OutpostEI
EiVIOmap
EagleIslandVanilla4kV1.3TunnelOverlay free
OutpostEI
SunriseEI 1
HarborEI
SunsetEI
EagleIslandVanilla4kV1.3Update Image free
 

EagleIsland-Vanilla4k-Free(HDRP)

  1. Designed the map to be as lag-free and bug-free as possible. There may still be some updates and another version with customized prefabs eventually.

Enjoy and check out my other products.

FREE

Sold By: Nox

Description

Welcome to a Vanilla Map by Nox

Eagle Island, set up with ease of access in mind, this is the smallest prefab count map I could make for low end machines to give the best performance I could muster.

May your journey be a fun one, and my your server enjoy the 4096×4096 map!

 

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Only logged in customers who have purchased this product may leave a review.

Version 1.0.33
  • 5 months ago Added Fixed rough AI in outpost
  • 5 months ago Added Fixed Train Tunnels
  • 5 months ago Added Added safe zone to disasembled outpost
  • 5 months ago Added Re-added Monument Markers
  • 5 months ago Added Fixed more Floating rock
  • 5 months ago Added Re added a lake that seemed to go missing
  • 5 months ago Added Fixed more Floating Rocks
  • 5 months ago Added Fixed All caves having an alpha layer behind them where players could walk out of map

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Got something to discuss?


Guest
J
4 months 14 days ago

Satellite Dish can’t be done in HDRP yet

Customer
direlegionguild
3 months 14 days ago

Q19 terrain is messed up, some flying objexts across the map. – Just an fyi. Thanks for your work

Customer
direlegionguild
3 months 12 days ago

also players can build in outpost

Customer
Dr.D. Bug
4 days 2 hours ago

Unfortunately i receive an error on startup with this map and it stopps starting at this point…

ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in :0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in :0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in :0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in :0
at World+d__79.MoveNext () [0x000f4] in :0
at WorldSetup+d__15.MoveNext () [0x00622] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0

(Filename: Line: 0)

 
How do I host this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .map file itself (it’s the important one).
• Once the .map is uploaded to dropbox simply copy the share link attached to it.
• You will first start off by uploading the .map file to an online hosting provider, I’ll include dropbox since it’s easy to get started with.
• Once you’ve copied the link paste it into your server’s startup .bat (batch) file. (You can leave the worldsize/seed. Custom maps override proc gen parameters)
• Example “levelurl “https:// www dropbox dot com/s/sdfagbragae/testmapname.map?dl=1”
• Make SURE the dl=0 at the end is changed to dl=1 otherwise players won’t be able to join!
• Now just start your server and it’ll boot right up! Below I’ll attach a video that goes more in-depth on hosting custom maps vs proc gen maps since it’s a tad different

Additionally, here’s a great video that easily covers hosting a custom map for the first time if you need it! https://youtu.be/y9vNvOIPyVM

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
• If the product contains a plugin file (.cs) it’s advised to have it installed prior to booting your server with the map you purchased