GreenBunker LD bunker
1 5 bunker
2 3 bunker
4 3 bunker
5 3 bunker
6 3 bunker
7 3 bunker
8 3 bunker
9 3 bunker
10 3 bunker
11 2 bunker
12 2 bunker
13 2 bunker
14 2 bunker
15 2 bunker
16 2 bunker
17 1 bunker
18 1 bunker
19 1 bunker
20 1 bunker
21 bunker
22 bunker
23 bunker
24 bunker
25 bunker
26 bunker
27 bunker
28 bunker
29 bunker
30 bunker
31 bunker
32 bunker
33 bunker
 

GreenBunker [HDRP]

The underground bunker “4F7C” is perfectly camouflaged and easily blends into its surroundings.
This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live!

$10.00

Sold By: FireCrow

Description

The underground bunker “4F7C” is perfectly camouflaged and easily blends into its surroundings.
This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live!
At the entrance, there is a truck, a couple of barrels of fuel, simple square boxes, and a generator.
The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator).
If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse.

After the doors of the first gate are open, the player will be able to get inside even in a car of any size (3 modular car will be able to enter the bunker and leave without scratches)
It’s dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels.

Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox.
At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel.
After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker.

In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running.
Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel.

The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it.

 

Prefab Count: 2021

After purchase, 3 versions of the bunker will become available to you:
 – Adapted outside and inside for the desert
 – Adapted outside and inside for the forest
 – Adapted outside and inside for the winter

The placement of the bunker is as simple as possible and if you suddenly have any difficulties – feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! 

(!) Dll extension is required! Oxide.Ext.RustEdit.dll (!)

View More of our work here!

If you have any questions, feel free to ask them in discord: zHolder#0006

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Version
  • Updated for HDRP

                   GNU LESSER GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.


  This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.

  0. Additional Definitions.

  As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.

  "The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.

  An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.

  A "Combined Work" is a work produced by combining or linking an
Application with the Library.  The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".

  The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.

  The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.

  1. Exception to Section 3 of the GNU GPL.

  You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.

  2. Conveying Modified Versions.

  If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:

   a) under this License, provided that you make a good faith effort to
   ensure that, in the event an Application does not supply the
   function or data, the facility still operates, and performs
   whatever part of its purpose remains meaningful, or

   b) under the GNU GPL, with none of the additional permissions of
   this License applicable to that copy.

  3. Object Code Incorporating Material from Library Header Files.

  The object code form of an Application may incorporate material from
a header file that is part of the Library.  You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:

   a) Give prominent notice with each copy of the object code that the
   Library is used in it and that the Library and its use are
   covered by this License.

   b) Accompany the object code with a copy of the GNU GPL and this license
   document.

  4. Combined Works.

  You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:

   a) Give prominent notice with each copy of the Combined Work that
   the Library is used in it and that the Library and its use are
   covered by this License.

   b) Accompany the Combined Work with a copy of the GNU GPL and this license
   document.

   c) For a Combined Work that displays copyright notices during
   execution, include the copyright notice for the Library among
   these notices, as well as a reference directing the user to the
   copies of the GNU GPL and this license document.

   d) Do one of the following:

       0) Convey the Minimal Corresponding Source under the terms of this
       License, and the Corresponding Application Code in a form
       suitable for, and under terms that permit, the user to
       recombine or relink the Application with a modified version of
       the Linked Version to produce a modified Combined Work, in the
       manner specified by section 6 of the GNU GPL for conveying
       Corresponding Source.

       1) Use a suitable shared library mechanism for linking with the
       Library.  A suitable mechanism is one that (a) uses at run time
       a copy of the Library already present on the user's computer
       system, and (b) will operate properly with a modified version
       of the Library that is interface-compatible with the Linked
       Version.

   e) Provide Installation Information, but only if you would otherwise
   be required to provide such information under section 6 of the
   GNU GPL, and only to the extent that such information is
   necessary to install and execute a modified version of the
   Combined Work produced by recombining or relinking the
   Application with a modified version of the Linked Version. (If
   you use option 4d0, the Installation Information must accompany
   the Minimal Corresponding Source and Corresponding Application
   Code. If you use option 4d1, you must provide the Installation
   Information in the manner specified by section 6 of the GNU GPL
   for conveying Corresponding Source.)

  5. Combined Libraries.

  You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:

   a) Accompany the combined library with a copy of the same work based
   on the Library, uncombined with any other library facilities,
   conveyed under the terms of this License.

   b) Give prominent notice with the combined library that part of it
   is a work based on the Library, and explaining where to find the
   accompanying uncombined form of the same work.

  6. Revised Versions of the GNU Lesser General Public License.

  The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.

  Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.

  If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

Got something to discuss?


Customer
strand
2 months 15 days ago

When will the HDRP version be available. Love your work FireCrow

Support
FireCrow
2 months 11 days ago

Thank you! The update is already available for download (Sorry, missed this comment)

 
How do I host this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one)
• Next you will find either a structure of folders or just the .prefab files (it’s the important ones).
• You can then open your map via Rustedit (How to install Rustedit)
• Then install those .prefab files into your …/rustedit/CustomPrefabs folder
• Launch Rustedit and open your map and within the ‘Prefabs’ list you should see the new prefab/monument you downloaded once you search its name

Additionally, here’s a great video that easily covers adding monuments/prefabs to maps of your own!
https://youtu.be/jERnNxw0DSY