UltimateLocker – Lock Everything, Auto Lock & Auto Closing

$9.99

Sold by: Scalbox

UltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing (Door Closer) with a single plugin, 3 plugin in 1.
You can decide which entities to enable Code Lock on or Door Closer.

Block any entity you want, including electrical, industrial, crafting, research, farming, etc.

It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.

Categories: , ,

Description

UltimateLocker – Lock Everything, Auto Lock & Auto Closing

UltimateLocker – Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more.
Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members.
You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it.
Place Code Lock wherever you want, Auto Lock and Auto Closing (Door Closer) with a single plugin, 3 plugin in 1.

You can decide which entities to enable Code Lock on or Door Closer.

Block any entity you want, including electrical, industrial, crafting, research, farming, etc.

It has commands for administrators to lock, unlock and remove Code Locks/Key Lock.

IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks.

Place Code Lock/Key Lock wherever you want with a single plugin:

  1. Vehicle Locks
  2. Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
  3. Rust item lock
  4. Windows Lock
  5. Automatic lock closing when dismount of the vehicle
  6. Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista
  7. Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc…
  8. Furnaces, Refineries, and more
  9. Weapon Rack Lock
  10. Block any entity you want, including electrical, industrial, crafting, research, farming, etc.
  11. Farming Lock
  12. Electricity Lock / Electrical Lock
  13. Industrial Lock
  14. Construction Lock
  15. Mining Quarry, Pump Jack
  16. Items Lock
  17. Trap Lock
  18. Turrets Lock
  19. Misc Lock
  20. Fun Lock
  21. Deployable Lock
  22. And so on…

EXAMPLES OF OPERATION/USE:

Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access:

  • Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc…
  • Usage block: workbench, research table, repair table, computer station, mixing table, etc…
  • Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc…, are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number.
  • Block use and loot of vehicles, including horses
  • Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
  • Automatic lock closing when dismount of the vehicle
  • Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista
  • Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc…
  • Block use and loot of: Mining Quarry, Pump Jack.
  • Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID.
  • Locking loot and usafe of SAM Site.
  • Lock to change camera identification ID and remote control.
  • Block personal Quarry Mining usage and loot
  • FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter lock, Beehive lock, Chicken Coop lock, Cooking Workbench lock, Planter Box lock, etc…
  • Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange.
  • Blocking the insertion and removal of electrical cables and pipes from the various components.
  • Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more…
  • Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver.
  • Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc…
  • Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc…
  • And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment.

AUTO LOCK:

The plugin integrates an automatic positioning system for Code Lock or Key Lock.
Using the /autolock or /codelock command the player can manage all the settings:

  • Sharing locks with clan/team members.
  • Create a code lock pin and/or update all your codelock pins with 1 click.
  • Create a Guest pin for your Code Lock and/or update all Guest pins of your code locks with 1 click.
  • Enable the ability to use Key Locks, if you do not have Code Locks in your inventory.
  • Streamer mode: to hide the display of the Code Lock pin on the screen.
  • In addition, there will be many other options that can be enabled/disabled. These options will be available based on how the plugin has been configured.
    For example: has the ability to place the code lock on the furnaces been enabled? Then there will be the option to enable and/or disable the automatic positioning of the locks on the furnaces. And so on for all the other configurations.
  • And many other new features and features that will arrive with the next plugin updates.

UltimateLocker_AutoLock_1

UltimateLocker_AutoLock_2

UltimateLocker_AutoLock_3

UltimateLocker_AutoLock_4

———-

UltimateLocker_AutoLock_5

UltimateLocker_AutoLock_6


AUTO CLOSING (DOOR CLOSER):

The plugin integrates a system for automatic closing, via Door Closer, of various entities. The player can change the settings through a simple and intuitive interface and apply these settings automatically or manually.

Using the /autolock or /codelock command and by pressing the button “Auto Closing Settings” the player can manage all the settings:

UltimateLocker_AutoClosing_Image_1

UltimateLocker_AutoClosing_Image_2

UltimateLocker_AutoClosing_Image_3

UltimateLocker_AutoClosing_Image_4

UltimateLocker_AutoClosing_Image_5


PERMISSIONS:

  • ultimatelocker.use – Allows you to use the plugin to place Code Locks/Key Locks.
  • ultimatelocker.admin – Allows you to execute some commands reserved for administrators.
  • ultimatelocker.bypass.force – Allows you to bypass Code Locks/Key Locks.
  • ultimatelocker.autolock.enabled – This role is required to be able to use the automatic positioning system of Code Lock or Key Lock.
  • ultimatelocker.autolock.nolockrequired – With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one.
  • ultimatelocker.autoclosing.enabled – This role is required to be able to use the automatic closing system, Door Closer.
  • ultimatelocker.autoclosing.nodoorcloserrequired – With this role you do not need to have the Door Closer in your inventory, the Door Closer will be placed even if you do not have one.

