Decay: The Last Haven
$49.90
Sold by: ShemovUpdated to October game update
“Decay: The Last Haven” is a RUST custom map sized at 4500, with 70K prefabs and full plugin compatibility. It features a double-track railway, metro system, and optimized FPS through spaced monuments. Players can build in marked subway areas, navigate numerous rivers and bridges, and explore custom monuments and underwater zones, including a laboratory. Central fresh water and vegetation cater to farmers, while ziplines add excitement to this survival haven.
- Description
- Reviews (0)
- Version History
- Discussions (2)
- Setup
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Description
Description
Welcome to “Decay: The Last Haven,” a custom map for the game RUST that immerses players in a post-apocalyptic world where survival is a luxury. This expansive map, with a size of 4500, boasts around 70,000 prefabs, creating a rich and detailed environment. It’s fully compatible with BetterNPC plugins(Config for bots in the file), and Train Homes, featuring three stations for the plugin. The map showcases a double-track surface railway, offering two metro entrances with separate branches for spawning trains, complemented by an intricate underground railway system.
The layout includes evenly spaced monuments to optimize the FPS load for clients, ensuring smooth gameplay. Players can find custom building spots in the subway, marked as ‘XU’ on the minimap, amidst a network of bridges that are navigable by tugboats. The map’s design incorporates a multitude of rivers, allowing tugboats and other water transport to access any point on the map with ease.
For those seeking a strategic advantage, the map presents custom monuments in ample quantity for a comfortable and engaging gaming experience. Builders will appreciate the custom sites, indicated by ‘X’ on the minimap, while the heart of the map features fresh water and lush vegetation, ideal for farmers.
Explorers can discover a large number of small settlements and standalone buildings, not marked on the road map, offering hidden gems throughout the landscape. Adventurous players can delve into underwater farm zones, denoted by ‘O’ on the minimap, and explore the depths of an underwater laboratory. To add to the excitement, the map is equipped with ziplines, providing a thrilling way to traverse this desolate yet captivating world.
“Decay: The Last Haven” is not just a map; it’s a testament to the resilience of humanity in the face of desolation, offering a sanctuary for those brave enough to claim it.
Features( click me :-) )
- Map size: 4500;
- Prefabs count: ~65K;
- Compatible with BetterNPC plugins (Config for bots in the file) & Train Homes ( 3 stations for plug-in );
- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains;
- Underground railway;
- Evenly spaced monuments to spread the FPS load of client;
- Custom places for building in the subway (XU on the minimap);
- A lot of bridges ( The tugboat passes );
- A large number of rivers, tugboats and other water transport can pass to any point on the map;
- Designed custom monuments in sufficient quantity for a comfortable game;
- Custom building sites (X on the minimap);
- Fresh water and vegetation for farmers are in the center of the map;
- A large number of small settlements/single buildings not marked on the road map by road;
- Underwater farm zones (O on the minimap);
- Underwater Laboratory;
- Ziplines.
Custom monuments
- Nuclear Cargo;
- Settlement;
- Bandit Settlement;
- Wood Industry;
- Industrial Settlement;
- Office Area;
- Reverpost;
- Shorpek;
- Warehouse Settlement;
- Bandit Ship;
- Slave Ship;
- Rebel Ship;
- RW Station;
- A large number of small settlements/single buildings not marked on the road map by road;
- A lots custom places to build a base. ( “X”/”XU” on map );
- Underwater farm zones ( “O” on map ).
Monuments
- Combined Outpost;
- Launch Site;
- The Dome;
- PowerPlant;
- JunkYard;
- Harbor;
- Airfield;
- Arctic Research Base;
- Desert Military Base;
- Ferry Terminal;
- Large fishing village;
- Oxum`s Gas Station;
- Abandoned supermarket;
- Fishing villages;
- Lighthouses;
- Satellite Dish;
- Nuclear Missile Silo;
- Water Treatment Plant;
- Train Yard;
- Giant Excavator Pit;
- Underwater laboratory;
- Ranch;
- Underground railway;
- Quarries(HQM,Stone, Sulfur);
- Large oilrig;
- Oilrig.
My Discord: shemov
Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit
A password is attached to the map. You can edit it.
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Version History
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Updated to October game update
- Added Bugfix;
- Added Optimized prefabs count (From 72k to 65k);
- Updated Rock formations.
- Added Bugfix(Trains)
- Updated to the current version of the game;
- Added Bugfix( Not critical bugs ).
- Added Visual improvements to bridges
Discussions (2)
2 thoughts on "Decay: The Last Haven"
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Setup
Map FAQ – How do I host this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .map file itself (it’s the important one).
• Once the .map is uploaded to dropbox simply copy the share link attached to it.
• You will first start off by uploading the .map file to an online hosting provider, I’ll include dropbox since it’s easy to get started with.
• Once you’ve copied the link paste it into your server’s startup .bat (batch) file. (You can leave the worldsize/seed. Custom maps override proc gen parameters)
• Example “levelurl “https:// www dropbox dot com/s/sdfagbragae/testmapname.map?dl=1”
• Make SURE the dl=0 at the end is changed to dl=1 otherwise players won’t be able to join!
• Now just start your server and it’ll boot right up! Below I’ll attach a video that goes more in-depth on hosting custom maps vs proc gen maps since it’s a tad different
Additionally, here’s a great video that easily covers hosting a custom map for the first time if you need it! https://youtu.be/y9vNvOIPyVM
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
• If the product contains a plugin file (.cs) it’s advised to have it installed prior to booting your server with the map you purchased
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
at the north harbour https://ibb.co/BwHBjTm
Cool map so far, but the rail network is effectively useless, and therefore so are the subway base locations. The railcar spawn rate is insane, as soon as a given spawn location is out of sight, it is already filled with cars and power units (this may be server adjustable, idk it’s not my server). Also, there are junctions that don’t work so when you drive along in a work cart and hold the A or D to select that track, you don’t go that direction. Worst of all though, there are at least 2 spots where a workcart will get stuck and start bugging out flipping around and in one case it clipped into the cars i was hooked to ( https://ibb.co/q7kpy4k ). One is on either track of the western underground entrance, and the other at the entrance to the southeastern train station. There may be more of them but i gave up at that point so idk. One other minor issue is the random switching of tracks: one would expect that with no user input, a train would continue straight, but if you just let it go on this map, you are constantly switching tracks from left to right and vice versa, and taking exits to the underground network entrance or the train stations.