Treasure Maps

$13.00

Sold by: Copek

Treasure Maps Rust plugin transforms treasure hunting in Rust into a highly engaging and customizable adventure, offering unique challenges, diverse rewards, and dynamic encounters for every player.

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Description

About Treasure Maps

How to use :
You get 4 map Items .
You can get those Maps from rust containers/prefabs .
You chose what map will spawn in what container and chance to spawn in that container in config .
When player press unwarp on map item it will spawn chest from that map .
Player will get chat text where chest spawned and he will see MapMarker on map.
Each map will spawn chest(prefab) with your loot inside.
All is customizable , Map Items ,Loottable items, Prefab Chest – prefab skin, Prefabs where maps will spawn with chance , Npc Prefab – amount of npc – spawn radius,  LocalTreasureMaxDistance: ” “,
MaxOpenedMaps : ” “, MapOpenCooldown : ” ” .
Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance)

Key Features :

Customizable Map Items :
Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience.

Dynamic Loot Spawns :
Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair.

NPC Defenders :
Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter.

BRADLEY :
You can add bradley for each map item ,bradley will sit on spawned chest.
You can change for each map item will it be enabled ,  health, min – max chest .

Flexible Spawn Configurations :
Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance.

Permission :
treasuremaps.give

Commands :
command : /givemap <display name> <quantity>; example /givemap green map 5,
command : /givecoin <display name> <quantity>; example /givecoin gold coin 5,
command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5,
command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5,
console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5,
console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5,

For opening virtualy chest to balance loot :
ConsoleCommand : mapsim <lootTable> <number of chests>  // with this you will see in game console
ConsoleCommand : mapsimr <lootTable> <number of chests>   // with this you will see in rcon console

Config Example :

“LocalTreasureMaxDistance”: 150.0,
“MaxOpenedMaps”: 3,
“MapOpenCooldown”: 60,
“MaxOpenedCoins”: 3,
“CoinOpenCooldown”: 60,