COMMANDS FOR PLAYERS

Commands can be typed in chat (by putting the / character in front of the command), or from console.

  • /autolock or /codelock — Open Auto Lock/Auto Closing settings UI.
  • /locker — Command to add lock manually.
  • /closer — Command to add door closer manually.

 

  • /ul code <code> — Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member.
  • /ul codeall <code> — Change the Code Lock code on all entities owned by the player.
  • /ul ctime <time> — Set the closing delay time (seconds) for the Door Closer you are looking at.
    ———-

COMMANDS FOR ADMIN

Commands can be typed in chat (by putting the / character in front of the command), or from console.
To use these commands you must have the role: ultimatelocker.admin

  • /ul unlock — Unlock the Code Lock/Key Lock of the entity you are watching.
  • /ul unlockall <steamID> — Unlock all player Code Locks/Key Locks.
  • /ul lock — Lock the Code Lock/Key Lock of the entity you are watching.
  • /ul lockall <steamID> — Lock all player Code Locks/Key Locks.
  • /ul remove — Removes the Code Lock/Key Lock of the entity you are watching.
  • /ul removeall <steamID> — Removes all player Code Locks/Key Locks.
  • /ul code <code> — Change the Code Lock code of the entity you are looking at. Instead of <code> you must insert the new code. Must consist of 4 numbers.
  • /ul codeall <code> <steamID> — Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers.
  • /ul show — Shows the Code Lock code of the entity you are looking at.
    ——————–
  • NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force.
    ——————–

Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json


CLAN/TEAM

If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations.


