This plugin adds several new types of Airdrops and their corresponding Supply Signals. Players can access them including a built-in Vending Machine at Outpost and/or through integration with Server Rewards and Economy . There’s also a built-in command shop. You decide what the individual probabilities/prices/currencies are and the way a dropped vehicle/locked crate is handled before it lands. It can also make Airdrops called by a player with a Supply Signal private – meaning that for a given period of time (you decide, how long, if any!) only the caller and perhaps their teammates will be able to mount/loot the vehicle, allowing for private drops. Dropped vehicles can also come with fuel in it – again, you decide how much, if any! Also, with a clever workaround, it also allows players to buy/sell those custom Signals through their own Vending Machines – even though they’re the same Item with a different skin, the right kind is always sold at the right price! Didn’t know Rust could do that, huh?
Have a look at this short video to get a gist of things.
6 new kinds of custom Airdrops.
Minicopter, scrapheli, modular car, locked crate, rowboat, RHIB.
Every kind of custom drop fully customizable.
Set its price, the fuel and health it comes with, permission needed, the means and chances of obtaining it, or even disable that kind completely to suit the style of your server.
For modular cars, you can also customise probabilities even further. You decide how likely it will be that the car will drop as a 2-module, 3-module or 4-module chassis. The chassis will come with random modules, just like it would normally do in Rust when spawning by the road. For the vehicle engine(s), you can decide the likelihood of spawning with components already inside (and you decide the probabilty of that component being high, medium or low quality – or, no component at all for particular slot). It’s all down to the probabilities you choose!
By default, all dropped modular cars will have the fuel and necessary components (of random quality, according to config) already inside – the car is good to drive as soon as it lands!
Ass an added bonus, all the fuel, health, module and engine component settings can also be applied to vehicles spawning naturally (like cars by the side of the road – meaning that if you choose so, you can make vehicles like modular cars, minicopters and rowboats spawn naturally using the same fuel/health/component settings, for that particular kind of drop.
Cargo Plane events and loot crates have a chance of spawning custom drop/Supply Signal.
You can define your own chance of a normal drop/signal turning into a custom kind. For every kind, you can also the random weight associated with it (i.e. how likely it is that a custom drop will be of that kind, compared to other drop weights). No more boats dropped on dry land! If you want, you can also disable those features completely and rely on built-in chat command shop or your own shop plugin.
Dedicated Vending Machine for selling Supply Signals (OPTIONAL).
By default, located at the Outpost, but any position can be defined. Choose the currency, prices, how often it re-stocks along with the amounts, disable individual kinds or even disable the whole feature all together.
Players can also sell different kinds of supply drops in their own vending machines with no problems (and you thought selling same item, but with different skins/prices, in the same vending machine, was impossible?)
Private Supply Signal drops (OPTIONAL).
You can make Supply Signal drops available to mount/loot only by the player (and optionally, also their teammates) who called the drop, for a limited amount of time after landing. You can choose how long the grace period is, or disable that feature completely. After the grace period, any player will be able to access it (you can configure the period too!)
In-game signal shop with Full ServerRewards and Economics integration.
Everything configurable through a clear, color-coded GUI.
Good news for server admins. No need to type hundred of chat commands till you find the one option you’re looking for You see a feature you want to change, you will instantly know how that will affect things. You can change almost anything about the way custom signals/drops are handled – disable and enable the ways they’re bought/spawned, change the prices/chances of spawning, enable and disable particular kinds of drops, change the speed at which they fall, change the damage settings for falling drops and many, many more. All the configuration options are detailed in the docs the plugin comes with. Just type /vagui in the chat and take it from there!
I’m not going to speak legalese here. It’s going to be short and to the point. By purchasing Vehicle Airdrops you hereby agree to these conditions:
- If something goes wrong with your server (not that it will!) while using this plugin, you will not hold Nikedemos responsible. You use the plugin at your own risk. Always make sure you make backup copies before experimenting with anything.
- You are granted a license to use the plugin on up to 6 servers at time. You have to be the owner or co-owner of those servers. This license will never expire. When the plugin gets updated, every license owner is entitled to an update.
- You will not distribute this plugin in any shape or form – not on forums, social media, not to your friends, not to other server owners nor other plugin developers. Making plugins takes time and effort and I really appreciate respecting plugin developers by not stealing their work. The only way to legally own and use Vehicle Airdrops on a server you own is to purchase a license. If you’re not a permanent co-owner on a particular server (that has been participating in the server costs/revenue), you can’t deploy the plugin there, even if you’re friends with the owner. They have to purchase a separate license.
What’s new in 1.0.1?
- Fixed normal supply signals having a chance of spawning a custom drop – now all normal supply signals spawn a normal supply drop crate, like it was supposed to. Thanks for the report, HardStyle!
- Custom supply signal names display properly when given through /kits or any plugins other than VehicleAirdrops (those plugins don’t let you save custom item names, so added a workaround)
- Fixed minicopter/Scrap heli air resistance issue after landing. If the drop speed was set to a small value, like 1.0 (default!), it was like flying through thick syrup. Thanks for the report, DickhammerJustice!
- Normal drops should now fall at the same speed as the custom drops and have the same innacuracy, based on the config in All Drops. They should now also follow the private drop protection rules, just like custom drops (meaning only the caller/maybe caller teammates are the only ones able to access the normal drop)
- Same as above, protection wise, but applied to dropped vehicle containers (fuel tank/engine). No more stealing engine components/fuel from a drop under protection.
- You can now set the speed and height of the plane, too! Combined with private drop protection rules, drop fall speed settings and the innacuracy, Vehicle Aidrops now oficially has all the core features of Fancy Drops, and then some (and they’re optional aswell). In fact, it turns out Fancy Drops is not compatible in the slightest (since it was made with only 1 kind of drop in mind, the normal one) and you should uninstall it – otherwise you might experience issues like different plane speeds, double drops, inaccurate drops etc. Currently speed and height of the plane are not accessible from the GUI (working on that next major update), but you can edit the appropriate values in the config file manually (look for Height of the plane and Speed of the plane)
- Fixed some non-critical NullReference errors in the console
- Hooks and API methods for plugin developers (let me know what you might need, if it makes sense, I’ll add a method/hook for it!)
- Extra settings for locked crates (hacking timer settings, custom loot tables, perhaps with 3rd party loot manager plugins support? Let me know what you’d like to see!)
- PVP drops/signals (airstrike, booby trap, bradley, attack helicopter, chinook heavies)