Final Haven
$29.90
Sold by: ShemovUpdated to October game update
Step into the post-apocalyptic world of “Final Haven,” a custom Rust map designed to elevate your gameplay. This 3000-sized map is packed with over 40,000 prefabs. Compatible with BetterNPC (config files included) plugins and Train Homes. “Final Haven” promises an unparalleled Rust experience. Don’t miss out on this meticulously crafted map, designed for comfort, strategy, and endless exploration.
- Description
- Reviews (0)
- Version History
- Discussions (2)
- Setup
- Product Enquiry
Description
Description
Step into the post-apocalyptic world of “Final Haven,” a custom Rust map designed to elevate your gameplay. This 3000-sized map is packed with over 40,000 prefabs. Compatible with BetterNPC (config files included) plugins and Train Homes. “Final Haven” promises an unparalleled Rust experience. Don’t miss out on this meticulously crafted map, designed for comfort, strategy, and endless exploration.
Features( click me :-) )
- Map Size: 3000;
- Prefabs Count: ~40K;
- Compatibility: BetterNPC plugins (bot config included) & Train Homes (2 stations for plugin);
- Railways: Double-track surface railway with 2 metro entrances and separate branches for spawn trains;
- Underground Railway;
- Monuments: Evenly spaced to optimize FPS load;
- Custom Building Spots: In subway (XU on the minimap) and on surface (Marked on the minimap (X) ;
- Bridges: Numerous, allowing tugboat passage
- Waterways: Extensive river network for tugboats and other water transport;
- Monuments: Custom-designed for optimal gameplay;
- Resources: Fresh water and vegetation centered for farmers;
- Roads: Numerous small settlements and single buildings not marked on map;
- Underwater Zones: Farm zones (O on the minimap) and Underwater Laboratory;
- Ziplines.
Custom monuments
- Sunridge town;
- Riverwood settlement;
- Meadowside settllement;
- Hillcrest town;
- Valleyview settlement;
- Maplewood town;
- Pinebrook settlement;
- A large number of small settlements/single buildings not marked on the road map by road;
- A lots custom places to build a base. ( “X”/”XU” on map );
- Underwater farm zones ( “O” on map ).
Monuments
- Combined Outpost;
- Launch Site;
- The Dome;
- PowerPlant;
- JunkYard;
- Harbor;
- Airfield;
- Arctic Research Base;
- Desert Military Base;
- Ferry Terminal;
- Large fishing village;
- Oxum`s Gas Station;
- Abandoned supermarket;
- Fishing villages;
- Lighthouses;
- Satellite Dish;
- Nuclear Missile Silo;
- Water Treatment Plant;
- Train Yard;
- Giant Excavator Pit;
- Underwater laboratory;
- Ranch;
- Underground railway;
- Quarries(HQM,Stone, Sulfur);
- Large oilrig;
- Oilrig.
My Discord: shemov
Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit
A password is attached to the map. You can edit it.
Reviews (0)
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.
Version History
- Added Bugfix
- Added Bugfix
- Added Bugfix
- Added "cliff hills";
- Added bugfix.
- Updated to October game update
- Fixed Box Collider warnings issue;
- Added 2 vendings machines in the Combined Outpost.
- Added Bugfix
Discussions (2)
2 thoughts on "Final Haven"
Leave a Reply to Watcher Cancel reply
Setup
Map FAQ – How do I host this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .map file itself (it’s the important one).
• Once the .map is uploaded to dropbox simply copy the share link attached to it.
• You will first start off by uploading the .map file to an online hosting provider, I’ll include dropbox since it’s easy to get started with.
• Once you’ve copied the link paste it into your server’s startup .bat (batch) file. (You can leave the worldsize/seed. Custom maps override proc gen parameters)
• Example “levelurl “https:// www dropbox dot com/s/sdfagbragae/testmapname.map?dl=1”
• Make SURE the dl=0 at the end is changed to dl=1 otherwise players won’t be able to join!
• Now just start your server and it’ll boot right up! Below I’ll attach a video that goes more in-depth on hosting custom maps vs proc gen maps since it’s a tad different
Additionally, here’s a great video that easily covers hosting a custom map for the first time if you need it! https://youtu.be/y9vNvOIPyVM
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
• If the product contains a plugin file (.cs) it’s advised to have it installed prior to booting your server with the map you purchased
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
There are some box collider problems on your map, maybe you can fix them.
————–
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/content/structures/industrial_structures/industrial_bld_f.prefab/ambient_trigger (12)”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab”
Hi! Thanks a lot. Fixed