Collection Log
$14.99
Sold by: imthenewguyChallenge your players to complete item collections for rewards. Supports vanilla and custom items!
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Description
Description
Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created.
- Fully customizable logs that also support custom items.
- 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc).
- Support for item rewards and command rewards included.
- Supports UINotify for communicating newly collected items.
Here is an example of 2 collection logs with different sources:
- The “Farming” collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source.
- The “Resources” collection log contains many types of items, but has some overlap with the “Farming” log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source.
In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the “Resources” log as collected, but it will not do the same for the “Farming” log.
The “Farming” log would only register if the cloth was obtained from a grown hemp plant (hemp.entity).
This is an example of how you can differentiate the same items using different sources.
The plugin allows for multiple sources per collection log.
- Barrel – Triggered when the player destroys a barrel or road sign
- Collecting – Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc).
- Crates – Triggered when the player opens a create (only the first player to open the crate will trigger it).
- Farming – Triggered when the player collects grown entities.
- Fishing, – Triggered when the player catches a fish.
- Mining – Triggered when the player mines ore.
- Woodcutting – Triggered when the player chops a tree.
- Skinning – Triggered when a player skins an animal/person.
- Crafting – Triggered when a craft completes.
- Unwrap – Triggered when a player uses the unwrap button on an item.
- Consume – Triggered when a player uses the eat/drink button on an item.
- Corpse – Triggered when a player loots the corpse of an NPC.
The only permission in the plugin currently is collectionlog.use.
This is required to use any feature of the plugin.
Menu command (customizable via config): cl or collectionlog
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Version History
- Fixed Fixed an issue with named items not registering for unnamed tasks.
- Updated Updated Harmony Unpatching method.
- Added Added null check empty strings when handling effects.
- Updated Updated reward method to require the player to manually redeem it from the menu when the collection completes.
- Removed Removed Sulfur from default list as its not obtainable.
- Fixed Fixed an issue with skinned items not triggering collection log when the required skin value is 0.
- Updated Updated pooling.
- Updated Updated for July's surprise patch.
- Fixed Fixed an issue with lang for log titles.
- Updated Expanded the UI so it is slightly longer and has more elements before the scroll bar kicks in.
- Added Added zoom panel when a player selects an item.
- Fixed Fixed an issue where items marked to prevent usage were being consumed.
- Fixed Fixed an issue where some lists weren't displaying their items.
- Fixed Fixed default config giving 1000x Semi auto bodies as a reward.
- Updated Updated the panels so scrolling between gaps in elements will still scoll (thanks Molokatan).
- Added Added support for source: Corpse (npc corpses)
- Added Added hook call: object CLOnCheckLog(BasePlayer player, LootContainer container). Returning non-null will prevent collection log entries being obtained from crates and barrels.
- Updated Removed duplicate multiple grenade launcher from T3
- Updated Updated so that items with skin value 0 will consider any skin value as collected.
- Fixed Fixed a compile issue for Carbon
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Setup
Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.
Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
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