Version 1.1.3 ?
Shipwreck
$35.00
Sold by: AdemShipwreck – Let players explore the depths of the ocean and add a vast amount of new excitement!
- Description
- Reviews (6)
- Version History
- Discussions (3)
- Setup
- Product Enquiry
Description
Description
Bring Your Oceans To Life With this Shipwreck Plugin
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
In the wreckage, you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site. They have submarines and divers already in the water!
Patrol Submarines
Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don’t want to be the one to sink, trust me!
Cobalt NPC Divers
High accuracy, but not much armor and don’t pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
Killer Sharks
These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
The plugin includes 3 locations:
Shipwrecked Cargo Ship
There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
Sunken Barge
A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
Submerged Ore Farm
An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
Chat commands (only for administrators)
- /shipwreckstart – launches the event in a random configuration
- /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration
- /shipwreckstartmyloc – launches the event in a random configuration in your location
- /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location
- /shipwreckstop – stops the event
- /screatepath– starts recording the route for the npc/shark/sub
- /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub
- /scancelpath – cancels route recording
Console commands (RCON only)
- shipwreckstart – launches the event in a random configuration
- shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration
- shipwreckstop – stops the event
Config
- plugin_en – example of plugin configuration in English
- location_en – example of location configuration in English
- plugin_ru – example of plugin configuration in Russian
- location_ru – example of location configuration in Russian
Dependencies (optional, not required)
- True PVE
- PveMode
- GUI Announcements
- Notify
- DiscordMessages
- AlphaLoot
- CustomLoot
- Economics
- Server Rewards
- IQEconomic
- Super Card
Hooks
- void OnShipwreckStart()
- void OnShipwreckStop()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
Reviews (6)
6 reviews for Shipwreck
Only logged in customers who have purchased this product may leave a review.
Version History
- Fixed Compilation error after game update
- Fixed The list of messages for discord included non-existent keys in the default config
- Fixed Several crates that could not be tampered with were deleted
- Fixed Compilation error after game update on January 2nd
- Fixed Compilation error after game update on January 2nd
- Updated When updating from version 1.2.3 and earlier, it is necessary to replace the Data files with new ones!
- Added API bool IsShipwreckCrate(StorageContainer crate)
- Fixed The on-screen markers for displaying entities did not work
- Fixed The OnShipwreckStart hook was called twice
- Fixed Two crates were underground at the cargo location
- Updated ‼️It is necessary to replace the date files with new ones!
- Fixed The locations did not spawn after updating the rocks
- Updated Do not update the plugin until the Rust server is updated!
- Fixed Compilation error after December 5th game update
- Fixed it was impossible to board a submarine that would spawn under cargo
- Fixed Compilation error after last game update
- Fixed Errors after the latest game update
- Fixed Compilation error after game update
- Updated !!!Update Instruction: Create a backup of the config
- Updated The config from the data folder will be automatically transferred to the main config file
- Added Random generation of ore at locations
- Updated ‼️Update Instruction from version 1.1.5 or earlier 1. Create a backup copy of the config 2. Move the Images folder to the oxide/data folder 3. The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table!
- Fixed The screen markers disappeared after the first crate was opened
- Fixed Incorrect location of some crates(under textures). You need to replace all the data files if you want to delete these crates
- Fixed When the barrel was destroyed, the number of crates in the GUI did not change
- Added The ability to add markers to ore stones
- Updated Update Instruction from version 1.1.5 or earlier 1. Create a backup copy of the config 2. Move the Images folder to the oxide/data folder 3. The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table!
- Added Markers on the screen that allow players to better navigate underwater (Markers can be activated for NPCs/submarines/sharks/oxygen replenishers/card readers/crates)
- Added The ability to change the rates of ore mined underwater
- Added Oxygen replenishers that allows players to get oxygen without taking off their scuba gear
- Added A new gui that displays the number of NPCs and unlooted crates
- Added Notification system using in-game GameTip notifications
- Added A new loot table system that allows you to use loot from in-game entities
- Added The ability to determine the time after the wipe, at which a certain preset of the event may be spawned
- Added The ability to create a colored border around the event
- Added The ability to complete the event after looting all the boxes
- Fixed The NPCs stuck to the floor and moved strangely
- Fixed Problems with displaying the marker on the map
- Fixed Exception while calling NextTick callback NullReferenceException
- Fixed NRE in ZoneController.GetEventOwnerPlayerName
- Added The old map marker has been returned
- Fixed Fixed the display of markers on the map after the last Rust update
- Updated Updated for the latest version of PveMode (be sure to update the PveMode plugin)
- Fixed It is not possible to disable the shark/submarine/diver patrol route
- Fixed NRE in Shipwreck+PatrolNpc.UpdateDestination
- Updated Update for the new version of PveMode
- Fixed The parameter in the config "Lock the doors (you will need to raid)" was not used
- Added Parameter in config "Type of doors on location (0 - spawn card readers, 1 - doors need to be raided, 2 - doors can be opened)"
- Added Supercards plugin Support
- Fixed Npcs didn't move
- Fixed The event started and started automatically only once after the plugin was restarted.
