Rust Admin and Console Commands List 2023
Stay Informed With All Of The Rust Admin Commands & Console Commands
Rust console commands offer a powerful suite of tools for server admins and players, allowing you to perform various in-game actions, manage server settings, kick or ban players, and execute other administrative tasks. Access these commands through multiple avenues, such as your F1 in-game console, direct server console, or through third-party rcon tools such as Rust Admin or Battlemetrics!
In the ever-evolving world of Rust, console commands can be your secret weapon to enhance gameplay for your players and server management. That’s why we’ve crafted this all-inclusive, up-to-date list of Rust console commands for 2023! Our guide is designed to easily present you with the knowledge to control your server and tackle in-game challenges like a pro.
This list includes the following:
- Server Commands
- Client Commands
- Oxide Commands
- Rustedit Commands
How to Use Console Commands
- Open your in-game console by hitting F1 on your keyboard in Rust as long as you have admin privileges and are connected to your server then paste the commands.
- Alternatively, you can also paste these directly within your server’s console as well.
Our user-friendly table contains every Rust console command you’ll ever need. Bookmark this page as your go-to resource for Rust commands, and stay ahead of the curve in 2023!
How to Save Server Console Commands
In addition to console commands, Rust provides server variables (also called convars, CVARs, or server settings) that can be adjusted in real-time using the console. However, note that server variables modified via the console aren’t saved automatically. If the server restarts or stops unexpectedly, those settings may be lost. Be sure to type server.writecfg to save them to your server.cfg file!
To ensure your server settings persist, update your server’s configuration file (server.cfg) with the appropriate server variables and their corresponding values. This process might require you to manually save the server’s state, stop the server to adjust the configuration files, and then restart the server with the updated settings.
Last Updated: Nov 11th, 2023
Command | Default Value | Description |
---|---|---|
autoturret.auto_turret_budget_ms | 0.5 | How many milliseconds to spend on target scanning per frame |
sentry.interferenceradius | 40 | radius to check for other turrets |
sentry.maxinterference | 12 | max interference from other turrets |
guntrap.gun_trap_budget_ms | 0.5 | How many milliseconds to spend on target scanning per frame |
app.retry_initialize | Try initializing the Rust+ companion server if it previously failed | |
debug.setdamange | ||
debug.setfood | ||
debug.sethealth | ||
debug.setradiation | ||
debug.setwater | ||
player.createtrophy | ||
aibrainsenses.humanknownplayerslosupdateinterval | ||
aibrainsenses.knownplayerslosupdateinterval | ||
aibrainsenses.updateinterval | ||
aithinkmanager.animalframebudgetms | ||
aithinkmanager.framebudgetms | ||
aithinkmanager.petframebudgetms | ||
baseboat.generate_paths | ||
basefirework.maxactivefireworks | ||
basefishingrod.forcefail | ||
basefishingrod.forcesuccess | ||
basefishingrod.immediatehook | ||
basemission.missionsenabled | ||
basenavigator.basenavmovementframeinterval | How many frames between base navigation movement updates | |
basenavigator.maxstepupdistance | The max step-up height difference for pet base navigation | |
basenavigator.navtypedistance | ||
basenavigator.navtypeheightoffset | ||
basenavigator.stucktriggerduration | How long we are not moving for before trigger the stuck event | |
basepet.movementupdatebudgetms | ||
basepet.onlyqueuebasenavmovements | ||
basepet.queuedmovementsallowed | ||
baseplayer.lifestoryframebudgetms | ||
baseridableanimal.decayminutes | How long before a horse dies unattended | |
baseridableanimal.dungtimescale | ||
baseridableanimal.framebudgetms | ||
basesubmarine.deepwaterdecayminutes | How long before a submarine loses all its health while in deep water | |
basesubmarine.outsidedecayminutes | How long before a submarine loses all its health while outside. If it’s in deep water, deepwaterdecayminutes is used | |
basesubmarine.oxygenminutes | How long a submarine can stay underwater until players start taking damage from low oxygen | |
