6 is unstable and was reverted back to 2.7.4

      2.7.4 has no power issue with turrets, and if Requires Power Source is false then it will be powered on. another plugin can certainly break this, but no plugin can interfere with it in 2.7.6

  5. Sorry but the Reply option doesn’t work for me so all I can do is post new messages.

    I have reverted to 2.7.4 and have just started encountering the turret power issue. This is not a setting I’ve ever changed or was even aware of and it always worked fine before. I will check that setting in the base level profiles. Is 2.7.6 ok to use now with this setting enabled?

    Thanks!

    • 2.7.6 is unstable and was reverted back to 2.7.4

      2.7.4 has no power issue with turrets, and if Requires Power Source is false then it will be powered on. another plugin can break it and 2.7.6 should prevent that but its never guaranteed. too many plugins out there now so no idea what does what anymore

    • it was reverted to 2.7.4 after some issues were discovered. umod is not affected as that’s the free version.

    • it was reverted to 2.7.4
      umod 2.7.6 is unaffected because it isn’t the same
      I have answered this multiple times already

    • hi, I had to revert the last update back to 2.7.4, but the new update looks to be just about ready. I have some people testing it then I will release it.

    • all websites are current version. umod 2.7.6, lone and cf are 2.7.4
      I have answered this above multiple times
      next update will be released soon

  6. I am having an issue where my loot profiles keep getting reset. Specifically, I am referring to oxide/data/RaidableBases/Difficulty_Loot. This can be reproduced easily by running the rbreloadconfig command and it changes the files for all base difficulties, but it is also happening on its own. Not sure if it is server wipes or restarts or what yet.

    • hi, there are several reasons this can happen but the plugin is not one of them. it could be a file permission issue or your control panel. either way, you should ask your host for help.

      • That is complete bullshit. My file permissions are 644. The files reset after each server restart or config reload. There has to be another explanation.

        • I have 117 plugins on my server, and don’t have the same issue that you describe. I would say that it’s something on your end as Nivex stated.

  7. I believe I had problems with this a few months ago but can’t seem to see my support question I asked. I worked all last night trying to figure out what was going on and even reverted some of my config and data files back to a month ago thinking it was something I messed up on but it is still doing the same thing. Anytime you do /rbe or even /rbevent (name of base) (difficulty) or even when it does the events automatically, all of them display as Normal although they are deploying Nightmare and each individual one just fine. They all have the Green on the map and just show as normal. Is there something that I am missing that causes this?

    • heya, Normal mode is available in the free version
      just reinstall the plugin, profiles and config with a backup / tier package
      and block any auto updaters from updating any of my plugins
      you should be able to blacklist by author name or plugin name
      so “nivex” and “RaidableBases” ought to do it
      make sure to download the plugin from lone instead of umod too

  8. I’m wondering if the problem of bases not despawning has returned with the lastest update. I’ve noticed several bases without walls or the sphere but full of loot, which is a different presentation of the problem, if so.

    Also, what is the new sphere color option? I assumed it was the color of the sphere surrounding the raidable base including the encircling walls, but that color hasn’t changed after implementing this.

    Thanks!

    • loot is the first thing despawned, then turrets, map marker, dome, npcs and lastly walls with the base. it sounds more likely that the base didn’t paste properly and contains loot in the copypaste file so it wasn’t setup by the plugin. perhaps with christmas lights, otherwise some bad entity and threw an exception (PasteLoop error in CopyPaste)

      Sphere Color is the color that surrounds the base. you would have to set the color to the number equivalent, and cannot use a number that isn’t listed. there is an issue where this doesn’t work on water but that’s a game bug which was reported

      Sphere Colors (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Magenta, 5 Purple, 6 Red, 7 Yellow)

      you can limited to 2 colors options per profile. active/locked/pvp and inactive/unlocked/pve.

      • Oh ok… I am putting them in every option because i want to just color code them by tier rather than raid state. That’s my problem then.

        Thanks so much Nivex! You are so helpful and responsive about your awesome plugin. Wouldn’t have a server without it!

  9. Hi. Is there a way to make th spawn only on certain parameters? For example:

    Only enable Spawn when server pop is less than 30 players

    • hi, options for both min and max are available in the config file
      Minimum Required Players Online
      Maximum Limit Of Players Online

  10. Error while compiling RaidableBases: ‘RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, BaseEntity)’: no suitable method found to override | Line: 2440, Pos: 40

    After todays official update

    Any Advice?