CONFIGURATION

The settings and options can be configured in the UltimateLocker under the config directory.
The use of an editor and validator is recommended to avoid formatting issues and syntax errors.
{
  "TimeZone": "Europe/London",
  "ChatPrefix": "UltimateLocker",
  "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false,
  "Chat Command": [ 
    "ul", 
    "ultimatelocker"
  ],
  "Auto Lock Configuration": {
    "Chat Command": [
      "autolock",
      "codelock"
    ],
    "Add Lock manually - Chat Command": "locker",
    "Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock. (Default: FALSE)": false,
    "RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false. (Default: FALSE)": false,
    "FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player's default settings by UI. (Default: null)": null,
    "Player default settings": {
      "Allow automatic lock placement by default. (Default: TRUE)": true,
      "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": true,
      "Allow Guest Code by default. (Default: FALSE)": false,
      "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true,
      "Enable streamer mode by default. (Default: FALSE)": false,
      "Allow automatic lock on Doors by default. (Default: TRUE)": true,
      "Allow automatic lock on Boxes by default. (Default: FALSE)": false,
      "Allow automatic lock on Storage Container by default. (Default: FALSE)": false,
      "Allow automatic lock on Lockers by default. (Default: TRUE)": true,
      "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true,
      "Allow automatic lock on Vehicle by default. (Default: TRUE)": true,
      "Allow automatic lock closing when dismount of the vehicle by default. (Default: TRUE)": true,
      "Allow automatic lock on Medieval entity by default. (Default: FALSE)": false,
      "Allow automatic lock on Furnace by default. (Default: FALSE)": false,
      "Allow automatic lock on Vending Machine by default. (Default: FALSE)": false,
      "Allow automatic lock on Composter by default. (Default: FALSE)": false,
      "Allow automatic lock on Mixing Table by default. (Default: FALSE)": false,
      "Allow automatic lock on Planter by default. (Default: FALSE)": false,
      "Allow automatic lock on Auto Turret by default. (Default: FALSE)": false,
      "Allow automatic lock on SAM Site by default. (Default: FALSE)": false,
      "Allow automatic lock on Traps by default. (Default: FALSE)": false,
      "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true,
      "Allow automatic lock on Stash by default. (Default: FALSE)": false,
      "Allow automatic lock on Neon Sign by default. (Default: FALSE)": false,
      "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false,
      "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false
    },
    "Player Auto Closing default settings": {
      "Allow automatic closing by default. (Default: FALSE)": false,
      "Allow automatic closing of Door by default. (Default: FALSE)": false,
      "Allow automatic closing of Double Door by default. (Default: FALSE)": false,
      "Allow automatic closing of Window by default. (Default: FALSE)": false,
      "Allow automatic closing of Garage by default. (Default: FALSE)": false,
      "Allow automatic closing of Ladder Hatch by default. (Default: FALSE)": false,
      "Allow automatic closing of External Gate by default. (Default: FALSE)": false,
      "Allow automatic closing of Fence Gate by default. (Default: FALSE)": false,
      "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": false
    }
  },
  "Auto Closing Configuration": {
    "Add Door Closer manually - Chat Command": "closer",
    "Player Can Pickup Door Closer. (Default: TRUE)": true,
    "Enable automatic closing of Door. (Default: FALSE)": false,
    "Enable automatic closing of Double Door. (Default: FALSE)": false,
    "Enable automatic closing of Window. (Default: FALSE)": false,
    "Enable automatic closing of Garage. (Default: FALSE)": false,
    "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false,
    "Enable automatic closing of External Gate. (Default: FALSE)": false,
    "Enable automatic closing of Fence Gate. (Default: FALSE)": false,
    "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false,
    "Minimum Closing Delay Time. (Default: 10 seconds)": 10,
    "Maximum Closing Delay Time. (Default: 60 seconds)": 60,
    "Default Closing Delay Time. (Default: 30 seconds)": 30
  },
  "Requires Building Privilege to place Code Locks. (Default: TRUE)": true,
  "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false,
  "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false,
  "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true,
  "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true,
  "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true,
  "Enable Lock": {
    "Vehicles": [
      {
        "ItemName": "Minicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Scrap Transport Helicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Attack Helicopter",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Armored / Hot Air Balloon",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Row Boat",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "RHIB",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Tugboat",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Submarinesolo",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Submarine Duo",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Horse",
        "EnableLock": true,
        "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Tomaha Snowmobile",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Snowmobile",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Sedan",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "2 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "3 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "4 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      }
    ],
    "Deployables": [
      {
        "ItemName": "Large Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Legacy Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Refinery",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Electric Furnace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Stone Fireplace",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "BBQ",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Hobo Barrel",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Storage Barrel B",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Storage Barrel C",
        "EnableLock": true,
        "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      ............
    ]
  },
  "VersionNumber": {
    "Major": 1,
    "Minor": 2,
    "Patch": 9
  }
}

  1. TimeZone:Default: Europe/London
  2. ChatPrefix: — Chat message prefix.
  3. AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE.
  4. Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
  5. Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default: TRUE
  6. Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default: FALSE
  7. Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default: FALSE
  8. Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE
  9. Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE
  10. Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE
  11. Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock.
    1. ItemName: The name of the entity
    2. EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity.
    3. RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
      You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
      Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration.
      You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock.
      When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples.

      1.  “RequiredPermission”: [ “vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity.
      2. “RequiredPermission”: [ “user_1”, “vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity.
      3. The role name must respect certain parameters and can only contain these alphanumeric characters:
        a-z A-Z 0-9 . _ –
      4. Any unsupported characters will be removed, the space character will be replaced by the _ character.

AUTO LOCK – CONFIGURATION

  1. Chat Command: Here you can specify 1 or more commands to open the UI for Auto Lock settings
  2. Add Lock manually – Chat Command: Command to add lock manually. Default /locker
  3. Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock— If [true] allow only Key Lock. [false] to allow both Key Lock and Code Lock. Default FALSE
  4. RESYNC DEFAULT SETTINGS for all players. If set to [true], resets all player settings to the default settings configured. Once the settings are reset, the parameter will automatically be reset to false: Default settings are applied only 1 time, when the player runs the plugin for the first time. With this option you can reset all default settings for all players, useful when you change a default setting and want it to be applied to all players.
    The field must be set to true and the plugin restarted, at the end of the restart all players will have the new default settings that have been configured and the parameter is reset to false, for successful reuses. Default false
  5. FORCE SHARE LOCKS WITH CLAN/TEAM MEMBERS. [true] to force all players to share locks with clan/team members. [false] to force all players to NOT share locks with clan/team members. [null] to use the player’s default settings by UI: This setting allows you to choose how to handle automatic sharing of locks with clan/team members. Default null
    1. true: If set to true, locks will be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI.
    2. false: If set to false, locks will NOT be automatically shared with all clan/team members. The player will not be able to change this setting from the plugin UI.
    3. null: If set to null, the player will be able to enable or disable automatic lock sharing with clan/team members, via the plugin UI.
  6. Allow automatic …. …. by default: The settings that start with “Allow automatic …. …. by default“, are the basic settings once the Auto Lock system is enabled.
    EXAMPLE: If you have Auto Lock enabled and have the setting “Allow automatic lock on Doors by default = true“, then it will be set to automatically place the code lock /key lock on doors by default. After that the player can change this setting via the UI. This applies to all basic “allow configuration properties”.
  7. ——————–
  8. Allow automatic lock closing when dismount of the vehicle by default.: If the vehicle has a lock, the lock will be automatically closed when you dismount the vehicle, so as to avoid leaving vehicles open and potentially stolen. Default TRUE

