A Sneak Peek into the Rust Weapon Racks Commits – April 24th
A Sneak Peek into Rust’s Upcoming Weapon Racks Update
Hey there, fellow Rust fans! So I’ve got some juicy intel retrieved from the Rust Commits page, and I just couldn’t keep it to myself to write something up! The team hasn’t pushed many updates on this branch until just today which is promising. There is no estimated timeframe for when this is added, we’re just looking over the commits to collect what we do know!
A Glimpse at the Developer’s Progress
Our main man, Adam Woolridge, has been working on the /main/weapon_racks branch of rust_reboot for over three months now. In that time, he’s made some impressive strides in the development of the weapon racks, including:
- Adding makeshift standing weapon racks with LODs, gibs, COL, materials, and textures.
- Implementing weapon placement rotation and checks for weapon type compatibility with the current rack type.
- Fixing various bugs and optimizing the codebase for performance.
With all these updates, it’s clear that Rust’s weapon racks are going to be more functional and visually appealing than ever before.
New Weapon Rack Types in the Works
Get ready to customize your Rust base even further! Adam has been adding new weapon rack types to the game, such as the weaponrack_tall and weaponrack_wide. These additions will give players more options for storing and displaying their weapons in style.
Upcoming UI Enhancements
Adam is also working on improving the user interface for the weapon racks, including:
- Showcasing weapon outlines when hovering over mounted weapons.
- Clearing the “lookingAtWeaponSlot” correctly to prevent the UI from getting stuck.
These improvements will ensure a seamless and enjoyable experience when interacting with your weapon racks.
Final Wrap Up
As a die-hard Rust fan, I’m beyond excited for the day these new items are added in a future update. Eager to see how these changes will enhance the base-building experience. So, let’s all keep our fingers crossed for a smooth and timely release, and in the meantime, let’s keep surviving in the world of Rust!