  11. since updating to 2.8.0, the raid bases are suddenly not auto-centering themselvse inside the raid bubbles. Some bases even stick out of the bubbles. Not exactly sure what’s going on — they were great before we updated. Should we roll back to 2.7.8 or is there something that we can fix here?

  12. Error while compiling RaidableBases: ‘RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, BaseEntity)’: no suitable method found to override | Line: 2404, Pos: 40

  13. hey nivex, been using this plugin for a long while and we love it, this last update changed something to allow the bases to spawn by themselves. i had it set up to buy threw the /buyraid command in chat. i don’t see/remember where i found and set it up a long while ago. help would be great cause i would like to keep as much load off the server as possible. thank you for a great plugin and awesome work.

    • heya, this hasn’t been changed
      you can disable automated events with these settings:
      Maintained Events -> Always Maintain Max Events -> false
      Scheduled Events -> Enabled -> false

    • and im also seeing on the map all the raidbases that are popping up show there easy bases according to the colors that spawn (green) but after flying around to them all, its spawning all from easy to nightmare bases. just an fyi. thanks

      • sounds like you had the free version installed and then updated to the premium version.
        that’s not good as it would have reset all of your settings which explains why they’re spawning automatically and all as easy raids.
        you might need to restore a backup or reinstall the tier package if you have one

      • sounds like you have the free version installed.
        if the bases say Normal or if /buyraid says unknown command then you do

        • nope i got it off this site along with the tier 3 bases. i always update threw here and off the purchased link for your plugin. that’s weird cause I’ve never had this issue updating this plugin.

          • not sure what you did wrong then. just reinstall the package and you’ll be good to go.

  14. First, love this plugin. It provides a whole lot of value when it comes to dynamic things to do in Rust. Is there any possibility of integration with timed unlocks for difficulties within the plugin or through using something like Monument Progression or the Tiers plugin? It doesn’t make much sense to spawn expert and nightmare bases if people are locked out of c4 and rockets until a certain point in a wipe.

    • heya. no, i won’t integrate with some other plugin

      there’s two solutions you can use.

      first, Raids Can Spawn On in the config file, or use commands to do the same thing.

      rb.config expert thursday false
      rb.config expert friday false

      second, using permissions in the profiles with the Permission Required To Enter setting.

      either from battlemetrics or another plugin.

  15. Hi, after last update i januray, the Status UI that shows how much loot dont working. It only shows If its a PVE or PVP raid. but not how much loot left, and its impossible to move it with the arrows. The config is set to tru to both status ui and show loot left. I also tried to delete the ui.json file under the data folder. Is it a problem after the update?

    • hi, just tested on Carbon and Oxide and it’s working
      make sure you are not using the free version. it does not show this and has no arrows either

      • Thx for reply, i have downloaded it from my account page on Lone design so it should be the paid verison. And I cant find out why it is happening. It have version 2.8.4. and the umod free version is 2.7.9.

        • o.unload RaidableBases
          delete oxide/data/RaidableBasesUI.json
          rename “Status UI” in the config file to anything so it can be recreated with defaults
          o.reload RaidableBases
          make sure 2.8.4 actually loads

          • thx for the help. When i did the steps it was working for me, but not all players. I did a new test and deleted the raidablebases_UI files under data folder, and when it was showing up for evryone.

  16. hello i need help, basically run 2 servers, number 1 server was running all levels great . number 2 server no matter what i did copy and paste then config.add etc they didnt work . so i copied and pasted profile/data from server 1 to server 2 and all worked expect i accidently transferred easy config file from sever 2 to server 1 and now both easy bases no longer work ive tried readding stuff and adding config etc but nothing working whats shall i do please, thanks

    • heya. you’ll have to restore from a backup if you overwrote the files, or change your settings. the difficulty setting is the first setting in each profile, oxide/data/RaidableBases/Profiles/

  17. After I updated to 2.8.5 today, the extremely small config file is regenerated and all of my difficulty and economy settings are gone.
    My original config file has 737 lines but the new one has only 386 lines.
    I also noticed other setting sections are gone too (like “Buyable Events”)

    • heya. answered in discord already but free version is installed. make sure no auto updaters are allowed to update RB, and that you download the updates from Lone now:)

  18. Were there any setting changes with ejecting player bags/corpses in the recent update? I’ve looked over the files and it seems to be correct in the profiles per difficulty but, I’m having player corpses being ejected even if they are the owner of the raid. Maybe i’m overlooking something but, other than enabling buying raids this wipe we haven’t made any changes to the files besides updating to the recent version.