 

AUTO CLOSING (DOOR CLOSER) – CONFIGURATION

  1. Add Door Closer manually – Chat Command: Command to add door closer manually. Default /closer
  2. Player Can Pickup Door Closer. (Default: TRUE): If set to false, the player does not get the Door Close back once it is removed.
  3. Enable automatic closing of Door. (Default: FALSE): Enable automatic closing for Single Doors. Permission is still required: ultimatelocker.autoclosing.enabled
  4. Enable automatic closing of Double Door. (Default: FALSE): Enable automatic closing for Double Doors. Permission is still required: ultimatelocker.autoclosing.enabled
  5. Enable automatic closing of Window. (Default: FALSE): Enable automatic closing for Windows. Permission is still required: ultimatelocker.autoclosing.enabled
  6. Enable automatic closing of Garage. (Default: FALSE): Enable automatic closing for Garage. Permission is still required: ultimatelocker.autoclosing.enabled
  7. Enable automatic closing of Ladder Hatch. (Default: FALSE): Enable automatic closing for Ladder Hatch. Permission is still required: ultimatelocker.autoclosing.enabled
  8. Enable automatic closing of External Gate. (Default: FALSE): Enable automatic closing for External Gate. Permission is still required: ultimatelocker.autoclosing.enabled
  9. Enable automatic closing of Fence Gate. (Default: FALSE): Enable automatic closing for Fence Gate. Permission is still required: ultimatelocker.autoclosing.enabled
  10. Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE): Enable automatic closing for Legacy Wood Shelter Door. Permission is still required: ultimatelocker.autoclosing.enabled
  11. Minimum Closing Delay Time. (Default: 10 seconds): Minimum delay time usable for automatic closing, Door Closer.
  12. Maximum Closing Delay Time. (Default: 60 seconds): Maximum delay time that can be used for automatic closing, Door Closer.
  13. Default Closing Delay Time. (Default: 30 seconds): Default delay time for automatic closing, Door Closer.
  14. ——————–
  15. Allow automatic closing …. …. by default: The settings that start with “Allow automatic closing …. …. by default“, are the basic settings once the Auto Closing system is enabled.
    EXAMPLE: If you have set “Allow automatic closing of Door by default. (Default: FALSE)”: true”, automatic closing for doors will be applied automatically.

LOCALIZATION

The plugin, therefore the automatic messages and statistics, are translated into the following languages:

  • English
  • Italian
  • Spanish
  • French
  • German
  • Dutch
  • Turkish
  • Russian
  • Ukrainian
  • Chinese (Simplified – zh-CN)
  • Chinese (Traditional  – zh-TW)

Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/UltimateLocker.json translation file.

You can add translations for other languages by adding them to the folder: /oxide/lang


AVAILABLE ENTITIES

VEHICLES:

Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista

DEPLOYABLES:

Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Medieval Large Wood Box, Storage Barrel B, Storage Barrel C, RHIB Storage, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box, Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy, Wood Shutters, Triangle Planter Box, Triangle Rail Road Planter, Single Plant Pot, Beehive, Chicken Coop, Cooking Workbench, Engineering Workbench, Hopper.


NEW ENTITIES

New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin.


