Super Powerplant V8
FREE
Sold by: AshThe normal powerplant mega-sized, reconstructed, with new puzzles and features from a monument prefab pack many thanks for Kilogar, ArkNerds in the RustEdit Discord for making this process much easier.
Super Powerplant Reconstructed is meant to take the role of essentially an alternate powerplant or launch site.
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Description
Description
Super Powerplant V8
Is a monument meant to take the role of essentially an alternate powerplant or launch site.
What’s Included
- A map file with an example of the monument
- Prefabs of “PowerplantV8”
- A readme file with all relevant information regarding the monument
Monument Features
- Redone default monument puzzles,
- An eerie lake near on one side,
- Redone insides + addition of various prefabs in buildings,
- New structures and lots of cover spots,
- Additional puzzles and loot,
- Bigger Underground, *Not just sewers but a tunnel passage like military tunnels added also*
- Vending Machines(though easily deleted by mapper if need be)
- , Scientist Spawns
- CCTV camera’s and station, player activated traps
- Bradley (Bradley No longer included by default look to readme and example file)
- + Elite Crate.
- .. To name a few!
SEE ANY MISTAKES OR ERRORS IN THIS PRODUCT? I URGE THEE TO CONTACT ME SO I CAN SWIFTLY RESOLVE IT! OR SUBMIT A TICKET ON LONE’s Design DISCORD
!Ash#6624
TO NOTE
RUSTEDIT.DLL + OXIDE IS REQUIRED FOR LOOT AND ALL FEATURES OF MONUMENT!!!
THE MONUMENT IS LARGE, THUS APPLYING ALPHA TEXTURES SHOULD BE DONE WITH CAUTION!
REFERENCE PHOTOS IN ZIP FILE + REFERENCE MAP SHOWS ALL CORRECT PLACEMENTS.
PREFAB SIZE 6917 + (12) Volumes ~ (Count may vary depending on updates)
Check out more of my work here! https://lone.design/vendor/star/
Join the Lone.Design Discord Here! https://discord.gg/VEesZs9
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Version History
- Added Added ziplines, some buildings and clutter, fixed some errors and organized folder layout.
- Added Included extra files inside 7zip for alpa placement, beware when aligning monument. All spots have been documented so user can check.
- Fixed Fixed terrain glitches near military tunnel entrance, fixed sewer drain wall miss-aligned causing bad clipping errors. Applied various invis colliders on ramp sections near tunnel entrance and raised terrains to block trigger lighting overlapping overworld. Lowered road in sections to fit ground better.
Unable to load my map with this included, can’t load last 2 during Spawn world.