Artisan Goods
$16.00
Sold by: WrecksArtisan Goods allows you to set up your own loot table of Custom Food and Drinks!
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Description
Description
Artisan Goods Features
Create items to meet your Server’s Needs.
Food and Drinks can add or take away from the player’s Metabolism.
Drinks can even be set to blur vision for a configurable amount of time.
Spawn the Artisan NPC to handle RP or Economic trades.
Spawn the Artisan House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Bandit Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc.
Setup Discount purchase and Bonus purchase values to simulate supply and demand when selling to the NPC.
NPC can be kitted out with kits or set up the outfit of your liking within the config.
NPC sales can be logged via Discord.
Goods spawn container can be set and much much more in the configuration.
If adding Artisan Items to another plugin via shop, use Mushrooms as Food Items and Scrap Tea as Drinks.
Commands
/gi – The active hotbar item that is an Artisan Good’s properties will be displayed in chat.
/gg – Admin command to spawn all goods to inventory, useful for testing.
/spawnartisan – spawns the artisan NPC in your position – with marker manager enabled and installed, the npc will be marked on the map.
/removeartisan – removes the artisan NPC from data
/pasteartisanhouse – places the artisan building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more.
Default Config
{
“Debug Goods use properties in console for admin?”: true,
“Discord Webhook URL”: “INSERT_WEBHOOK_URL”,
“Chat Icon”: 0,
“Enable Goods Found Message?”: true,
“Goods Found Message Cooldown Time in Minutes”: 2,
“Blur Intensity – (0.1 to 1) Higher Values Blackout”: 0.1,
“NPC Kit Enabled?”: false,
“NPC Kit Name?”: “”,
“Sales to NPC Enabled?”: true,
“Marker Manager Enabled?”: false,
“Maximum Amount of Items Sold at a Time”: 1,
“NPC Interaction Cooldown In Seconds”: 3,
“Economy Plugin – 1 Economics – 2 Server Rewards”: 2,
“Enable Crate Spawns?”: true,
“Amount of each Item to spawn via Command?”: 5,
“Custom Goods”: [
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 1,
“Item Name”: “Wasteland Burger”,
“Skin ID”: 3146069004,
“Hydration Value (Negative Values Reduce)”: 2,
“Caloric Value (Negative Values Reduce)”: 75,
“Healing Value (Negative Values Reduce)”: 75,
“How long Before Vision is Obscured? (0 to disable)”: 0,
“How long to Obscure Vision? (0 to disable)”: 0,
“Is Marketable?”: true,
“Sale Price?”: 30,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -15,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 20,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 1,
“Chance out of 100% to Spawn into a Container”: 15,
“Container to Spawn this Item in”: “dm food”
},
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 2,
“Item Name”: “Slightly Irradiated Brew”,
“Skin ID”: 3146074155,
“Hydration Value (Negative Values Reduce)”: 30,
“Caloric Value (Negative Values Reduce)”: 10,
“Healing Value (Negative Values Reduce)”: -10,
“How long Before Vision is Obscured? (0 to disable)”: 10,
“How long to Obscure Vision? (0 to disable)”: 30,
“Is Marketable?”: true,
“Sale Price?”: 50,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 1,
“Chance out of 100% to Spawn into a Container”: 100,
“Container to Spawn this Item in”: “foodbox”
},
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 1,
“Item Name”: “Rustic Jam”,
“Skin ID”: 3146834342,
“Hydration Value (Negative Values Reduce)”: 10,
“Caloric Value (Negative Values Reduce)”: 35,
“Healing Value (Negative Values Reduce)”: 30,
“How long Before Vision is Obscured? (0 to disable)”: 0,
“How long to Obscure Vision? (0 to disable)”: 0,
“Is Marketable?”: true,
“Sale Price?”: 75,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 2,
“Chance out of 100% to Spawn into a Container”: 10,
“Container to Spawn this Item in”: “dm food”
},
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 2,
“Item Name”: “Imported Wine”,
“Skin ID”: 3146836410,
“Hydration Value (Negative Values Reduce)”: 40,
“Caloric Value (Negative Values Reduce)”: 10,
“Healing Value (Negative Values Reduce)”: -10,
“How long Before Vision is Obscured? (0 to disable)”: 14,
“How long to Obscure Vision? (0 to disable)”: 36,
“Is Marketable?”: true,
“Sale Price?”: 90,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 1,