“TreasureMapsDescription”:
“LocalTreasureMaxDistance – max distance of spawning prefab/chest”,
“CustomStackSize – you can change stack size of each map,and for coins”,
“You can change skin and display name of each map,for each coin”,
“MinItemPerChest/MaxItemPerChest – how much items player will get from spawned chest “,
“MinItemPerCoin/MaxItemPerCoin – how much items player will get from coin”,
“SpawnedPrefabChest – what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table”,
“SpawnedPrefabSkin – skin of prefab”,
“You can add more items to loottable,works also with loottable of coins”,
“Min/MaxAmount – quantity of that item (you can put min/max – to same number (1),so its min and max 1 quantity of that item)”,
“Probability – from 0.0 (0%) to 1.0 (100%) chance to get that item”,
“IsBlueprint – if true you will give bp of that item”,
“command : /givemap display name quantity; example /givemap green map 5”,
“command : /givecoin display name quantity; example /givecoin gold coin 5”,
“Spawns – PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins”,
“SpawnCount – how much scientist will be defending chest”,
“SpawnRadius – distance where scientist will spawn”,
“NpcOptions – you can change stats of npc Health,Damage and more”,
“Kits – you can use kits or you can manualy add wear,belt items”,
“EntityDisplayName – name of npc, for each group change name ,if you are using custom loot for npc”,
“CustomLoot – true/false ,if true you can add custom loot table for npc body”,
“You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance”,
“In coins you have option to give economics and serverrewards”,
“Economy: here you put item or plugin”,
“PluginName: economics or serverrewards”
],
“Maps”: [
{
“CustomStackSize”: 10,
“ItemDisplayName”: “Green Map”,
“ItemShortname”: “xmas.present.large”,
“SkinID”: 3073615238,
“SpawnedPrefabChest”: “assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab”,
“SpawnedPrefabSkin”: 1818868472,
“MinItemPerChest”: 1,
“MaxItemPerChest”: 2,
“LootTable”: “greenmap”,
“LootTables”: {
“greenmap”: [
{
“DisplayName”: “”,
“Shortname”: “rock”,
“SkinID”: 0,
“MaxItemAmount”: 5,
“MinItemAmount”: 1,
“Probability”: 1.0,
“IsBlueprint”: false
}
]
},
“NPCSpawns”: [
{
“SpawnCount”: 1,
“SpawnRadius”: 5.0,
“EntityDisplayName”: “Treasure Guard”,
“Health”: 100,
“RoamRange”: 5.0,
“ChaseRange”: 30.0,
“SenseRange”: 20.0,
“ListenRange”: 10.0,
“AttackRangeMultiplier”: 1.0,
“CheckVisionCone”: true,
“VisionCone”: 140.0,
“HostileTargetsOnly”: false,
“DamageScale”: 1.0,
“AimConeScale”: 1.0,
“Speed”: 6.0,
“MemoryDuration”: 10.0,
“Kit”: “”,
“WearItems”: [
{
“ShortName”: “”,
“SkinID”: 0
}
],
“BeltItems”: [
{
“ShortName”: “”,
“Amount”: 0,
“SkinID”: 0,
“Mods”: [
“”
],
“Ammo”: 0
}
],
“CustomLoot”: false,
“LootTable”: [
{
“DisplayName”: “Custom Rock”,
“Shortname”: “rock”,
“SkinID”: 0,
“MaxItemAmount”: 5,
“MinItemAmount”: 1,
“Probability”: 1.0,
“IsBlueprint”: false
}
]
}
],
“Spawns”: [
{
“PrefabPath”: “assets/bundled/prefabs/radtown/crate_normal_2.prefab”,
“SpawnChance”: 0.0
}
],
“SpawnBradley”: false,
“BradleyHealth”: 1000,
“MinCratesToSpawn”: 1,
“MaxCratesToSpawn”: 3
},
“Coins”: [
{
“CustomStackSize”: 10,
“ItemDisplayName”: “Gold Coin”,
“ItemShortname”: “easter.goldegg”,
“SkinID”: 3151241149,
“MinItemPerCoin”: 1,
“MaxItemPerCoin”: 10,
“LootTable”: “goldcoin”,
“LootTables”: {
“goldcoin”: [
{
“Economy”: “Item”,
“PluginName”: “”,
“DisplayName”: “Gold Coin”,
“Shortname”: “easter.goldegg”,
“SkinID”: 3151241149,
“MaxItemAmount”: 10,
“MinItemAmount”: 1,
“Probability”: 1.0,
“IsBlueprint”: false
},
{
“Economy”: “Plugin”,
“PluginName”: “Economics”,
“DisplayName”: “Gold Coin”,
“Shortname”: “easter.goldegg”,
“SkinID”: 3151241149,
“MaxItemAmount”: 100,
“MinItemAmount”: 50,
“Probability”: 1.0,
“IsBlueprint”: false
},
{
“Economy”: “Plugin”,
“PluginName”: “ServerRewards”,
“DisplayName”: “Gold Coin”,
“Shortname”: “easter.goldegg”,
“SkinID”: 3151241149,
“MaxItemAmount”: 200,
“MinItemAmount”: 150,
“Probability”: 1.0,
“IsBlueprint”: false
}
]
},
“Spawns”: [
{
“PrefabPath”: “assets/bundled/prefabs/radtown/crate_normal_2.prefab”,
“SpawnChance”: 100.0
}
]
}
],

1 review for Treasure Maps

  1. 4 out of 5

    Anonymous (verified owner)