ENTITY IMAGE PREVIEW

VEHICLES:

 

Minicopter
entity image
Scrap Transport Helicopter
entity image
Attack Helicopter
entity image
Hot Air Balloon
entity image
Armored Hot Air Balloon
entity image
Kayak
entity image
Row Boat
entity image
RHIB
entity image
Tugboat
entity image
Submarine Solo
entity image
Submarine Duo
entity image
Horse
entity image
Snowmobile
entity image
Tomaha Snowmobile
entity image
Sedan
entity image
2 Module Car
entity image
3 Module Car
entity image
4 Module Car
entity image
Motorbike
entity image
Motorbike With Sidecar
entity image
Pedal Bike
entity image
Pedal Trike
entity image
Mounted Ballista
entity image
Battering Ram
entity image
Catapult
entity image
Siege Tower
entity image
Ballista
entity image

DEPLOYABLES:

 

Large Furnace
entity image
Furnace
entity image
Legacy Furnace
entity image
Small Oil Refinery
entity image
Electric Furnace
entity image
Stone Fireplace
entity image
Barbeque (BBQ)
entity image
Hobo Barrel
entity image
Storage Barrel Vertical
entity image
Storage Barrel Horizontal
entity image
Metal Shop Front
entity image
Drop Box
entity image
Mail Box
entity image
Vending Machine
entity image
Computer Station
entity image
Twitch Rivals Desk
entity image
Mixing Table
entity image
Composter
entity image
Small Planter Box
entity image
Large Planter Box
entity image
Minecart Planter
entity image
Bath Tub Planter
entity image
Rail Road Planter
entity image
Hitch & Trough
entity image
Triangle Planter Box
entity image
Triangle Rail Road Planter
entity image
Single Plant Pot
entity image
Beehive
entity image
Chicken Coop
entity image
Cooking Workbench
entity image
Engineering Workbench
entity image
Hopper
entity image
Small Water Catcher
entity image
Large Water Catcher
entity image
Water Barrel
entity image
Powered Water Purifier
entity image
Fluid Switch & Pump
entity image
Repair Bench
entity image
Research Table
entity image
Workbench Level 1
entity image
Workbench Level 2
entity image
Workbench Level 3
entity image
Button
entity image
Switch
entity image
Smart Switch
entity image
Timer
entity image
Small Generator
entity image
SAM Site
entity image
Auto Turret
entity image
Flame Turret
entity image
Shotgun Trap
entity image
Modular Car Lift
entity image
Snow Machine
entity image
Fogger-3000
entity image
Elevator
entity image
Mining Quarry
entity image
Pump Jack
entity image
RHIB Storage
entity image
Wood Shutters
entity image
Medieval Large Wood Box
entity image
Tall Weapon Rack
entity image
Horizontal Weapon Rack
entity image
Wide Weapon Rack
entity image
Weapon Rack Stand
entity image
Frontier Bolts Single Item Rack
entity image
Frontier Horseshoe Single Item Rack
entity image
Frontier Horns Single Item Rack
entity image
Small Stash
entity image
Chippy Arcade Game
entity image
Strobe Light
entity image
Laser Light
entity image
Sound Light
entity image
Small Neon Sign
entity image
Medium Neon Sign
entity image
Large Neon Sign
entity image
Medium Animated Neon Sign
entity image
Large Animated Neon Sign
entity image
Search Light
entity image
CCTV Camera
entity image
PTZ CCTV Camera
entity image
RF Broadcaster
entity image
RF Receiver
entity image
Industrial Conveyor
entity image
Industrial Crafter
entity image
Wheelbarrow Piano
entity image
Junkyard Drum Kit
entity image
Boom Box
entity image
Chinese Lantern
entity image
Chinese Lantern White
entity image
Tuna Can Lamp
entity image
Lantern
entity image
Camp Fire
entity image
Cursed Cauldron
entity image
Skull Fire Pit
entity image
Jack O Lantern Angry
entity image
Jack O Lantern Happy
entity image

 


LICENSE

Digital Content Copyright License

Intellectual Property:
This digital content is protected by copyright under international and local laws. All rights are reserved and any unauthorized use is prohibited. The content purchased may not be reproduced, distributed, transmitted, or used in any form or by any means without the written permission of the copyright holder, except as required by law.

Terms of Use:
1. Personal Use: Your purchase of this digital content grants you a non-exclusive, non-transferable, revocable license for personal use. The content may not be shared or distributed to third parties.
2. Limitations: You may not modify, alter, adapt, create derivative works from, sell, or license this content without the written permission of the copyright holder.
3. Backup: You may make one backup copy of the content for your personal use, provided that it is not distributed.