    • heya. no there were no changes regarding this. it is still the same where owners of a raid won’t have their backpack ejected unless they become inactive and the ownership is removed or changes.

  19. been having this issue for a little bit now but when i buyraid command and purchase say the easy raid it generates a base from hard category. i an using the paid version of raidable bases and the teir 3 base pack. ive tried to figure it out gut no luck. thanks for your time

    • heya. it sounds like the difficulty setting got reset somehow. you can edit it in the profiles, oxide/data/RaidableBases/Profiles
      it’s the first setting in each profile

    • heya. raid bases was updated already. 2.8.5 is current, and new updates are generally released each month (unless I have serious problems figuring out issues with it.)

    • heya, no. the plugin does not know when you are restarting until you issue the restart command. use this command it will not let any new raids spawn.

      restart 3600

      you can easily incorporate this into most host’s webpanels or Timed Execute plugin from uMod

  20. Since this last rust update all my raidbases just show as “Vending Machine” on the map. Is this a known issue or have I fumbled somewhere with my configs?

    • hi, this is normal. facepunch has changed it so that you must click the icon now. the text is broken though, and will be fixed in the next update.

      • Thank you for your speedy reply! I understand these mods take time to update and maintain, I have been heavily customizing everything and I just wanted to make sure I didn’t screw something up! Thank you for everything you do!

      • heya, not sure how I missed this message. sorry about that. you can install it in either order. I suggest tier package before the plugin so that it is less confusing. but it is easier for some to install the plugin first, that way they can overwrite the RB files with the tier packages and ensure they’ve installed it correctly.

  21. Hello , i m having a random bug where bases profiles are broken and i had wooden bases now spawns in full metal. or elite bases with metal walls spawns with wooden doors. Configs are good but spawns in game are bad. Any ideea what might cause that? When i update the raidable bases plugin do i need to delete the cfg and redo it?

    • heya, sorry for the late reply. I didn’t get a notification.

      Change Building Material To
      Change Door Type To

      are options within the profiles that control this behavior.

      oxide/data/RaidableBases/Profiles

  22. after the introduction of miniguns and new flamethrowers these have started spawning on NPCs in raidbases. and allot of them. i have been looking for how to get rid of it but dont know how. any ideas on where i need to look?

    this is copied from one of my profiles (easy)
    “Murderer Items Dropped On Death”: [
    {
    “shortname”: “ammo.pistol”,
    “name”: null,
    “blueprint”: false,
    “skin”: 0,
    “amount”: 30,
    “amountMin”: 1,
    “probability”: 1.0,
    “stacksize”: -1
    }
    ],
    “Scientist Items Dropped On Death”: [
    {
    “shortname”: “ammo.rifle”,
    “name”: null,
    “blueprint”: false,
    “skin”: 0,
    “amount”: 30,
    “amountMin”: 1,
    “probability”: 1.0,
    “stacksize”: -1
    }
    ],
    “Spawn Alternate Default Scientist Loot”: {
    “Prefab ID List”: [
    “cargo”,
    “turret_any”,
    “ch47_gunner”,
    “excavator”,
    “full_any”,
    “heavy”,
    “junkpile_pistol”,
    “oilrig”,
    “patrol”,
    “peacekeeper”,
    “roam”,
    “roamtethered”
    ],
    “Enabled”: false,
    “Disable All Prefab Loot Spawns”: false

    • “Disable All Prefab Loot Spawns”: false

      heya. those items are from the games prefab loot for heavy scientists which are vanilla and can drop from any npcs that holds that item. you can either enable the list and remove heavy from it, or set this above option to true.

  23. Hello,

    I can’t find the option…
    Does someone know how to empty ammo from turrets, sam sites, etc… before Raidable Bases fill them?

    • heya, we already spoke but for the sake of completeness so others can read the answer…
      you would need to edit the copypaste files. you can create a regex (chatgpt can do this) and use the regex in notepad++ on your copypaste files to make quick work of this.

    • heya. it requires 1 player to be online by default. if it doesn’t spawn with 1 player then it is likely not installed properly, or another plugin such as zone manager is blocking your spawns. if the grid loads with over 1500 potential points then it isn’t a zone. it would not installed properly then

  24. Hello nivex, I have a small question:
    What is the difference between the Base_Loot table and the Difficulty_Loot table? Isn’t it the same thing?
    Or can I create loot tables for each base, for example for MediumBase3? By the way, it would be great if we could also add loot tables for each base (or additional items). Because we have many bases in the same difficulty level (easy, medium, etc.), but they are not equally hard/easy. That way we could add some more items for more difficult bases.

