Amusement Rides

$39.99

Sold by: Nikedemos

This plugin allows to craft, deploy, maintain, raid and use different types of carnival, fairground and theme park Rides. Players can set up their own attractions and anyone you allow can ride them for fun. You can charge for the pleasure – what a fun way to get rich! Some Amusement Rides come with music, some of them can kill you, some you can operate manually, some can be helpful from a tactical standpoint. Early Access comes with 4 attractions (with more already in the works!), fun physics, easy to navigate GUIs and a detailed documentation.

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Description

Amusement Rides

Questions? Support? Join the discord: https://discord.nikhub.dev

This plugin allows to craft, deploy, maintain, raid and use different types of carnival, fairground and theme park Rides. Players can set up their own attractions and anyone you allow can ride them for fun. You can charge for the pleasure – what a fun way to get rich! Some Amusement Rides come with music, some of them can kill you, some you can operate manually, some can be helpful from a tactical standpoint. Early Access comes with 3 attractions (with more already in the works!), fun physics, easy to navigate GUIs and a detailed documentation.

Check out the video.

0.8 UPDATE: NEW RIDE! MECHANICAL BULL!

As seen on Oblivion!

NOTE: In order to support OGG music format correctly, this plugin requires Oxide sandboxing to be disabled. Follow the instructions on umod or download a free plugin if you don’t want to restart your server.

MAIN FEATURES

4 unique Rides – and more coming soon!

The Vomit Comet, Merry-Go-Round, the Ferris Wheel and Mechanical Bull. Each unique, each with its own gimmick, each will make for a picturesque landmark AND a fun way to spend some scrap.

Amusement Rides amusement rides

Easy on the CPU – despite its unprecedented scope

This plugin was made with optimisation in mind – and that process will never end. It utilises very cheap, “piggyback” physics updates that are built into Rust/Unity – no re-inventing the wheel, just re-purposing it. Amusement Rides can easily handle thousands of entities moving/revolving at once AND it looks as smooth as native Rust physics, with minimum overhead.

Intuitive, easy to navigate GUI

Gone are the days of spawning with hard-to-remember commands (but you still can, if you’re an admin). Just open your Workbench, see what Rides are available for that level (what they look like, how much they cost, what’s special about them), and get crafting! This feature can be disabled in the config if you only want admins to be able to craft Rides.

Amusement Rides amusement rides

Every Ride is configured from a GUI, too. Authorised players can decide different settings about the Ride (and again, more settings coming soon – that’s why I left some space there!)

Amusement Rides amusement rides

Different ways of setting up rides

By default, every player can craft any ride provided they have the right Workbench and enough resources. You can disable that in the config so only admins can deploy rides. Apart from crafting, as an admin, you can also give yourself (or another player) the ride item without crafting with one simple command. Another way is spawning the Ride directly where you are – this ignores any proximity checks for Rides an entities nearby. Again – everything’s in the documentation!

Great way to encourage player PVP and interaction

Just like Vending machines, Rides can attract visitors – both wanted and not-so-wanted! They usually hold upkeep resources and admission fee items in its container – so make sure you lock them up and keep an eye for those pesky raiders! Or better yet, pick them up once you’re done, and deploy them again anywhere, any time. Having a pop-up Carnival has never been this easy!

Some Rides are not just for fun/getting rich quick: they’re also useful on their own, as tactical structures. Roof camping from the Ferris Wheel? Hiding behind the door in the Merry Go Round? Launching yourself over the walls of an enemy compound with the aid of the Vomit Comet? Shhh, if anyone asks, you didn’t hear that from me…

Early Access: Why? What does it mean? What are the perks?

There’s only one way to properly test the limits of a plugin of this magnitude – with the help of you and your players. The advantages of getting the plugin during its Early Access phase are quite obvious: it gives you a chance to play around with Amusement Rides before anyone else – and also for a discounted price! – AND it gives me a chance to track down every possible edge case scenario where things might go wrong (bugs, plugin incompatibilities, features I might have overlooked etc). So it’s a win win, both for the developer AND the server owners.