Warranties and Responsibilities:
The copyright holder makes no warranties regarding the accuracy, completeness or suitability of the content for a particular purpose. In no event shall the copyright holder be liable for any damages arising from the use or inability to use the purchased digital content.

Permission Requests:
For requests for permission to use or other information, please contact:

Andrea Angelozzi – Scalbox
info@scalbox.com

Reviews

There are no reviews yet.


Only logged in customers who have purchased this product may leave a review.

Version 1.3.0 | Updated March 22, 2025
  • Added New translation [zh-TW] Traditional Chinese
Version 1.2.9 | Updated March 19, 2025
  • Fixed Russian translation
  • Added Added property to enable only use of key locks
Version 1.2.8 | Updated March 12, 2025
  • Added New translations [es, es-ES, fr, de, nl, tr, ru, uk, zh-CN]
Version 1.2.7 | Updated March 8, 2025
  • Added New lockable entities [Triangle Planter Box, Triangle Rail Road Planter, Single Plant Pot, Beehive, Chicken Coop, Cooking Workbench, Engineering Workbench, Hopper]
Version 1.2.6 | Updated March 3, 2025
  • Added Player Auto Closing default settings
  • Added New configuration option to resync all player settings to the default settings configured
  • Added New configuration option to Force share locks with clan/team members.
Version 1.2.5 | Updated February 27, 2025
  • Fixed Integration with plugins [Backpack] and [Bank]
Version 1.2.4 | Updated February 13, 2025
  • Added Codelock support for Medieval Large Wood Box
Version 1.2.3 | Updated February 10, 2025
  • Added Door Closer for Medieval door
  • Added Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista
  • Added Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc...
Version 1.2.2 | Updated February 9, 2025
  • Fixed Horse prefab name
Version 1.2.1 | Updated February 7, 2025
  • Fixed Horse lock after Rust update (06/02/2025)
Version 1.2.0 | Updated January 30, 2025
  • Added Lock and auto closer support for windows: Wood Shutters
  • Updated Door closer positioning
  • Added Automatic lock closing when dismount of the vehicle
Version 1.1.9 | Updated December 22, 2024
  • Fixed Vanish (CanUseLockedEntity) hook conflict
  • Updated disable lock/unlock effect if player is invisible or flying
Version 1.1.8 | Updated December 17, 2024
  • Added Message when placing a door closer via the command
  • Fixed Loss of setted custom time for single door closer after server restart
  • Fixed Issue where door closers were always placed if added via command, even if a door closer was already present
Version 1.1.7 | Updated December 16, 2024
  • Fixed Shared lock for offline or death players
Version 1.1.6 | Updated December 15, 2024
  • Updated Configuration file for default player settings
  • Added Added command to change the closing time of the individual Door Closer you are looking at
  • Updated Code refactoring
  • Fixed Lock position for players who have the [ultimatelocker.autolock.nolockrequired] role
Version 1.1.5 | Updated December 15, 2024
  • Updated Configuration file for default player settings
  • Added Added command to change the closing time of the individual Door Closer you are looking at
  • Updated Code refactoring
  • Fixed Lock position for players who have the [ultimatelocker.autolock.nolockrequired] role
Version 1.1.4 | Updated November 30, 2024
  • Added New command /loker and /closer to add lock and door closer manually
Version 1.1.3 | Updated November 24, 2024
  • Fixed Key Lock Clan/Team sharing
Version 1.1.2 | Updated November 23, 2024
  • Added Support for Car Chassis
Version 1.1.1 | Updated November 22, 2024
  • Fixed Invalid code with leading 0s
  • Fixed Modular car guest code lock
Version 1.1.0 | Updated November 14, 2024
  • Fixed Vehicle auto lock
Version 1.0.9 | Updated November 11, 2024
  • Added AutoDoors plugin integration: Prevents automatic door closing if a Door Closer is present
  • Fixed Code Lock unlock fix
Version 1.0.8 | Updated November 10, 2024
  • Added Added: Auto closing system, Door Closer
  • Fixed Fixed: Default player setting data
Version 1.0.5 | Updated November 4, 2024
  • Added Added translation files
Version 1.0.4 | Updated November 4, 2024
  • Added Added custom vehicle compatibility
  • Updated Code cleanup
Version 1.0.3 | Updated November 3, 2024
  • Fixed Fixed: code lock/key lock position