    Have a great day:)

    • heya, the difference is explained in great detail the documentation. they’re not the same
      Base loot table will work with a single profile that has the exact same name. Difficulty loot table works for any profile with that respectively difficulty set
      you can have loot tables for specific files and profiles already. You can put your bases into multiple profiles, or into their own single profile, and then create loot tables with identical filenames in the base loot folder.
      rb.config add “Angela Easy” angelaeasy11 angelaeasy12 angelaeasy13
      rb.config add “Angela Easy 2” angelaeasy21 angelaeasy23 angelaeasy24
      Quotes are required if there are spaces in the filename.
      Difficulty loot tables will still be used as is.

  25. We just switched to Carbon and Raidable bases is one of the few plugins that doesn’t load in Carbon. Has this been an issue?

    • heya, I’m not having any issues with Carbon on my end. it loads and the bases are spawning. I recommend recopying the files from your oxide installation. if this does not work then the loading issue would be on Carbon’s end.

      sorry, I don’t have Amusement Rides so I can’t comment on that plugin.

  26. Hi nivex

    Sorry for another dumb question.. We are currently changing our loot system because there are problems with the Stack Size Modifier in combination with the Copypaste mod. We used to place various items manually in the bases before copying and now we are changing everything so that only the Raidable Base mod spawns the loot, so suddenly a few questions arise.

    I’m currently working on the settings “Additional Containers To Include As Boxes” and I just can’t get it to put normal loot into the bbq or furnaces (normal, large, legancy). I found out in the meantime that you have to enter the entity names and not shortnames, but those just don’t want to participate. Do you see another error in the names? Or any tricks? I couldn’t find any thread to this “name-problem”.

    I have the following entries (some of them are duplicated because I was unsure which version would work)
    “Additional Containers To Include As Boxes”: [
    “mixingtable.deployed”,
    “composter”,
    “electrical.heater”,
    “furnace”,
    “furnace.large”,
    “legacy_furnace”,
    “bbq.deployed”,
    “bbq”,
    “researchtable”,
    “researchtable_deployed”,
    “vendingmachine”,
    “refinery_small_deployed”,
    “oven”,
    “locker”,
    “fridge”,
    “fridge.deployed”,
    “repairbench_deployed”
    ],

    I also have the following settings:
    “Move Cookables Into Ovens”: true,
    “Move Food Into BBQ Or Fridge”: true,
    “Furnace Starting Fuel”: 1000

    Anything i maybe missed? For testing purposes, i set the amount of loot in a base to extremely high, so that it is forced to fill every container to the brim, then i can quickly see which ones it doesn’t fill.

    Thank you so much!

    • heya. items will always be moved into the BBQ and Furnaces with those settings. Additional Containers To Include As Boxes is what is required to be looted in order to finish the raid too, so I would not add those there.
      if items aren’t moved into the bbq or furnace then it’s one of two things 1. they spawned from the copypaste file, or 2. they didn’t spawn from the loot table files.
      if you want items to always spawn then those few specific items belong in the Base Loot tables, with Always Spawn Base Loot Table enabled in the profiles. Difficulty Loot tables should contain the majority of the items to be picked randomly. (also, this means 1.0 probability does NOT guarantee an item to spawn. it still must be pooled into a lottery pool before it can be chosen and spawned by the plugin)

  27. We are getting this error in our webconsole every time a new raidable base spawns. Does anyone know what I’ve done wrong?

    [RaidableBases] MakeAnnouncements ERROR: System.ArgumentException: An item with the same key has already been added. Key: en at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Carbon.Base.BaseHookable hookable, System.String player, System.String lang) [0x0004f] in D:\a\Carbon\Carbon\Carbon.Core\Carbon.Components\Carbon.Common\src\Oxide\Libraries\Lang.cs:144 at Oxide.Plugins.RaidableBases.m (System.String key, System.String id, System.Object[] args) [0x00057] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:17539 at Oxide.Plugins.RaidableBases.QueueNotification (BasePlayer player, System.String key, System.Object[] args) [0x00009] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:17475 at Oxide.Plugins.RaidableBases.Message (BasePlayer player, System.String key, System.Object[] args) [0x00008] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:17436 at Oxide.Plugins.RaidableBases+RaidableBase.QueueNotification (BasePlayer player, System.String key, System.Object[] args) [0x0000d] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:3931 at Oxide.Plugins.RaidableBases+RaidableBase.MakeAnnouncements () [0x002ac] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:7820 at Oxide.Plugins.RaidableBases+RaidableBase.TryInvokeMethod (System.Action action) [0x00000] in C:\TCAFiles\Users\devinders\24506\carbon\plugins\RaidableBases.cs:4598