bear.population | Population active on the server, per square km | |
bigwheelgame.spinfrequencyseconds | ||
blackjackmachine.maxbet | Maximum initial bet per round | |
boar.population | Population active on the server, per square km | |
boombox.backtracklength | ||
boombox.clearradiobyuser | ||
boombox.serverurllist | A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc | |
bradleyapc.spawnroadbradley | ||
cargoship.egress_duration_minutes | ||
cargoship.event_duration_minutes | ||
cargoship.event_enabled | ||
cargoship.loot_round_spacing_minutes | ||
cargoship.loot_rounds | ||
cassette.clearcassettes | ||
cassette.clearcassettesbyuser | ||
cassette.maxcassettefilesizemb | ||
chicken.population | Population active on the server, per square km | |
cinematicentity.hideobjects | Hides cinematic light source meshes (keeps lights visible) | |
clothlod.clothloddist | distance cloth will simulate until | |
codelock.lockoutcooldown | ||
codelock.maxfailedattempts | ||
commands.echo | ||
commands.find | ||
camerarenderermanager.pool_stats | ||
camerarenderer.completionframebudgetms | ||
camerarenderer.enabled | ||
camerarenderer.entitymaxage | ||
camerarenderer.entitymaxdistance | ||
camerarenderer.farplane | ||
camerarenderer.height | ||
camerarenderer.layermask | ||
camerarenderer.maxraysperframe | ||
camerarenderer.maxrendersperframe | ||
camerarenderer.nearplane | ||
camerarenderer.playermaxdistance | ||
camerarenderer.playernamemaxdistance | ||
camerarenderer.renderinterval | ||
camerarenderer.samplesperrender | ||
camerarenderer.verticalfov | ||
camerarenderer.width | ||
global.adminui_deleteugccontent | ||
global.adminui_fullrefresh | ||
global.adminui_requestfireworkpattern | ||
global.adminui_requestplayerlist | ||
global.adminui_requestserverconvars | ||
global.adminui_requestserverinfo | ||
global.adminui_requestugccontent | ||
global.adminui_requestugclist | ||
global.allowadminui | Controls whether the in-game admin UI is displayed to admins | |
global.authcount | Returns all entities that the provided player is authed to (TC’s, locks, etc), supports –json | |
global.authradius | ||
global.ban | ban [optional duration] | |
global.banid | banid [optional duration] | |
global.banlist | List of banned users (sourceds compat) | |
global.banlistex | List of banned users – shows reasons and usernames | |
global.bans | List of banned users | |
global.buildinfo | Get information about this build | |
global.carstats | Get information about all the cars in the world | |
global.clearugcentitiesinrange | ||
global.clearugcentity | ||
global.clientperf | ||
global.clientperf_frametime | ||
global.deauthradius | ||
global.entcount | Returns all entities that the provided player has placed, supports –json | |
global.entid | ||
global.getugcinfo | ||
global.injureplayer | ||
global.kick | ||
global.kickall | ||
global.killplayer | ||
global.listid | List of banned users, by ID (sourceds compat) | |
global.moderatorid | ||
global.mute | ||
global.mutelist | Print a list of currently muted players | |
global.ownerid | ||
global.playerlist | Get a list of players | |
global.players | Print out currently connected clients etc | |
global.recoverplayer | ||
global.removemoderator | ||
global.removeowner | ||
global.removeskipqueue | Removes skip queue permission from a SteamID | |
global.say | Sends a message in chat | |
global.serverinfo | Get a list of information about the server | |
global.skipqueue | ||
global.skipqueueid | Adds skip queue permissions to a SteamID | |
global.sleepingusers | Show user info for players on server. | |
global.sleepingusersinrange | Show user info for sleeping players on server in range of the player. | |
global.stats | Print out stats of currently connected clients | |
global.status | Print out currently connected clients | |
global.teaminfo | ||
global.unban | ||
global.unmute | ||
global.users | Show user info for players on server. | |
global.usersinrange | Show user info for players on server in range of the player. | |
global.usersinrangeofplayer | Show user info for players on server in range of the supplied player (eg. Jim 50) | |
ai.accuratevisiondistance | ||
ai.addignoreplayer | Add a player (or command user if no player is specified) to the AIs ignore list. | |
ai.allowdesigning | ||
