Maunsell Sea Forts
Original price was: $19.99.$18.99Current price is: $18.99.-5%
Sold by: RobJ2210Maunsell Sea Forts – This monument is based on the real-world Maunsell Army Sea Forts at Red Sands and in this game version, its purpose is unknown and occupied by the underwater dwellers. Still, mysteriously the scientists are also present and this has never been seen before the two factions cooperating but on what and why?
- Description
- Reviews (1)
- Version History
- Discussions (0)
- Product Enquiry
Description
Description
Maunsell Sea Forts
This monument is based on the real-world Maunsell Army Sea Forts at Red Sands and in this game version, its purpose is unknown and occupied by the underwater dwellers. Still, mysteriously the scientists are also present and this has never been seen before the two factions cooperating but on what and why?
NPC’s
This monument has built-in NPCs powered by an included plug-in. If you do not wish to use the built-in bots simply do not install the plug-in and add your own bots at your leisure
Quick Start
- Extract the zip file into your RustEdit install folder.
- Start Rust Edit.
- Click on Prefabs at the top & open up your Prefab List.
- Under the Custom category, you will now find RobJs Premium Prefabs.
- Double-click on the prefab file and it will spawn it into the map for you.
- Drag it to the general area you want to place it and click on Snap To Terrain
- Align the ocean level to the water junkpiles
- Apply the Topology Mask
- Download and install the plugin in your oxide/plugins folder
Contact And Help
If you need to contact me discord is best: RobJ2210#2553
For help/support my discord group is best: Join RustMaps Discord
Reviews (1)
1 review for Maunsell Sea Forts
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Version History
- Fixed Robspawn Links
- Updated Support For a new version of RobSpawn
- Fixed Wall sometimes flickers on placing into the map at certain angles.
- Fixed some negative scaled prefabs
Discussions (0)
Discussions
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Rusty Mike (verified owner) –
Great prefab and quick response from the creator when I had an issue. Was missing the oxide rust edit dll file. Now everything works.