    • hi, this is an issue with Carbon and the language file of Raidable Bases. there is no such issue with the plugin that I’m aware of. make sure Carbon is up to date. you can try deleting the language file and reloading the plugin too.

  28. Anyone else having issues with bases not despawning?

    My server slowly fills up with random raid bases from my directory, that are no longer in a zone and dont show up as a raid base, but are simply a regular base (with turrets that can still attack / damage players despite being PVE).

    • Ignore this for now.

      I did a search and saw your reply about this being a potential plugin conflict, and you suggested to unload Raidable Bases prior to restart, so I have that scheduled for this evening and will see if that works.

      Thanks

  29. I’ve just re-installed the plugin after a pretty long break… at the moment bases just despawn the second they spawn in and don’t create a raid, what could this be?

    • welcome back Jeff. if the bases spawn and then immediately despawn then…
      it could be that the copypaste files did not upload properly
      it could be that the height is modified in the profiles which cause them to instantly despawn
      make sure this is set to -1.0 in each profile, “Force All Bases To Spawn At Height Level (0 = Water)”: -1.0,
      it could be that the bases were not copied properly, and each box gets destroyed on spawn, but all of mine are properly copied.
      it could be another plugin destroying the boxes or the base.
      you might see a message in the server console when this happens

    • hi, this is in the config file. under Buy Raid Cost you will find costs for items, economics or server rewards

  30. Hello! I wasn’t able to see anything in the info sections, but do the raidable bases work on custom maps?

    • heya. yes, it works on all maps (procgen and custom) assuming there is enough flat area on them to paste in the buildings.

  31. Hello I’ve noticed lately that the raid bases have been left behind after the event is over causing the map to be littered with the old ones taking up valuable real estate from players. Do you know a work around for this?

    • hello,
      if it is an error in CopyPaste then you can remove any affected bases from your profiles until the developer of CopyPaste can update it with fixes.
      if using Linux on the server then make sure libgdiplus library is installed by your host.
      it could be server instability – restarting daily is the solution in that case.
      if none of the above then it is a plugin conflict which is highly unlikely

      restarting the server will remove all raidable bases from the server. they are no longer saved in the map’s sav files as of CopyPaste 4.2.0

  32. Hey @Nivex

    i tried to setup my bases to buyabler via /buy raid.
    Setup prices in all classes but i get every time following error:

    “No difficulty has a price configured”

    My Config:

    “Buyable Event Costs”: {
    “Require Custom Costs”: true,
    “Require Economics Costs”: true,
    “Require Server Rewards Costs”: true
    },
    “Economics Buy Raid Costs (0 = disabled)”: {
    “Easy”: 150.0,
    “Medium”: 2500.0,
    “Hard”: 350.0,
    “Expert”: 450.0,
    “Nightmare”: 900.0
    },
    “ServerRewards Buy Raid Costs (0 = disabled)”: {
    “Easy”: 150.0,
    “Medium”: 2500.0,
    “Hard”: 3500.0,
    “Expert”: 4500.0,
    “Nightmare”: 9000.0
    },
    “Custom Buy Raid Cost”:true {
    “Easy”:[
    {
    “Plugin”: {
    “Plugin Name”: “”,
    “Deposit Method (API)”: “”,
    “Withdraw Method (API)”: “”,
    “Balance Method (API)”: “”,
    “ShoppyStock Shop Name”: “”,
    “Amount”: 150.0,
    “Amount Data Type (API) – [ 0 – double | 1 – float | 2 – int ]”: 0,
    “User Data Type (API) – [ 0 – ulong | 1 – string | 2 – player ]”: 0
    },
    “Enabled”: true
    “Item Shortname”: “scrap”,
    “Item Name”: null,
    “Amount”: 150,
    “Skin”: 0
    }
    ],
    “Medium”:[
    {
    “Plugin”: {
    “Plugin Name”: “”,
    “Deposit Method (API)”: “”,
    “Withdraw Method (API)”: “”,
    “Balance Method (API)”: “”,
    “ShoppyStock Shop Name”: “”,
    “Amount”: 0.0,
    “Amount Data Type (API) – [ 0 – double | 1 – float | 2 – int ]”: 0,
    “User Data Type (API) – [ 0 – ulong | 1 – string | 2 – player ]”: 0
    },
    “Enabled”: true,
    “Item Shortname”: “scrap”,
    “Item Name”: null,
    “Amount”: 300,
    “Skin”: 0
    }
    ],
    “Hard”:[
    {
    “Plugin”: {
    “Plugin Name”: “”,
    “Deposit Method (API)”: “”,
    “Withdraw Method (API)”: “”,
    “Balance Method (API)”: “”,
    “ShoppyStock Shop Name”: “”,
    “Amount”: 0.0,
    “Amount Data Type (API) – [ 0 – double | 1 – float | 2 – int ]”: 0,
    “User Data Type (API) – [ 0 – ulong | 1 – string | 2 – player ]”: 0
    },
    “Enabled”: true,
    “Item Shortname”: “scrap”,
    “Item Name”: null,
    “Amount”: 450,
    “Skin”: 0
    }
    ],
    “Expert”:[
    {
    “Plugin”: {
    “Plugin Name”: “”,
    “Deposit Method (API)”: “”,
    “Withdraw Method (API)”: “”,
    “Balance Method (API)”: “”,
    “ShoppyStock Shop Name”: “”,
    “Amount”: 0.0,
    “Amount Data Type (API) – [ 0 – double | 1 – float | 2 – int ]”: 0,
    “User Data Type (API) – [ 0 – ulong | 1 – string | 2 – player ]”: 0
    },
    “Enabled”: true,
    “Item Shortname”: “scrap”,
    “Item Name”: null,
    “Amount”: 650,
    “Skin”: 0
    }
    ],
    “Nightmare”: 869 scrap[
    {
    “Plugin”: {
    “Plugin Name”: “”,
    “Deposit Method (API)”: “”,
    “Withdraw Method (API)”: “”,
    “Balance Method (API)”: “”,
    “ShoppyStock Shop Name”: “”,
    “Amount”: 0.0,
    “Amount Data Type (API) – [ 0 – double | 1 – float | 2 – int ]”: 0,
    “User Data Type (API) – [ 0 – ulong | 1 – string | 2 – player ]”: 0
    },
    “Enabled”: true,
    “Item Shortname”: “scrap”,
    “Item Name”: null,
    “Amount”: 800,
    “Skin”: 0

    Im missing something or am i really stupid for now???
    Thx for your Support and amazing work. Our Player loves your Mods.

  33. Anyone have issues with all levels of bases spawning after the update? I normally have them purchaseable via RP, but they’re just spawning on their own now

      • After updating to the newest Version i get that message

        Error while compiling RaidableBases: No overload for method ‘GetAllItems’ takes 1 arguments | Line: 23953, Pos: 126

        • heya. there is no such error on Oxide or Carbon. try downloading and reuploading the file again.

          • Thanks for the fast reply, the Server does not updated properly.
            Now the Message is gone.

            But i have another Problem every player and admin get damage when they´re hitting walls, doors or anything else in the base.
            My Server is PVE only. Have i mixed up a setting???

  34. Hello, the scientists of the Raidable Bases no longer take damage from player turrets. They are shot at, but take no damage. Is there a setting for this or is it not wanted?

    • hello,

      Player Traps And Turrets Ignore Npcs is in the profiles and would block it if set true

      • Hello, all profiles are set to “Traps And Turrets Ignore Npcs”: false. Nevertheless, the scientists are not harmed after the update.

        • heya. I have tested this by deploying turrets inside and outside of the event and in both cases the turrets attacked and killed the scientists and murderers.

          so it would be another plugin blocking it.

  35. heya, most likely not. players would miss too many messages if they couldn’t stack, and if they could then it would get in the way in busy situations.

    I suggest Advanced Alerts or Notify plugin.

  36. Added Added support for Skins plugin by misticos (copy “Skins” section from the config of the Skins plugin and paste into oxide/data/RaidableBases/SkinsPlugin.json)………………….In the new update (Version 2.9.6 | Updated November 7, 2024) my server uses the XSkinMenu plugin, is it compatible? Because this update does not work for me.

  37. hi Yeco, the update requires the Rust update to compile.

    other skin plugins are not supported because there are too many of them. those skin plugins could easily add an export feature that works with RB. they can look at the existing format to do this.