  • Fixed Fixed: Integration with plugin: Automatic Authorization
  • Fixed Bug fix
Version 1.0.2 | Updated November 2, 2024
  • Fixed Bug fix
Version 1.0.1 | Updated November 2, 2024
  • Added Enabled sharing of Key Locks with team/clan members
  • Added New admin commands: /ul lockall - /ul unlockall - /ul removeall
  • Updated Code Improvement
  • Fixed Fixed Code Lock position in custom entities
Version 1.0.0 | Updated October 31, 2024
  • Added Added system for automatic lock placement: Auto lock
  • Added UI for the player to modify all his preferences for Auto lock
  • Added Possibility to enable or disable, by the player, the sharing of locks with clan/team members
Version 0.9.910 | Updated October 21, 2024
  • Added Added new lockable entities: Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy
Version 0.9.909 | Updated September 30, 2024
  • Updated Update for the next Rust update (03/10/2024) for Forced Wipe. Don't update before!!!
  • Fixed Fix for new Rust update
Version 0.9.908 | Updated September 14, 2024
  • Fixed Fix for Raidable Bases with custom entities
Version 0.9.907 | Updated September 1, 2024
  • Updated Update for the next Rust update for Forced Wipe. Don't update before!!!
Version 0.9.906 | Updated August 20, 2024
  • Fixed Fix Auto Lock plugins intergrations
Version 0.9.905 | Updated August 17, 2024
  • Fixed Fix for lock and auto lock
Version 0.9.904 | Updated August 4, 2024
  • Fixed Fix for Carbon framework
Version 0.9.903 | Updated July 27, 2024
  • Fixed Fix lock for Pump jack
Version 0.9.902 | Updated July 22, 2024
  • Added Added new lockable item: RHIB Storage
Version 0.9.901 | Updated July 22, 2024
  • Added Integration with auto code plugins, ex: AutoCode, AutoCodeLock, etc...
  • Added Automatic closing when placing a Key Lock
Version 0.9.90 | Updated July 15, 2024
  • Fixed Fix for Vending Machine and DropBox
  • Fixed Fixed Shop Front trade
Version 0.9.89 | Updated July 14, 2024
  • Added Added support for: KeyLock
  • Added New configuration to set the player as owner when a Mining Quarry or Pump Jack is placed (also statistics)
  • Updated Improved performance
  • Fixed Various fixes
Version 0.9.88 | Updated July 11, 2024
  • Fixed Fixed Pickup Entity
  • Added Code refactoring
Version 0.9.87 | Updated July 8, 2024
  • Fixed Fixed lock static mining quarry
Version 0.9.86 | Updated July 8, 2024
  • Added Added new lockable entity: Pump Jack, Pump Jack Static
  • Fixed Fixed quarry toggled
Version 0.9.85 | Updated July 5, 2024
  • Added Added lock for: Mining Quarry Static owned by the player
Version 0.9.84 | Updated July 5, 2024
  • Fixed Fixed issue that allowed the use of Key Locks
  • Fixed Fixed issue that would sometimes consume Code Lock on prohibited entities
  • Added Added new Lockable entities: Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike
  • Added Added new Lockable entities: Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack
Version 0.9.83 | Updated July 1, 2024
  • Fixed Fixed loading of the Code Lock logo
  • Added Added new commands for administrators
Version 0.9.82 | Updated June 21, 2024
  • Updated Clan management improvement
  • Updated Modular car lock improvement
  • Updated Code refactor
Version 0.9.81 | Updated June 17, 2024
  • Fixed Fixed Code Lock issue with Modular Car Lift
  • Fixed Bug Fixed
  • Updated Improved performance
Version 0.9.8 | Updated June 8, 2024
  • Updated Better Unload Handler
Version 0.9.7 | Updated June 8, 2024
  • Updated Improved Code Lock management
  • Fixed Fixed sales issue with Vending Machines and Dropbox
  • Fixed Updated block for the Workbench with the new rust update of 06/06/2024
Version 0.9.4 | Updated May 12, 2024
  • Added Latest release

3 thoughts on "UltimateLocker – Lock Everything, Auto Lock & Auto Closing"

Leave a reply

Your email address will not be published. Required fields are marked *

  1. I have some questions about this system:

    1. When the team leader locks a vehicle with a storage compartment, team members cannot access the pin code.
    2. When the team leader locks a vehicle with a storage compartment, team members cannot access the storage.

    Should I configure permissions separately, or is there a specific setting in the config file that needs to be adjusted?

    Thank you.

Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

Product Enquiry

Please Login to make enquiry about this product