Welcome to Gravis Island! (3700km Map)
As featured in the Official Rust Community Blog and Rustmaps.com, as well as hosted on many official Rust servers we hope to bring a new experience to Rust players with Gravis Island
Gravis Island was developed with the intention of creating a familiar Rust experience while expanding on the idea of focusing on in-game items that are currently underutilized. Everything that has been placed on this map was hand-done by four veterans in the Rust Map Making scene. This experience was more than just making something fun for players, but a great team-building experience where we got to know each other more and shared some great laughs along the way.
The map we made has some small additions to monuments we feel could help increase foot traffic, while also giving more reasons to explore more of the map. We implemented a network of mountain tunnels to allow the players to traverse the landscape in an easier way, with small wooden bridges, military checkpoints, and more. To prepare for the future submarine update, we instituted ocean-based monuments players could visit on their explorations out at sea.
Just adding new content wasn’t our only focus, user playability, performance, and progression was a key component in our initial planning stages. We conceptualized many mockups of different styles of maps until our team felt we had something that was balanced. Our progression begins on the southwest of the map and cascades to the northeast. As a player moves from one side to the other, they will be met with better tier monuments and more difficult challenges along the way. The map also features a handful of various islands that players can travel to if they prefer the more secluded lifestyle.
Every aspect of this map was handcrafted from beginning to end. We are very proud of what we accomplished in the two weeks we worked on this together and had a wonderful time making it.
Information and Specifics
Our wonderful friend and well-known idle in the Rust community has done an excellent walkthrough of the map showing you pretty much every key point! Be sure to check it out HERE!
Additionally, you can view more information from Rustmaps.com’s interactive interface to view more such as resource spawns, players spawn points, etc!
This map CAN be ran under the community tab (vanilla) however you still need to have oxide installed in order for the plugin for the map to fully load. Here is a picture of how you can make your server vanilla even with oxide installed.
Standard Monuments (Unchanged)
- Water Treatment Plant
- Satellite Dish
- Military Tunnel
- Launch Site
- Power Plant
- Mining outpost
- Oil Rigs
- Caves (SPOILER: I5, V3, P9, U11, L16)
- Underground train system
- Underwater Labs
- Harbor (Little extension with more loot and recycler)
- Trainyard (Little railway that goes off to seem more natural with the land)
- Supermarket (More decor/cover added around the outside)
- Gas Station (More Decor/cover added around the outside)
- Sewer Branch (Custom rockface road leading up to it in the artic biome)
- Checkpoint (entry point to go through the mountain tunnel leading to mil tuns. Does include a few NPCs and loot)
- Two roadside water pump stations
- Water Villages in the ocean
- Mini Pawn station on the roadside
- Underground tunnel system through the mountains
- Fully custom bridges crossing rivers or bodies of water
- Underwater dive sites