As an Early Access User you will be exempt from the 6 server limit (upon verification) and you’ll get to test new Rides as soon as they’re out.

Being a part of Early Access crew also grants you a special role on the discord – and with it, all the latest scoop on the different cool things that I have in the works, including Amusement Rides!

Will there be more rides?

Sooner than you might think! All Rides added to the plugin during Early Access will end up in the “base” version, no extra keys needed when the official release 1.0.0 is out, everyone gets to keep theirs!

EULA

I’m not going to speak legalese here. It’s going to be short and to the point. By purchasing Amusement Rides you hereby agree to these conditions:

  • If something goes wrong with your server (not that it will!) while using this plugin, you will not hold Nikedemos responsible. You use the plugin at your own risk. Always make sure you make backup copies before experimenting with anything.
  • You are granted a license to use the plugin on up to 6 servers at time. You have to be the owner or co-owner of those servers. This license will never expire. When the plugin gets updated, every license owner is entitled to an update.
  • You will not distribute this plugin in any shape or form – not on forums, social media, not to your friends, not to other server owners nor other plugin developers. Making plugins takes time and effort and I really appreciate respecting plugin developers by not stealing their work. The only way to legally own and use Amusement Rides on a server you own is to purchase a license. If you’re not a permanent co-owner on a particular server (that has been participating in the server costs/revenue), you can’t deploy the plugin there, even if you’re friends with the owner. They have to purchase a separate license.

FEATURES COMING SOON

  • Rollercoasters!
  • More global configuration options for different types of experience
  • More fun rides
  • Did I mention ROLLERCOASTERS?!
  • Support for ServerRewards and Economics
  • Comprehensive permission system
  • API Hooks/Methods

Are you looking for an awesome monument to host your Rides? Check out Gruber’s Amusement Park map!

Amusement park

(NOTE: This is a separate product by a third party Vendor. It’s not required for Amusement Rides, but it compliments them perfectly!)

31 reviews for Amusement Rides

  1. 5 out of 5

    Pascal Otten (verified owner)

    Verry fun plugin.
    Easy to set up and use
    Can’t wait for more ” rides”

  2. 5 out of 5

    Michael (verified owner)

    realy awsome plugin by a great dev we cant wait whats instored in the future and the new rides comming

  3. 5 out of 5

    Jyoji Tsuchida (verified owner)

    good

  4. 5 out of 5

    deyowan (verified owner)

    Amazingly smooth running plugin! and a Very helpful developer to top it off!

  5. 5 out of 5

    617858617 (verified owner)

    Very good plug-in, due to my problem, it was not available at the beginning, the author was very patient to help me solve it, thank you very much

  6. 5 out of 5

    Klaus Meyer (verified owner)

    a great plugin, a simple explanation is included! and the support is fantastic … i can only recommend the plugin to anyone who wants to have fun on his server !!!!

  7. 5 out of 5

    Bence Lakatos (verified owner)

    Best plugin ever!

  8. 5 out of 5

    undertow (verified owner)

    Works stunningly well, just as shown in the preview. Everything looks beautiful, made with care, and functions as designed. Wonderful support from the developer on top of that. Cheers

  9. 5 out of 5

    bmthebigredmachine (verified owner)

    Try jumping before the ride ends, pb is 194 damage in godmode

  10. 5 out of 5

    Ariazua (verified owner)

    I´m so happy with this plugin. It is exactly like the preview. The creator was very nice, patient and attentive to help me to install it, even he helps me with other plugin´s errors. Thank you so much!

  11. 5 out of 5

    MeinRust (verified owner)

    Great plugin, very good job! We can only recommend it!

  12. 5 out of 5

    Marmel1810 (verified owner)

    Easy to set up and
    to use
    Great plugin
    is really fun
    really good support

  13. 5 out of 5

    Tevier (verified owner)

    A very fun and unique plugin.
    I recommend it to everyone who wants to give their server a special touch.
    A great job from the developer.
    Thanks to its creator for all the explanations and help offered.