ai.animal_ignore_food | If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true) | |
ai.brainstats | ||
ai.clearignoredplayers | Remove all players from the AIs ignore list. | |
ai.frametime | ||
ai.groups | ||
ai.ignoreplayers | ||
ai.killanimals | ||
ai.killscientists | ||
ai.move | ||
ai.nav_carve_height | The height of the carve volume. (default: 2) | |
ai.nav_carve_min_base_size | The minimum size we allow a carving volume to be. (default: 2) | |
ai.nav_carve_min_building_blocks_to_apply_optimization | The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25) | |
ai.nav_carve_size_multiplier | The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4) | |
ai.nav_carve_use_building_optimization | If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false) | |
ai.navthink | ||
ai.npc_alertness_drain_rate | npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01) | |
ai.npc_alertness_to_aim_modifier | This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. (default: 0.33) | |
ai.npc_alertness_zero_detection_mod | npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5) | |
ai.npc_cover_compromised_cooldown | npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it’s cleared again for selection. (default: 10) | |
ai.npc_cover_info_tick_rate_multiplier | The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20) | |
ai.npc_cover_path_vs_straight_dist_max_diff | npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2) | |
ai.npc_cover_use_path_distance | If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. | |
ai.npc_deliberate_hit_randomizer | The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don’t want perfect hits with every shot). (default: 0.85f) | |
ai.npc_deliberate_miss_offset_multiplier | The offset with which the NPC will maximum miss the target. (default: 1.25) | |
ai.npc_deliberate_miss_to_hit_alignment_time | The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5) | |
ai.npc_door_trigger_size | npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5) | |
ai.npc_enable | If npc_enable is set to false then npcs won’t spawn. (default: true) | |
ai.npc_families_no_hurt | If npc_families_no_hurt is true, npcs of the same family won’t be able to hurt each other. (default: true) | |
ai.npc_gun_noise_silencer_modifier | The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15) | |
ai.npc_htn_player_base_damage_modifier | Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. (default: 1.15f) | |
ai.npc_htn_player_frustration_threshold | npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3) | |
ai.npc_ignore_chairs | If npc_ignore_chairs is true, npcs won’t care about seeking out and sitting in chairs. (default: true) | |
ai.npc_junkpile_a_spawn_chance | npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default: 0.1) | |
ai.npc_junkpile_dist_aggro_gate | npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. (Default: 8) | |
ai.npc_junkpile_g_spawn_chance | npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default: 0.1) | |
ai.npc_junkpilespawn_chance | defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1) | |
ai.npc_max_junkpile_count | npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30) | |
ai.npc_max_population_military_tunnels | npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3) | |
ai.npc_max_roam_multiplier | This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. (default: 3) | |
ai.npc_only_hurt_active_target_in_safezone | If npc_only_hurt_active_target_in_safezone is true, npcs won’t any player other than their actively targeted player when in a safe zone. (default: true) | |
ai.npc_patrol_point_cooldown | npc_patrol_point_cooldown defines the cooldown time on a patrol point until it’s available again (default: 5) | |
ai.npc_reasoning_system_tick_rate_multiplier | The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1) | |
ai.npc_respawn_delay_max_military_tunnels | npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920) | |
ai.npc_respawn_delay_min_military_tunnels | npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480) | |
ai.npc_sensory_system_tick_rate_multiplier | The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5) | |
ai.npc_spawn_on_cargo_ship | Spawn NPCs on the Cargo Ship. (default: true) | |
ai.npc_spawn_per_tick_max_military_tunnels | npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1) | |