  38. We’re having a problem. We did the update after the wipe. But the bubble is letting anyone go into anyone else’s raids. Not sure what’s broken here?

  39. Suddenly after this last update, players are complaining they cannot place ladders on raid bases, even though “Allow players to use ladders” is set to “true”.

    It seems admins can place ladders, however, so not sure what is happening.

    Also, can you not build twig on raid bases? I thought that was an option somewhere, but don’t see it now and players are telling me they have never been able to build twig.

  40. hi, you need to update to 2.9.7

    it still has this issue but its much better than it was in 2.9.6

    I will fix it when I figure out how

  41. My players are complaining they cannot see the Status UI, yet I can as administrator. I’ve changed nothing in my config, which I have confirmed has “Enabled”: true, set for “Status UI”. I noticed the update notes on the last update says a fix was implemented for the status UI. I have updated to version 2.9.7 but am still having this issue.

    Thanks!

  42. hi Millahdee, as stated above this is still an issue in 2.9.7 but is less frequent.
    whenever a player dies they need to enter, leave, re-enter
    it will be fixed in 2.9.8 hopefully for good lol

  43. Oh OK! I wasn’t aware that was the case with the UI issue as well. That’s great to know that work around. We can live with it until it’s fixed! Thanks so much for all you do!

  44. Hi I was wondering if there would be any way to add the option to be able to select which raid you want to purchase..

    for example: if I where to enable the option for buy raid (in game for scrap), then I want my players to be able to select whether they want to buy a pve or a pvp raidable..

    • hi, you can configure if raids are purchased as PVE or PVP and players can buy them using UI opened with the /buyraid command
      you need to enable Buyable Events Costs in the config, and then configured costs below those settings
      players cannot choose pve or pvp from that UI. I can add this
      they can choose pve or pvp using the same command though
      /buyraid 0 pve – would buy an easy base PVE
      /buyraid 0 pvp – would buy an easy base PVP

  45. With rust, oxide and the plugin up to date, i get this compile error:

    Error while compiling RaidableBases: } expected | Line: 13721, Pos: 99

  46. linpost,

    I don’t see your message here. you’ve either deleted it, or its awaiting moderator approval

    to answer your question, there is no compile error. you need to upload the file again or simply reload it.

  47. I’m sorry, it seems i had problem with my server’s HDD (happened a few times in the past), because this error was from a fresh download but the file seemed fine and it “fixed iteself” after a hosting reset.
    Thanks for answering this fast

  48. I have been informed of a long standing bug that apparently has not been addressed. Basically, in short, tools like jackhammers and weapons like guns and rocket launchers have a repair bug where they break immediately after repairing them.

    The player uses the item until it breaks and then goes to a repair bench to repair it or a workbench to refill the jackhammer and then they go to use the item and it immediately breaks again upon first use. This only happens in raidable bases and not in their own base or anywhere else on the map.

    I guess it has been going on a long time and I thought it was just limited to jackhammers and I was under the impression it was a Facepunch bug. I didn’t realize that it was only happening in raidable bases.

    • hi, this is not a bug. if you want to repair then disable Block Plugins Which Prevent Item Durability Loss in the profiles.

  49. heya, Dustin H.

    Block Plugins Which Prevent Item Durability Loss will prevent items from being repaired. this is not bugged. they will return to the same condition they had prior to being repaired, including the broken state. this plugin cannot break items otherwise. that would be caused by another plugin conflicting with this option.

    you can disable this in the profiles

  50. It seems that when I am running Raidable Bases on my server I end up with an entity leak. When I removed the mod everything was fine.
    I ran a little test and reloaded the mod and server locked up again.
    Not sure what is going on.

    • hi. reloading the plugin will not cause the server to lock up (become unresponsive indefinitely). only carbon, oxide or hardware issues can cause that.

      entity leak is not possible as nothing is saved in the maps save list.

  51. Hey there Nivex, ive been running this plugin for a while now and for some reason. It just causes massive lag spikes/frame loss and causes players to get kicked for “packet flooding.”

    Ive tried changing the config setup multiple different ways and it always results in the same thing. Is there any recommendations you can provide that might help fix this issue. I do have all required dependencies, i also have your tier 3 pack for bases. So im not sure whats causing the issues.