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Version 2.0.1 | Updated March 27, 2025
  • Added 2.0.1 Fixed stacking loot items from treasure map chest with other same items . 2.0 VERSION !! Optimized plugin a little bit ! No more depending on marker api plugin , now plugin handles markers by itslef! ADDED : Now you are able to spawn animals also to protect chest ( you need AnimalSpawn plugin ) ,you dont need it to use only npcs ! vica versa ! So you can use both npcs and animals , or only one what ever you chose . You can now chose what marker will spawn for each chest , marker color , marker radius , will it be vending marker , name of vending marker . "MarkerRadius": 0.4, "MarkerColor": "00FF00", "MarkerOutlineColor": "00FF00", "Use Vending Marker ?": false, "Vending Marker DisplayName": "Green Treasure", "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab", CONFIG CHANGE : Now in cfg file you have profiles for npcs and for animals , so its more clean config and easier to add or remove profiles ! On each map you now just need to apply names of profiles and amount for spawn .. "NPC profiles what will guard chest": [ { "Profile Name": "EasyGuard", "Amount": 1 } ], "Animal profiles what will guard chest": [ { "Profile Name": "WildBear", "Amount": 1 }, { "Profile Name": "WildBoar", "Amount": 2 } Backup your config just in case !
Version 2.0.0 | Updated March 22, 2025
  • Added 2.0 VERSION !! Optimized plugin a little bit ! No more depending on marker api plugin , now plugin handles markers by itslef! ADDED : Now you are able to spawn animals also to protect chest ( you need AnimalSpawn plugin ) ,you dont need it to use only npcs ! vica versa ! So you can use both npcs and animals , or only one what ever you chose . You can now chose what marker will spawn for each chest , marker color , marker radius , will it be vending marker , name of vending marker . "MarkerRadius": 0.4, "MarkerColor": "00FF00", "MarkerOutlineColor": "00FF00", "Use Vending Marker ?": false, "Vending Marker DisplayName": "Green Treasure", "What marker prefab ?": "assets/prefabs/tools/map/cratemarker.prefab", CONFIG CHANGE : Now in cfg file you have profiles for npcs and for animals , so its more clean config and easier to add or remove profiles ! On each map you now just need to apply names of profiles and amount for spawn .. "NPC profiles what will guard chest": [ { "Profile Name": "EasyGuard", "Amount": 1 } ], "Animal profiles what will guard chest": [ { "Profile Name": "WildBear", "Amount": 1 }, { "Profile Name": "WildBoar", "Amount": 2 }
Version 1.1.5 | Updated October 25, 2024
  • Added Fixed error when you make gear in config file . If you are using kits not making gear sets in config all will be same ... Before you was adding amout off ammo ,now you are chosing what ammo type will that NPC use on weapon . "BeltItems": [             {               "ShortName": "rifle.ak",               "Amount": 1,               "SkinID": 0,               "Mods": [                 ""               ],               "Ammo": "ammo.rifle"             } It will update your config ,make sure to make backup of your config for any case !
Version 1.1.4 | Updated October 13, 2024
  • Added Fixes spawning chest/npc in rocks ,water .. Now they will spawn properly on rocks ,not inside of them .. and they will not spawn in water . Added also option in config "Chest/NPC/Marker DestroyTimer": 1800.0, After what time they will be destroyed if no one looted it !
Version 1.1.3 | Updated October 3, 2024
  • Added Fixed compile error ... ADDED : Now you can spawn treasure chest as event .. Min max Timer . Enabled or disabled that automatic event. How much max active event chest can be at single time on map . Those chest from event will be visable for all players ,all players can loot it. Its same for player spawn chest ,their chest are still private ... "AutomaticEventEnabled": true, "MaxEventsAtTime": 10, "MinEventTimer": 600.0, "MaxEventTimer": 1200.0, For each map : "EventProbability": 1.0, "MarkerRadius": 0.2, "MarkerDisplayName": "Green Treasure", "MarkerColor": "00FF00", "MarkerOutlineColor": "00FF00", Changed marker of chest on map .. Now you need to have plugin : https://codefling.com/plugins/marker-api
Version 1.1.2 | Updated July 13, 2024
  • Added Fixed percentage of getting items in chests. Added virtualy opening chest .. Just type command in console ,name of loottable and how much chest you wanna open . So you can easly balance loot. ConsoleCommand : mapsim // with this you will see in game console ConsoleCommand : mapsimr // with this you will see in rcon console Changed commands,you have old one and new ones : "command : /givemap ; example /givemap green map 5", "command : /givecoin ; example /givecoin gold coin 5", "command : /givemapto ; example /givemapto copek green map 5", "command : /givecointo ; example /givecointo copek gold coin 5", "console command : givemapto ; example givemapto copek green map 5", "console command : givecointo ; example givecointo copek gold coin 5",
Version 1.1.1 | Updated July 12, 2024
  • Added Changed commands,you have old one and new ones : "command : /givemap ; example /givemap green map 5", "command : /givecoin ; example /givecoin gold coin 5", "command : /givemapto ; example /givemapto copek green map 5", "command : /givecointo ; example /givecointo copek gold coin 5", "console command : givemapto ; example givemapto copek green map 5", "console command : givecointo ; example givecointo copek gold coin 5",
Version 1.1.0 | Updated July 9, 2024
  • Added Fixed min/max items per chest . Added console /chat command with player id / name for maps and coins. So you can now give another players maps / coins . Fixed where boxes can brake another boxes if they have same skinID.
Version 1.0.9 | Updated July 4, 2024
  • Added Added new section of custom item . You can put them in prefabs to spawn inside ,you can put coins in chest what spawns with maps. Added support for Economics and ServerRewards . Now you can give players true coins eco and sr. Added changeable Npc Stats , Now Npc will move ,no more stationary .. Now you can change Health,Damage,Kits ,Default or Custom loot for corpses,and more . FIxed bug where chest spawns in safe zones. Added Blueprint of items . "IsBlueprint": true/false ,if true item will be bp ... Improved chance for loot in loot for chests (now you will get items normaly based on Probability) Make to be sure 100 % backup of config ,config will update .. Fixed some null checks.
Version 1.0.8 | Updated June 6, 2024
  • Added Added changeable Npc Stats , Now Npc will move ,no more stationary .. Now you can change Health,Damage,Kits ,Default or Custom loot for corpses,and more . FIxed bug where chest spawns in safe zones. Added Blueprint of items . "IsBlueprint": true/false ,if true item will be bp ... Improved chance for loot in loot for chests (now you will get items normaly based on Probability) Make to be sure 100 % backup of config ,config will update .. Fixed some null checks.
Version 1.0.5 | Updated March 6, 2024
  • Added Added bradley for each map item . When player unwarps map bradley will spawn if enabled. Bradley will sit on chest and wait . You can change for each map item in config file : "SpawnBradley": true, "BradleyHealth": 1000, "MinCratesToSpawn": 1, "MaxCratesToSpawn": 3 Fixed opening map under/on (oilrig,cargo,underwater labs) water when player was to far from maxdistance . Now it will always spawn on shore ,even if there is more distance than your max distance in config file . Backup your config file ,,,it will update your config.
Version 1.0.3 | Updated December 15, 2023
  • Added Fixed error/chat message "You do not have permission to access this chest" when opening yours/teammate boxes . Now MapMarker will only see player who unwarps "map" item.. Fixed swaning chest (no more spawns in water) Fixed - now other players cant open chests Added in config option to chose distance for spawning chest. Added MaxOpenedMaps with MapOpenCooldown (now you can chose how much maps can be opened and what will be timer so palyers can open again map)