“Chance out of 100% to Spawn into a Container”: 10,
“Container to Spawn this Item in”: “foodbox”
},
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 1,
“Item Name”: “Not Wolf Jerky”,
“Skin ID”: 3146836992,
“Hydration Value (Negative Values Reduce)”: 2,
“Caloric Value (Negative Values Reduce)”: 70,
“Healing Value (Negative Values Reduce)”: 60,
“How long Before Vision is Obscured? (0 to disable)”: 0,
“How long to Obscure Vision? (0 to disable)”: 0,
“Is Marketable?”: true,
“Sale Price?”: 125,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 2,
“Chance out of 100% to Spawn into a Container”: 5,
“Container to Spawn this Item in”: “dm food”
},
{
“Base Item – 1 Mushroom (Food) – 2 (Drink)”: 1,
“Item Name”: “Fresh Bread”,
“Skin ID”: 3146837480,
“Hydration Value (Negative Values Reduce)”: 1,
“Caloric Value (Negative Values Reduce)”: 60,
“Healing Value (Negative Values Reduce)”: 40,
“How long Before Vision is Obscured? (0 to disable)”: 0,
“How long to Obscure Vision? (0 to disable)”: 0,
“Is Marketable?”: true,
“Sale Price?”: 150,
“Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10,
“Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5,
“Minimum Amount To Spawn into a Container”: 1,
“Maximum Amount To Spawn into a Container”: 1,
“Chance out of 100% to Spawn into a Container”: 3,
“Container to Spawn this Item in”: “dm food”
}
],
“NPC Clothing Options”: [
{
“Shortname”: “pants”,
“Skin”: 2869683028
},
{
“Shortname”: “hoodie”,
“Skin”: 2886142716
},
{
“Shortname”: “shoes.boots”,
“Skin”: 2454376365
},
{
“Shortname”: “hat.boonie”,
“Skin”: 2838981168
}
]
}
Lang
{
“GoodsFound”: “[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item for added benefits:exclamation:”,
“GoodsFoundEconomics”: “[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#85bb65>$</color>:exclamation:”,
“GoodsFoundSR”: “[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#cd5c5c>RP</color>:exclamation:”,
“NoPerms”: “[<color=yellow>Artisan Goods</color>] You do not have permission to run this <color=red>Command</color>!”,
“NoGoods”: “[<color=yellow>The Artisan</color>] :nervous: You have no <color=yellow>Goods</color> on you that I am in the Market for. nSwing by when you do, though! nn:happy:”,
“GoodsSpawned”: “[<color=yellow>Artisan Goods</color>] :wave: <color=green>All</color> <color=yellow>Artisan Goods</color> have been deposited to your Inventory.”,
“ArtisanCooldownMessage”: “[<color=yellow>The Artisan</color>] :wave: Just wait <color=green>{0}</color> seconds, I have to finish putting stuff away…”,
“EconomicsMessage”: “[<color=yellow>The Artisan</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”,
“SrMessage”: “[<color=yellow>The Artisan</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”,
“SaleDisabled”: “[<color=yellow>Artisan Goods</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.”
}
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Version History
- Updated Delay Initialization of Starting Methods incase Dependencies are not loaded.
- Fixed * - Artisan Damage Fix * - Null Check Added to Vanilla Marker Remover.
- Updated Reorganized & Added Checks.
- Fixed Removal of New Mission provider marker, with help from imthenewguy
- Added config option to autoshow Artisan Item Info on Active Item changed.
- Added Radiation as a food property option.
- Updated Changed EnableSaving Logic.
- Updated Added Check for players that Consumed Goods out of backpacks, Added Temperature Property to Goods. (Create spicy food 🌶️ or something to cool you down 🍺)
- Updated Tweaks to work with AlphaLoot, Minor fixes.
- Fixed NPC Spawn Correction. If using Dynamic Spawn be sure to update both files.
- Fixed Fixed Paste Cleanup when not using Dynamic Spawn.
- Updated Adds Dynamic Spawning of the NPC And Artisan House at Bandit Camp.
- Added Adds NPCKITS Blocking.
- Updated Adds Copy Paste, Marker Manager, Zone Manager support. Adds Pasteartisanhouse command.
- Updated Added NPC Data clear on wipe.
- Updated Minor Tweaks
- Updated Corrected Typo, Fixed loot message logic based on Economy plugin, Discord Embed Tweaks.
- Added Initial Release
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Setup
Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.
Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
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