Super Powerplant Reconstructed
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Super Powerplant Reconstructed V6 | HDRP |

The normal powerplant mega-sized, reconstructed, with new puzzles and features from a monument prefab pack many thanks for Kilogar, ArkNerds in the RustEdit Discord for making this process much easier.

Super Powerplant Reconstructed is meant to take the role of essentially an alternate powerplant or launch site.

Required Dependencies

FREE

Sold By: STAR

Description

Super Powerplant Reconstructed

Is a monument meant to take the role of essentially an alternate powerplant or launch site.


What’s Included

  • A map file with an example of the monument
  • Prefabs of “Super Power plant Reconstructed”
  • A readme  file with all relevant information regarding the monument

Monument Features

  • Redone default monument puzzles,
  • An eerie lake near on one side,
  • Redone insides + addition of various prefabs in buildings,
  • New structures and lots of cover spots,
  • Additional puzzles and loot,
  • Bigger Underground, *Not just sewers but a tunnel passage like military tunnels added also*
  • Vending Machines(though easily deleted by mapper if need be)
  • , Scientist Spawns
  • CCTV camera’s and station, player activated traps
  • Bradley + Elite Crate.
  • .. To name a few!

SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! OR SUBMIT A TICKET ON LONE’s Design DISCORD

STAR#9837


TO NOTE

RUSTEDIT.DLL + OXIDE IS REQUIRED FOR LOOT AND ALL FEATURES OF MONUMENT!!!

THE MONUMENT IS LARGE, THUS APPLYING ALPHA TEXTURES SHOULD BE DONE WITH CAUTION!

REFERENCE PHOTOS IN ZIP FILE + REFERENCE MAP SHOWS ALL CORRECT PLACEMENTS.

PREFAB SIZE  6917 + (12) Volumes ~ (Count may vary depending on updates) 


Check out more of my work here! https://lone.design/vendor/star/
Join the Lone.Design Discord Here! https://discord.gg/VEesZs9

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Version 1.01Hotfix
  • Fixed Fixed terrain glitches near military tunnel entrance, fixed sewer drain wall miss-aligned causing bad clipping errors. Applied various invis colliders on ramp sections near tunnel entrance and raised terrains to block trigger lighting overlapping overworld. Lowered road in sections to fit ground better.
Version
  • Added Included extra files inside 7zip for alpa placement, beware when aligning monument. All spots have been documented so user can check.

No License Found!

Got something to discuss?


Customer
oskars belokurovs
7 days 22 hours ago

Thank you!

 
How do I host this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .prefab files (it’s the important ones).
• You can then open your map via Rustedit (How to install Rustedit)
• Then install those .prefab files into your …/rustedit/CustomPrefabs folder
• Launch Rustedit and open your map and within the ‘Prefabs’ list you should see the new prefab/monument you downloaded once you search its name

Additionally, here’s a great video that easily covers adding monuments/prefabs to maps of your own!
https://youtu.be/jERnNxw0DSY