Traffic Drivers
$30.00
Sold by: walkinreyTraffic Drivers Rust Plugin revitalizes empty and abandoned Rust roads, now they will spawn bots on cars with companions who will protect them.
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- Discussions (12)
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Description
Description
Traffic Drivers Rust Plugin Information
Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
Features:
🚗 Dynamic AI Traffic
• AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
• Customizable AI reactions – decide how they respond to attacks!
• Companions will fiercely protect their driver.
💥 High-Speed Combat & Encounters
• Bots fight back when their vehicle is attacked.
• Drivers can temporarily accelerate when under fire.
• Setup damage rates, loot tables, and AI health settings.
🔧 Full Vehicle Customization
• Choose vehicle modules – add storage, engines, and protection.
• Set fuel limits or enable infinite fuel.
• Adjust max speed, destroy rules, and car respawn times.
• Optional locks for security
💰 Loot & Rewards System
• Configure loot inside storage modules – control drop rates and item amounts.
• Customize driver & companion inventory – weapons, clothes, and other supplies.
⚙ Spawn Control
• Set limits on active traffic vehicles.
• Adjust minimum road length
• Configure auto-destruction for stuck cars.
• Prevent AI from attacking friendly drivers and companions.
Total Customization & Control:
🛠 Vehicle Presets:
• Select modules (cockpit, storage, engine types).
• Adjust fuel, speed, engine durability, and others.
• Define loot contents inside storage modules.
🎯 Driver & Companion AI:
• Set driver names, health, appearance, and clothing.
• Configure damage resistance and response to attacks.
• Equip companions with custom armor, health, and weapons to protect their driver.
📺 See It in Action! Watch the Video
📃 Configuration:
{ "Vehicle presets": { "3-х модульный транспорт": { "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.storage", "vehicle.1mod.cockpit.with.engine" ], "Add codelock?": false, "Add door lock?": false, "Engine parts tier (0-3, 0 to spawn without parts)": 3, "Fuel amount (-1 for max amount)": -1, "Water amount for fuel tank (not necessary, -1 for max amount)": 0, "Max speed": 10.0, "Enable infinite fuel": true, "Driver preset name (leave blank to spawn random driver)": "", "Destroy car after driver death?": false, "Block access to engine parts?": true, "Destroy engine parts after driver death?": true, "Loot in Storage Module": { "Add loot to Storage Module": true, "Loot": [ { "Item shortname": "wood", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 1000.0, "Maximum": 10000.0 } }, { "Item shortname": "stones", "Item skin": 0, "Item name (not necessary)": null, "Spawn chance": 100.0, "Item amount": { "Minimum": 5000.0, "Maximum": 50000.0 } } ] } } }, "Driver presets": { "Водитель Ярик": { "Display driver name": "Водитель Ярик", "Bot skin (0 - random)": 0, "Bot health": { "Minimum": 100.0, "Maximum": 150.0 }, "Bot loot": [ { "Item name": null, "Item shortname": "rifle.ak", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "belt" }, { "Item name": null, "Item shortname": "hatchet", "Item skin": 0, "Spawn chance": 100.0, "Item amount": { "Minimum": 1.0, "Maximum": 1.0 }, "Target container (main, belt, wear)": "main" } ], "Driver will be moving with default speed (1) or will be increase max. speed for a while (2) when attacked?": 2, "Damage receive rate": 0.5, "Clothes": [ { "Item shortname": "hazmatsuit", "Item skin": 0 } ], "Companion": { "Spawn companion for driver? (he will shoot and protect him)": true, "Display companion name": "Компаньон-защитник", "Companion health": { "Minimum": 100.0, "Maximum": 150.0 }, "Clothes": [ { "Item shortname": "attire.banditguard", "Item skin": 0 } ], "Damage receive rate": 0.5, "Damage rate": 2.0 } } }, "Limits, spawn and interaction setup": { "Maximum amount of cars": { "Minimum": 1.0, "Maximum": 5.0 }, "Minimum road width": 100, "After how many seconds destroy stuck car?": 60.0, "Delay between spawn next car": 5, "Prevent bots from attacking drivers and companions?": true } }
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Version History
- Fixed Fix after Rust update
- Added New Obstacle Detection System
- Added Added option to exclude roads with RadTown monument
- Added Added new command "traffictest", it will spawn test car with debug information (obstacle detection sensors and performance info on screen)
- Fixed A lot of minor bug fixes and improvements
- Fixed Bug fixes
- Fixed Error fixes
- Fixed Fix after Rust update
- Updated Improved randomizer for spawning cars with random modules and etc.
- Fixed Minor bug fixes
- Fixed Fixed console spam
- Updated Optimization
- Fixed Fix after Rust update
- Updated Please backup your previous config before updating to this version
- Updated Option 'Minimum road width' was renamed to 'Minimum road length', pls check this value after updating
- Added Added option 'Destroy prefab when despawning a car'
- Added Added option 'Destroy engine parts after full car despawn?'
- Fixed Minor bug fixes and improvements
- Fixed NRE Fix OnEntityTakeDamage
- Fixed Bug fixes (despawn, npc targeting, optimization and many other)
- Added Added new parameters to config: "Cooldown between points in secodns (when using path recorder)", "Offset from the road edge"
- Fixed Fixed API NRE
- Added Added new option to config "Fully despawn vehicle (no detonator) if it collides with next prefabs"
- Added Added new option to config "Full destroy vehicle (no detonation) when driver is killed by Bradley APC?"