    • hi answered in lone discord but here’s the answer again for anyone else reading: reduce the entities to paste per batch in copypaste config to as little as 1

  52. does anyone else have RPC error on the raidablebases, Me and all players getting kicked when you hit an npc inside the wall, it doesnt matter if I hit them or anyone else, same result, getting kicked from server with an RPC Error in OnProjectileAttack

  53. BanThor, I see your message request but it looks like the system has flagged it for approval, so I will just answer your question anyway.

    Firstly, if you need help with a configuration issue then you should open a ticket in the Discord. I say this because trying to read a partial config that’s been pasted into a message will leave out a lot of important details

    Secondly, it looks like your issue is because the costs are set as 150.0, 2500.0, 3500.0 and so forth when the expected type is 150, 2500, 3500, etc for ServerRewards Cost

    This means you’d have a json error, so your config would not load, and you’d get “No difficulty has a purchase price configured” until you fix the json error so the plugin can load that file

    • For some reason, the turrets at the raids are all suddenly able to hit targets outside the bubble and literally an island away (seriously long range). Was that something that was changed with the update? If so, how do we set it back to something a bit less super-ranged? For that matter, how do we stop things in the bubble from hitting targets outside them? That was fine and now it’s not?

      • hi, I’ll keep an eye on it but this would not be handled by the plugin. default range is 30 meters so it wouldn’t be possible to target players that far away unless something else caused it. I allow damage through twig walls, but I do not modify any behavior which would control targeting through solid objects.

  54. Since the update, raidable bases keep spawning anywhere on the map, most of the time half is clip inside the ground, sometime, they spawn completly under the map.

  55. hi. forced height changed then but i did not change it.

    it should be -1.0 which is the default. I suspect newtonsoft changed it but that’s out of my control.

    “Force All Bases To Spawn At Height Level (0 = Water)”: -1.0,

    make sure it is set to this in every profile. it cannot be set to 0 or it will cause your issue.

  56. I’m pretty sure I used to have the option to set this to false. All the bases are not set at the same height; I set them manually.

    Did you change the configuration files?

  57. Nevermind, it seem to work fine, and not I dont have raidable only on beaches, that great! Thx a lot for your time.

  58. NPCs are walking through walls and past boundaries of raidable bases. And many of the stone walls are super short now.

    • hi, increase the Stacks to 2 for Arena Walls in the profiles
      it will be fixed in the next update

  59. Hello Developer,

    I’ve been using the plugin successfully after downloading it, but I encountered an issue where the foundations and walls are not being destroyed when a raid is created.

    OS: Ubuntu 24.04

    Previously, after updating, there was no such issue, but after the recent update, this problem occurred. I am wondering what might be causing this. I look forward to your response. Thank you!

    • hi, answered in Discord, but for anyone else with this issue… server.pve needs to be set false :)

  60. i am getting this error when loading in the new update that has been posted 3/6/2025

    3/6 1:01:27 PM [Info] Error while compiling RaidableBases: The type or namespace name ‘BeeSwarmMaster’ could not be found (are you missing a using directive or an assembly reference?) | Line: 13548, Pos: 38

  61. Scratch that, game hasnt updated first. Should have looked at the Update History first before trying to load it. My apologies.

  62. I’m having an issue with RP not being refunded if a raidable base cannot spawn (not enough room on raid islands), it just says looking for place to spawn and then can’t spawn. It takes the RP currency to try and spawn but then doesn’t refund it upon failure to spawn. Anything I’m missing in the .cfg file to refund this?

    • hi. there is no need to ask me the same question on multiple platforms. I will answer regardless of where you ask.
      server rewards plugin needs to be fixed. it does not compile. I tested with a fix, and it refunds

  63. bases are failing to spawn because CopyPaste is not responding. Not sure if this is a CopyPaste or a RB issue.

  64. Can I remove a difficulty, say i have a medieval server and just want easy and medium, can i remove hard, extreme and nightmare or can i change the bases from hqm and metal to stone, so stone and metal doors are max that a base can have ?

    • hi, yes, you can use the command
      rb.difficulty remove Expert
      rb.difficulty remove Nightmare
      or you can convert them to stone in your profiles.
      Change Building Material Tier To

  65. I’m getting reports that turrets that are on a radidable base and above the surrounding wall height, have an exceptionally long range and are shooting at players multiple grids away.

    Any suggestions?

    • hi,
      Sight Range is in the profiles, oxide/data/RaidableBases/Profiles/
      Double Sight Range When Shot can double that range if enabled.
      RB will not shoot past this range

Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

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