  14. 5 out of 5

    John Cooper (verified owner)

    love it

  15. 5 out of 5

    Laernu Tairos (verified owner)

    Sick plugin, amazing support from author.
    Super eager to help even if you don’t need it.
    Current rides are nice, rollarcoasters will make this “the” plugin later

  16. 5 out of 5

    Dead Nasty (verified owner)

    Best plugin ever

  17. 5 out of 5

    glasemackersvanessa (verified owner)

    it’s a lot of fun and the man who does it is very, very nice thanks for the help

  18. 5 out of 5

    Slamcheeks (verified owner)

    Awesome plugin and great dev. He immediately reached out and answered all my questions. Would definitely recommend to others, and I can’t wait to see the next rides!

  19. 5 out of 5

    bu0704 (verified owner)

    Best Plugin Ever!!!!!!!!!!!!!!!!!

  20. 5 out of 5

    Carissa Jarman (verified owner)

    Awesome plugin! Players are loving it! Nikedemos is extremely nice and is there with plugin problems/install via discord. Very happy with my purchase and look forward to new rides being added! We added the Vomit Comet on a high rock and have a build over top so they can ‘drop’ onto it. They bagged close by and launched themselves off to see who would fly the farthest. Many laughs to be had so far.

  21. 5 out of 5

    SteamUser4 (verified owner)

    非常棒的插件,操作也非常简单,玩家们非常喜欢!期待作者的过山车!

    English Translation: “A great plug-in, the operation is also very simple, players like it very much! Looking forward to the author’s roller coaster!”

  22. 5 out of 5

    Jan Henriet (verified owner)

    Love it! At this moment i have players being 11 again! Can’t wait for more rides.

  23. 5 out of 5

    Tom Rahman (verified owner)

    Amazing plugin that is equally dumb and fun! Well made and no issues to date.

  24. Nikedemos

    You must’ve missed the video we posted on my discord – it showcases working spline movement, which is the first step to continuous, looping tracks – so check it out! https://streamable.com/d9tqw5

    When it comes to building rollercoasters, for the past 1.5 years I’ve been studying (or rather, skimming) an actual research paper on rollercoaster motion and physics. On my own time. With no engineering background. I’m not going to settle for something that doesn’t behave in a realistic way, or something so hyper-realistic that it completely tanks server performance. It’s a tough balancing act.

    But the biggest issue is the visuals – what the actual rollercoaster tracks will be built from. I can only use a limited pallet of spawnable entities. Apart from the fact that even smallest tracks would require hundreds of entities, I don’t have that many different types to pick from. I am not Facepunch, I can’t just introduce my own assets! I can only hope that the next Rust update will bring us modders more entities to play with.

    The plugin is in early access and there’s a very good reason for it: it’s not yet a complete product! But it doesn’t mean there’s no active research and development going on behind the scenes.

  25. 5 out of 5

    Dave Stewart (verified owner)

    What do I even say? This is simply the greatest plugin I think I’ve ever purchased! It’s so much fun. I had a few problems getting this installed due to subtleties with my setup (nothing to do with the plugin), and Nikedemos was there to help me right away with everything. If you’re thinking about buying this plugin, stop thinking and just get it! It’s great.

    Thanks for the hard work Nikedemos!

  26. 5 out of 5

    Robbie ENGLISH (verified owner)

    this plugin is the best plugin for rust
    it is awesome i cant stay off of the rides
    install is super easy

  27. 2 out of 5

    Matthew pease (verified owner)

    I personally would not recommend using this on your server unless you have beefy Hardware the quality of the work an plug-in is extremely good however performance is not if you are renting from a game server host it will most likely hate you for running this we unfortunately had to remove it due to severe lag spikes and packet flooding.