- Fixed Fixed API NRE
- Fixed Fix turret ammo
- Added added delay in spawn traffic vehicle when previous was destroyed
- Added now you can add a turret to traffic car using CarTurrets plugin
- Fixed fix damage between companion and driver
- Fixed nre fix
- Added added api for dev bool IsPlayerTrafficDriver(BasePlayer player) bool IsPlayerTrafficCompanion(BasePlayer player) bool IsTrafficVehicle(BaseModularVehicle vehicle)
- Updated Convoy support improvements
- Updated Fix after Rust update
- Added added option to spawn driver as a scientist npc p.s: pls backup your config
- Added added option to spawn hackable crate on car destroy with custom/default loot
- Fixed fix after rust update
- Fixed minor fixes in spawn system
- Added added option to spawn bag with items instead of corpse on death of any bot
- Added added ability to spawn passengers as extra companions
- Added stability improvement and minor changes
- Fixed fix after rust update
- Fixed Minor optimize
- Fixed Fix
- Added Console command trafficdrivers.debug became available from game client, it will send you info about cars on the server and show their positions on the in-game map
- Added Added ability to enable car headlights
- Added Added ability to enable headlights only at night, and then disable it automatically
- Added Add option to change offset of the C4 detonato
- Fixed minor fix
- Fixed minor fix
- Fixed Fixed error in hook OnEntityTakeDamage
- Fixed Minor fix
- Fixed Fixed NRE in hook CanMoveItem
- Added Added new option to the config: 'Despawn vehicle if it collides with next prefabs'
- Added Added new command /trafficdrivers markers - it's showing all drivers on the in-game map for 5 seconds using plugin MarkerManager. p.s: markers with driver positions will be visible for all players on the server
- Added some changes in default config
- Fixed companion now not killing drivers from other cars
- Fixed passenger now doesn't sit in the companion's seat
- Fixed companions and passengers now will be receive correct damage, when mounted (previously the damage was modified to 0.1 when bot was mounted)
- Fixed fixed container locking feature
- Updated minor changes
- Fixed fixed randomizing the modules on the car
- Fixed small fix on the convoy support
- Fixed minor fix
- Fixed Minor fix
- Added Added ability to lock player inventory containers
- Added Added option to prevent companion from attacking first
- Added Added ability to add random modules to the vehicle
- Added Now you can add various passengers to the vehicle
- Added Added option 'Make vehicle immortal?'
- Fixed Minor fixes
- Fixed Fixed a bug with blue flashing lights that caused an NRE and prevented the vehicle from being destroyed through 'ent kill' command
- Added Added support for the Convoy plugin (added the ability to remove traffic at the start of the event or when colliding with event vehicles)
- Fixed Fixed the location of the blue light (now they are correctly placed on all modules)
- Fixed Minor fixes
- Added Added the ability to change the companion's weapon
- Added The driver now goes back if he stands still for too long
- Fixed Fixed path record system (now the plugin does not need to be reloaded after recording the path)
- Added Added the ability to set immortality for a while for the car and passengers when spawning
- Fixed Now the driver is correctly assigned the minimum and maximum health
- Fixed Companion can no longer kill the driver
- Added Headlights on the car now automatically turn on at night
- Added Added the ability to create your own unique paths for traffic. To create a new path, enter the /trafficdrivers recorder command and then press R - the path recording will begin, every second a point will be added to the created path. To finish recording the path, press R again.
- Added Companion now only attacks players if they have attacked a vehicle
- Added Now you can add flashing lights to car driver module
Discussions (12)
12 thoughts on "Traffic Drivers"
Leave a reply
Setup
Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.
Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
Goodnight. After the wipe, the passenger no longer kills anyone nor does the car run over the players. Grateful for the attention.
Hi, can you please write me in the discord (my name is same as here) and attach your TrafficDrivers config?
ok…
My friend, I’m sorry for the inconvenience, but what was causing the problem was the TruePVE configuration, something changed in its configuration, I fixed it and everything returned to normal. Grateful for the attention.
Plugin showing error.
Good morning. This plugin is showing the following error:
TrafficDrivers – Failed to compile: ‘IFuelSystem’ does not contain a definition for ‘fuelStorageInstance’ and no accessible extension method ‘fuelStorageInstance’ accepting a first argument of type ‘IFuelSystem’ could be found (are you missing a using directive or an assembly reference?) | Line: 1420, Pos: 53”
How can i set this to run maximum cars at same time to give my map some life..
i see the coding in config file but nt sure what i change
I keep getting this error in console. “Entity is NULL but is still in saveList – not destroyed properly? Passenger[90788]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[52316]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[95353]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[9390]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[76665]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[95997]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity[13110117]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[10099]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[81875]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[5555]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[66302]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[50722]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[78154]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[10349]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[41268]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity[13044356]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[61782]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[3297]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[64613]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[72673]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[82686]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[60795]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[49079]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[69963]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[29872]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[37166]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity[13038677]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[18293]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Entity is NULL but is still in saveList – not destroyed properly? Passenger[51407]
Entity is NULL but is still in saveList – not destroyed properly? Passenger[56925]
Entity is NULL but is still in saveList – not destroyed properly? 3module_car_spawned.entity
Saved 85,846 ents, cache(0.09), write(0.03), disk(0.01).
Saving complete”
Uploading fix for this right now
Thank you!!! Love the drivebys!
Hi, can this be started and stopped like an Event or is it just running continuously?
Hi, it runs continuously, however you can enable/disable the plugin and it will work as event
Hi Walkinrey, thank you for the reply. now when you say enable/disable the plugin I’m assuming this is a command line in console?
I’m asking as I don’t see anything about console or chat commands that can be used.
I apologise if I’m missing something obvious here.