- Fixed Patrol submarines did not cause damage to players' submarines under certain settings of the TruePVE plugin
- Fixed The "Events Submarine Damage Multiplier" parameter did not work when dealing damage to the player's submarine
- Fixed The absence of a card reader on one of the doors
- Fixed Inability to attach c4 to one of the doors
- Added Doors blocking cargo hold (for animation)
- Fixed Cargo appeared only before planes took off
- Added The ability to disable the radiation of radioactive barrels.
- Added The ability to adjust the delay between the cargo spawn and the departure of aircraft for its destruction
- Added The ability to display the name of the event owner on a marker on the map (When using the PveMode plugin)
- Added The marker will be green if the event does not have an event owner and red if there is an owner (When using the PveMode plugin)
- Added Messages in the lang file during cargo spawn and aircraft departure
- Fixed Changed the collision type for rigidBody. This could cause a spam in the console like: Kinematicbody only supports Speculative Continuous collision detection
- Fixed The message "SendEconomy" was missing in the Lang file
- Fixed Players could not deal damage to submarines when using the TruePve plugin.
- Fixed Players could not deal damage to doors when using the TruePve plugin.
- Fixed The "PreFinish" message
- Fixed TruePve did not allow damage to sharks
- Fixed Failed to find dismount position for player :Diver
- Updated When installing the update, you need to replace the date files!
- Fixed On the sunken barge, several closed crates were spawned in one position
- Fixed Animation of cargo drowning
Discussions (3)
3 thoughts on "Shipwreck"
Leave a reply
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Does this affect the cargo event in any way ?
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[Shipwreck] The event has been successfully launched!
Couldn’t find prefab “assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab”
NullReferenceException: Object reference not set to an instance of an object
Setup
Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.
Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
mrsnake777 (verified owner) –
We have been waiting for an underwater event for a long time and it’s cool. Variety on the server at a high level. As always thoughtful configuration plugin from Adem
Burel McNamara (verified owner) –
We find that most of the sunken ship is clipped through the terrain where its impossible for anybody to reach. Some of the containers are though. Is there anyway to get it to not embed so far in the earth?
NeoJoJo (verified owner) –
As much as I love Rust, the lack of PvE options made it hard for me to play with friends that just wanted something to do together. The standard vanilla raids of oil rig and military bases are fine, but they get very boring and the AI gets predictable very quickly. Then I watch some videos on the world of plugins, and I get recommended Adem’s plugins, and the game has opened up tremendously. I’ve purchased Armored Train, Convoy, and Shipwreck and me and my players have had so much fun with these new events. Don’t forget to install the “NPC Spawn,” plugin that is linked with your purchase so that the plugin works and adds actually challenging NPCs for these events! The spawn rate of this event seems to be quite low by default, but you can easily change that along with other settings in the configuration files. With the addition of submarines, I was a little disappointed with the real lack of underwater content in vanilla Rust, but plugins like these give the game a much needed boost in content; I cannot recommend this plugin enough.
Thunder (verified owner) –
Shipwreck – It’s about time we had more events for the water that surrounds our Islands. Shipwreck will not let you down! Another great product/Plugin with plenty of control to suit any server. Lone Design Team are also amazing, recently had an issue with logging in after PC lost all my details and they soon cleared everything up. Well done both parties! Will get more plugins when funds ready. Thanks!
Maya1 (verified owner) –
This is a great plugin that is, for all rights with the current state of Rust, a plugin that’s one of one. I have not seen another plugin that brings this much action, intrigue, a bit of suspense, and a level of difficulty. Even on default settings, this event is difficult without the ability to heal underwater as you can on land. The plugin is completely customizable and I found it to be rather easy to get going, and I’m no seasoned server owner/admin. Overall, a fantastic plugin.
Mahoraga (verified owner) –
One of my players favorites!
Whether your a PVE server or a PVP server this is a great way to add some action, and unique loot for your players!
Adem’s plugins are absolutely amazing, and he is extremely dedicated to updating them consistently.
Do yourself, AND your players a favor, and check out everything Adem has to offer! Seriously!