16 thoughts on "Treasure Maps"

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  1. Why is this behind the Codefling site? I bought here because i prefer lone design, but we’re apparently at least one version behind (1.0.9).

  2. Why is this site 1.0.8 and codefling has it at 1.0.9? For a month? Can we get this site updated please, I bought here and while we love the plugin, I can’t afford to be buying it on all the sites that have it so we can get the most updated one. It should be updated wherever it’s being sold.

  3. Facepunch pushed an update out this morning that broke Treasure Maps, it has a lot of errors regarding pushing loot into the plugin’s bots. Really needs an update. Thank you for making it, everyone enjoys it :)

    • Hey ,all is working just fine … i dont have any errors. ..just try to delete your config ,and reload plugin …
      Probably you updated plugin to 1.0.9 and your config crashed …Let me know when you tryed with default config ;)

      • we had greatly customized it, so using a default config is gonna be … kinda sour. Redoing hours of work — sometimes I hate facepunch. I’ll get started on it. Thank you for replying.

        • just copy paste your maps and you are good …
          just dont delete coins part thats all ..
          So just copy your maps from old config to new one … 2 min job :D

  4. This plugin isn’t working after the facepunch surprise update yesterday. We really need an update — we just bought it and rolled it out for this month, our anniversary month, and got everyone hyped for it… and it doesn’t work. Any time you can put to making it work again would be greatly appreciated.

  5. Seems like there’s a second problem, since Saturday’s facepunch update. We use coffins as the loot containers with treasure maps. Every coffin in the game since Saturday when someone puts it down and goes to use it, the coffin breaks apart. If we change the container, the problem then becomes with that container but ALL of them in the game. We’re leaving it with coffin so its limited to coffins.
    heres’ one players comment: “Tage2 just a thought but yesterday I found a treasure map it was red when I opened it, it put a treasure coffin near me with 4 npc’s once I took them out and opened the coffin and took the loot it blew up so maybe check there.”

  6. I have this error in console when NPCs tryed to fire at me, only on this plugin, BetterNpc work well :

    System.NullReferenceException: Object reference not set to an instance of an object

    at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride, System.Boolean useBulletThickness) [0x000fc] in :0

    at NPCPlayer.ShotTest (System.Single targetDist) [0x00118] in :0

    at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in :0

    at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.StateThink (System.Single delta, BaseAIBrain brain, BaseEntity entity) [0x0016f] in :0

    at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x000d5] in :0

    at BaseAIBrain.DoThink () [0x0000d] in :0

    at HumanNPC.ServerThink (System.Single delta) [0x0001a] in :0

    at NPCPlayer.ServerThink_Internal () [0x0000d] in :0

    at HumanNPC.TryThink () [0x00000] in :0

    at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0

  7. Ok i found what is problem ….
    You are probably using :
    “Kit”: “”,
    “WearItems”: [
    {
    “ShortName”: “”,
    “SkinID”: 0
    }
    ],
    “BeltItems”: [
    {
    “ShortName”: “”,
    “Amount”: 0,
    “SkinID”: 0,
    “Mods”: [
    “”
    ],
    “Ammo”: 0
    }
    ],
    so you are not using probably kits ,you are making gear offset ..
    Try with kits , and all will be fine …
    I will see what is problem with that making gear offset …
    Until that just use kits (i hope you have any kit plugin, if not there is free one on umod) ..

Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

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