  28. 5 out of 5

    Marmel1810 (verified owner)

    Very fun plugin.
    Easy to use

  29. 5 out of 5

    Lee Fall (verified owner)

    Great plugin, Great dev and very friendly. Just needs some network optimizations and it will be perfect

  30. 5 out of 5

    richard.tester (verified owner)

    I love this plugin it is east to setup and use. matter of fact I own all of Nikedemos’s plugins.

  31. 5 out of 5

    Funky Nugget (verified owner)

    works great, handy manual included. worth every penny


Only logged in customers who have purchased this product may leave a review.

Version 1.6.4 | Updated March 10, 2025
  • Fixed Fixed removing deployed Beehives by mistake
Version 1.6.3 | Updated March 6, 2025
  • Updated Update for the March 2025 forced wipe
Version 1.6.2 | Updated February 8, 2025
  • Updated Temporary hotfix to address client-sided and server-sided changes in Horses introduced this month. It's still not perfect and expect a different animal/vehicle for the Merry-go-Round to replace the trusty steeds soon
Version 1.6.1 | Updated February 6, 2025
  • Updated Updated CustomEntities for Feb 2025 forced wipe changes
Version 1.6.0 | Updated October 15, 2024
  • Fixed Fixed spam on save about entities being null in the save list
  • Updated Dramatically lowered the chances of getting stuck when jumping off the ride, although because of recent Facepunch changes to noclipping antihack this wipe, a tiny chance still remains
  • Fixed Always include the player in question for messages when getting off the ride. This is helpful if you land really far away
  • Added Added two new config values: rideLaunchersDamagePlayers to toggle damage to players jumping off, and rideMessagesBroadcastGlobally to broadcast messages globally instead of only limiting to players nearby, useful for global events
Version 1.5.9 | Updated October 3, 2024
  • Updated Update for October 2024 forced wipe
Version 1.5.8 | Updated September 5, 2024
  • Updated Update for the September 2024 forced wipe
Version 1.5.7 | Updated April 7, 2024
  • Fixed Fixed wrong placement/invisible poles/supports on the Merry-Go-Round and Ferris Wheel caused by April 2024 forced wipe update blunder. Sorry about that!
  • Fixed Fixed the stripey pattern not displaying on the top and the bottom of the Merry-Go-Round rotor (only on its sides). That's been going on for months, apparently, if you've been using default sign URLs!
  • Fixed Fixed the Ferris Wheel Gondola Floors / Roofs displaying the wrong textures (was displaying the awkwardly stretched RUST logo from the sides, now it's displaying the brand new roof texture, which is a smaller version of the AR logo - feel free to customize it, look for a new group number 669 in your config)
  • Fixed Fixed the Ferris Wheel Control Cabin Doorways facing the wrong way (were facing soft side out, now they're facing soft side in, like they were always supposed to)
  • Added By default, there's now separate sign URLs for Merry-Go-Round Walls and the Roof of the Rotor (feel free to change, look for groups 30 and 40 in your definition customizations in the config)
  • Updated Optimized pivot item logic, you should see noticeable improvements compared to last month - and more to come!
Version 1.5.6 | Updated April 4, 2024
  • Added Update for the April 2024 forced wipe
Version 1.5.5 | Updated March 7, 2024
  • Fixed Fixed rides not moving at all after March 2024 forced update
  • Fixed Fixed default sign images not displaying properly - back to hosting on imgur
  • Fixed Fixed vending machine names... by making them shorter, since now Rust Client will cut off any vending machine marker text that is too long. Now the new map markers will only display the ride name, and nothing more.
Version 1.5.4 | Updated March 7, 2024
  • Updated Update for March 2024 forced wipe. NOTE: The plugin is currently not working correcrly, please read the notice on the product page
Version 1.5.3 | Updated December 15, 2023
  • Fixed Fixed completely broken rides after December 2023 forced wipe
  • Updated The Ferris Wheel (and other rides!) network performance was vastly optimised - you WILL notice the difference
  • Fixed The Merry-Go-Round horses will not insta-eject players on custom maps anymore
Version 1.5.2 | Updated September 7, 2023
  • Updated Update for September 2023 forced wipe
Version 1.5.1 | Updated August 4, 2023
  • Fixed Fixed a slight issue of THE RIDES NOT MOVING AT ALL THANKS TO A NEW "OPTIMISATION" IN RUST WHICH BEATS THE PURPOSE OF THE PLUGIN! Thanks, FP, for this challenging, yet unexpected hurdle, and thanks misticos for finding out the cause and providing a Harmony patch for it!
  • Fixed Fixed the error on plugin load if the rideMusic was null - thanks Pinguin!
Version 1.5.0 | Updated August 3, 2023
  • Fixed Fixed signs not working on the Merry go Round and Ferris Wheel
  • Updated Meaningless version leap from 0.9.9 to 1.5.0
Version 0.9.9 | Updated May 4, 2023
  • Updated Update for May 2023 forced wipe
  • Added Added two new fields to Definition Customizations: admissionFeePrice and admissionFeeCurrency, so now you can define the default price/currency per ride type when the ride is first deployed
Version 0.9.8 | Updated March 2, 2023