ai.npc_spawn_per_tick_min_military_tunnels | npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1) | |
ai.npc_speed_crouch_run | npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25) | |
ai.npc_speed_crouch_walk | npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1) | |
ai.npc_speed_run | npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4) | |
ai.npc_speed_sprint | npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0) | |
ai.npc_speed_walk | npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18) | |
ai.npc_use_new_aim_system | If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. (default: true) | |
ai.npc_use_thrown_weapons | If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. (default: true) | |
ai.npc_valid_aim_cone | npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8) | |
ai.npc_valid_mounted_aim_cone | npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92) | |
ai.npcswimming | ||
ai.ocean_patrol_path_iterations | ||
ai.printignoredplayers | Print a lost of all the players in the AI ignore list. | |
ai.removeignoreplayer | Remove a player (or command user if no player is specified) from the AIs ignore list. | |
ai.selectnpclookatserver | ||
ai.sensetime | ||
ai.setdestinationsamplenavmesh | ||
ai.sleepwake | ||
ai.sleepwakestats | ||
ai.spliceupdates | ||
ai.think | ||
ai.tickrate | ||
ai.usecalculatepath | ||
ai.usegrid | ||
ai.usesetdestinationfallback | ||
ai.wakesleepingai | ||
antihack.admincheat | ||
antihack.build_inside_check | ||
antihack.build_losradius | ||
antihack.build_losradius_sleepingbag | ||
antihack.build_terraincheck | ||
antihack.debuglevel | ||
antihack.enforcementlevel | ||
antihack.eye_clientframes | ||
antihack.eye_forgiveness | ||
antihack.eye_history_forgiveness | ||
antihack.eye_history_penalty | ||
antihack.eye_losradius | ||
antihack.eye_noclip_backtracking | ||
antihack.eye_noclip_cutoff | ||
antihack.eye_noclip_margin | ||
antihack.eye_penalty | ||
antihack.eye_protection | ||
antihack.eye_serverframes | ||
antihack.eye_terraincheck | ||
antihack.flyhack_extrusion | ||
antihack.flyhack_forgiveness_horizontal | ||
antihack.flyhack_forgiveness_horizontal_inertia | ||
antihack.flyhack_forgiveness_vertical | ||
antihack.flyhack_forgiveness_vertical_inertia | ||
antihack.flyhack_margin | ||
antihack.flyhack_maxsteps | ||
antihack.flyhack_penalty | ||
antihack.flyhack_protection | ||
antihack.flyhack_reject | ||
antihack.flyhack_stepsize | ||
antihack.forceposition | ||
antihack.maxdeltatime | ||
antihack.maxdesync | ||
antihack.maxviolation | ||
antihack.melee_clientframes | ||
antihack.melee_forgiveness | ||
antihack.melee_losforgiveness | ||
antihack.melee_penalty | ||
antihack.melee_protection | ||
antihack.melee_serverframes | ||
antihack.melee_terraincheck | ||
antihack.modelstate | ||
antihack.noclip_backtracking | ||
antihack.noclip_margin | ||
antihack.noclip_margin_dismount | ||
antihack.noclip_maxsteps | ||
antihack.noclip_penalty | ||
antihack.noclip_protection | ||
antihack.noclip_reject | ||
antihack.noclip_stepsize | ||
antihack.objectplacement | ||
antihack.projectile_anglechange | ||
antihack.projectile_backtracking | ||
antihack.projectile_clientframes | ||
antihack.projectile_damagedepth | ||
antihack.projectile_desync | ||
antihack.projectile_forgiveness | ||
antihack.projectile_impactspawndepth | ||
antihack.projectile_losforgiveness | ||
antihack.projectile_penalty | ||
antihack.projectile_protection | ||
antihack.projectile_serverframes | ||
antihack.projectile_terraincheck | ||
antihack.projectile_trajectory | ||
antihack.projectile_velocitychange | ||
antihack.relaxationpause | ||
antihack.relaxationrate | ||
antihack.reporting | ||
antihack.speedhack_forgiveness | ||
antihack.speedhack_forgiveness_inertia | ||
antihack.speedhack_penalty | ||
antihack.speedhack_protection | ||
antihack.speedhack_reject | ||
antihack.speedhack_slopespeed | ||
antihack.terrain_check_geometry | ||
antihack.terrain_kill | ||
antihack.terrain_padding | ||
antihack.terrain_penalty | ||
antihack.terrain_protection | ||
antihack.terrain_timeslice | ||
antihack.tickhistoryforgiveness | ||
antihack.tickhistorytime | ||
antihack.userlevel | ||
app.alarmcooldown | Cooldown time before alarms can send another notification (in seconds) | |
app.appban | ||
