Rust’s Nuclear Missile Silo Monument Gets Significant Updates

The development team behind Rust has been hard at work on the highly anticipated Nuclear Missile Silo monument, with recent commits showcasing various updates and improvements. This article will delve into the latest changes made by the team, providing a comprehensive overview of the progress.

Updates

  1. Lighting and Worklights:

Petur, a member of the development team, has reworked the button house to include a new worklight, focusing on the hatch button. He has also made tweaks to the worklight emissive and optimized textures. Mattisaac, another developer, has added single and triple worklights and set up prefabs for them.

  1. Culling Volumes and Collider Fixes:

Damian Lazarski has been working on splitting off rooms into smaller culling volumes and fixing missing colliders on nuclear_missile_silo_room_o. Additionally, Alistair has made progress on culling volumes and adjusted the silo map marker.

  1. Ladder Volumes and Vent Shafts:

Damian has made ladder volumes on watchtowers slightly smaller and moved the vent shafts in the computer room to prevent players from getting stuck. He has also replaced static oil barrel props to avoid confusion.

  1. Exterior Light Prefab:

Damian added an exterior light prefab to the scene, improving the overall lighting within the monument.

  1. Silo Spawn Locations:

Alistair has ensured that the silo no longer spawns in T0, making it more challenging for players to access the monument.

Check out this amazing cinematic by Sven!

Final thoughts

The recent commits highlight the development team’s commitment to enhancing the Nuclear Missile Silo monument in Rust. With improvements in lighting, culling volumes, colliders, and spawn locations, players can look forward to an even more immersive and engaging gaming experience. Keep an eye out for more updates as the team continues to refine and polish this highly anticipated addition to Rust.

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