  • Added FINALLY: TRANSLATION SUPPORT WITH LANG MESSAGES! All the player-facing strings (including UI) are now included in /oxide/lang/AmusementRides.json. No more editing of the *.cs file yourself
  • Added FINALLY NUMBER TOO: Now all ride entities have ownerID 0 instead of internal 1337420, which means Prevent Looting and such will not be causing issues any more! If you have a patched version of Prevent Looting, no need for that, get the latest from uMod
  • Updated Overhaul of the Ferris Wheel structure: removing all the building blocks to guarantee maximum performance! It has a cute pointy roof now! The shotgun traps don't disappear any more! The network load has been reduced 1200%! If you couldn't run Ferris Wheel on your server before - try it now, guaranteed improvement
  • Fixed All rides are now visible from maximum distance (apart from the unfortunate entities with low LOD, like smaller signs - can't do nothing about that, it's client-sided) and they load instantly - no more sequential loading of entities 1 by 1 over a period of a few seconds when the player approaches a ride
  • Fixed No more Disappearing Horses on the carousel
  • Updated No more naked Voice Speaker players! No more beast and fowl attracted to the rides! Instead - Deployed Boomboxes attached to the rides, operated automatically or manually by players/admins. Use your own radio stations, your own cassettes or import your own *.ogg loops.
  • Added All your "favourite" music, i.e. the 5 "classic" AR tracks, are still gonna be there - but now in better quality, perfect looping, and zero strain on the server! And also...
  • Updated Merry-Go-Round music is now (by default) played with a dedicated Internet radio station hosted especially for the plugin. Now you can enjoy the FULL, 43 minute Fairground Style Barrel Organ experience, the way it was meant to be experienced. The radio streams the music on loop 24/7.
  • Added Added 2 new built-in music tracks to Vomit Comet: one of them (poorly) composed by me.
  • Added Added 2 new built-in music tracks to Mechanical Bull
  • Updated Various fixes, improvements and optimizations: with all that in mind, now the default minimum spacing is only 20 meters - you can deploy rides closer than ever. HAVE AS MANY MUSICAL RIDES AS YOU WANT, ALL RUNNING AT THE SAME TIME WITHOUT THE MUSIC STUTTERING!!! Now the music is all client-side! And louder! And in better quality! And you can have your own! And...
Version 0.9.2 | Updated February 2, 2023
  • Updated Updated for February 2023 forced wipe
Version 0.9.1 | Updated January 7, 2023
  • Updated Updated plugin for January 2023 forced wipe: had to remove invisible chair from Mechanical Bull as this prefab was completely removed server-side by FP. Replaced with plain chair, hoping temporarily only.
  • Fixed Hopefully "no valid dismount" errors preventing players from mounting Mechanical Bull and Vomit Comet are gone - if it's not, please let me know!
Version 0.9.0 | Updated November 5, 2022
  • Updated No more need for user/server keys. Or to bother Nikedemos about anything API-related for the foreseeable future. Just upload the plugin to your server and run it, like any other plugins. You can leave the keys in the config as a special keepsake I guess, although they won't serve any purpose any more. Why was the API needed in the first place? Large music files. But now since most "managed" hosts allow uploading of files larger than 2mb, it no longer seems necessary to download those into server memory every time.
Version 0.8.7 | Updated December 2, 2021
  • Updated Updated for December 2021 forced wipe changes
Version 0.8.6 | Updated November 4, 2021
  • Updated Updated for force wipe changes
Version 0.8.5 | Updated June 29, 2021
  • Fixed Fixed issue with signs not being skinned properly on server restart and producing a bunch of errors in the console
  • Updated Now SignArtist is a hard dependency, the plugin won't run without it. Still, it won't tell you whether you have the right version or not, so make sure you got the patched one!
  • Added Added Definition Customisations in the config. Now you can edit the ride description, ride icon on the workbench, ride cost (items and quantities), workbench level required to craft, but most importantly, the maximum waiting time for a ride, custom sign URLs and custom skins for chairs!
Version 0.8 | Updated April 2, 2021
  • Added Brand new ride: Mechanical Bull! See the video: https://www.youtube.com/watch?v=AqL2ie7Zb1o&list=PL75c0GaXKIIn6-m7N9BGD95lVUnihwxsG&index=1
  • Added You can now enable/disable music per ride in the ride UI
  • Added You can enable/disable global broadcast messages in the ride UI
  • Updated No more need for patched Zone Manager. In fact, you should download the latest one from umod, otherwise expect funky stuff to happen! Thanks for adding the hook, k1lly0u!
  • Fixed Fixed formatting for map markers - no more broken HTML tags. Unfortunately we can't have formatting in vending machines anymore.
  • Fixed Moved the Ride's vending machine (just used for the marker) deeper down, as it would still show underneath when placed on monuments like the dome
  • Fixed Fix for Zone Manager ejecting music player NPCs from excluded zones
  • Fixed Some minor fixes and improvements

11 thoughts on "Amusement Rides"

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  1. would love to see a overhaul of some rides or parts of it in future, to making them even more nice, rust have allot more items/prefab/buildblocks to work with nowadays. but realy its just cherrypicking. realy love all the work you put in

  2. Unfortunately I have a problem where the Ferris wheel and carousel always disappear after the server restarts. But that’s nice
    excuse my English

  3. Have you updated? I had that exact same issue where every daily restart would spawn then immediately destrot the FerrisWheel and MerryGoRound. I suffered with that for many many months and then this last update fixed it.

  4. Possted in discord too, but for a few months now, whenever I place a ride with a tool cupboard (FerrisWheel and MerryGoRound) I get kicked with a packet tick. It doesn’t happen with the MechanicalBull or VomitComet. What could be this issue?

  5. I got these problems after installing:
    No rides to process
    (21:38:33) | Failed to call hook ‘CanDismountEntity’ on plugin ‘AmusementRides v1.6.0’ (NullReferenceException: Object reference not set to an instance of an object.)
    at Oxide.Plugins.AmusementRides.TryGetRideFromEntity (BaseEntity entity) [0x00000] in :0
    at Oxide.Plugins.AmusementRides.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0000b] in :0
    at Oxide.Plugins.AmusementRides.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01061] in :0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

    • Failed to call hook ‘CanDismountEntity’ on plugin ‘AmusementRides v1.6.0’ (NullReferenceException: Object reference not set to an instance of an object.)
      at Oxide.Plugins.AmusementRides.TryGetRideFromEntity (BaseEntity entity) [0x00000] in :0
      at Oxide.Plugins.AmusementRides.CanDismountEntity (BasePlayer player, BaseMountable mountable) [0x0000b] in :0
      at Oxide.Plugins.AmusementRides.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01061] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

  6. Is there any idea as to when the next big update for this will happen? Is the roller coaster still in the works?

Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

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