app.appunban | ||
app.connections | ||
app.info | ||
app.listenip | ||
app.maxconnections | ||
app.maxconnectionsperip | ||
app.notifications | Enables sending push notifications | |
app.pair | ||
app.port | ||
app.publicip | ||
app.queuelimit | Max number of queued messages – set to 0 to disable message processing | |
app.regeneratetoken | ||
app.resetlimiter | ||
app.serverid | ||
app.update | Disables updating entirely – emergency use only | |
batching.verbose | ||
bradley.enabled | ||
bradley.quickrespawn | ||
bradley.respawndelayminutes | ||
bradley.respawndelayvariance | ||
chat.cardgamesay | ||
chat.enabled | ||
chat.globalchat | ||
chat.historysize | Number of messages to keep in memory for chat history | |
chat.localchat | ||
chat.localchatrange | ||
chat.localsay | ||
chat.say | ||
chat.search | ||
chat.serverlog | ||
chat.tail | ||
chat.teamsay | ||
console.search | ||
console.tail | ||
construct.frameminutes | ||
craft.add | ||
craft.cancel | ||
craft.canceltask | ||
craft.fasttracktask | ||
craft.instant | ||
data.export | ||
debug.bench_io | Spawn lots of IO entities to lag the server | |
debug.breakheld | Break the current held object | |
debug.breakitem | Break all the items in your inventory whose name match the passed string | |
debug.callbacks | ||
debug.checkparentingtriggers | ||
debug.checktriggers | ||
debug.debugdismounts | ||
debug.disablecondition | Do not damage any items | |
debug.drink | ||
debug.eat | ||
debug.enable_player_movement | ||
debug.flushgroup | Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again | |
debug.heal | ||
debug.hurt | ||
debug.log | ||
debug.puzzlereset | reset all puzzles | |
debug.refillvitals | ||
debug.renderinfo | ||
debug.resetsleepingbagtimers | ||
debug.stall | ||
decay.bracket_0_blockcount | Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain | |
decay.bracket_0_costfraction | blocks within bracket 0 will cost this fraction per upkeep period to maintain | |
decay.bracket_1_blockcount | Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain | |
decay.bracket_1_costfraction | blocks within bracket 1 will cost this fraction per upkeep period to maintain | |
decay.bracket_2_blockcount | Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain | |
decay.bracket_2_costfraction | blocks within bracket 2 will cost this fraction per upkeep period to maintain | |
decay.bracket_3_blockcount | Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain | |
decay.bracket_3_costfraction | blocks within bracket 3 will cost this fraction per upkeep period to maintain | |
decay.debug | ||
decay.delay_metal | How long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_override | When set to a value above 0 everything will decay with this delay | |
decay.delay_stone | How long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_toptier | How long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_twig | How long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.delay_wood | How long should this building grade decay be delayed when not protected by upkeep, in hours | |
decay.duration_metal | How long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_override | When set to a value above 0 everything will decay with this duration | |
decay.duration_stone | How long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_toptier | How long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_twig | How long should this building grade take to decay when not protected by upkeep, in hours | |
decay.duration_wood | How long should this building grade take to decay when not protected by upkeep, in hours | |
decay.outside_test_range | Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings | |
decay.scale | ||
decay.tick | ||
decay.upkeep | Is upkeep enabled | |
decay.upkeep_grief_protection | How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) | |
decay.upkeep_heal_scale | Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay | |
decay.upkeep_inside_decay_scale | Scale at which objects decay when they are inside, default of 0.1 | |
decay.upkeep_period_minutes | How many minutes does the upkeep cost last? default : 1440 (24 hours) | |
demo.record | ||
demo.recordlist | ||
demo.recordlistmode | Controls the behavior of recordlist, 0=whitelist, 1=blacklist | |
demo.splitmegabytes | ||
demo.splitseconds | ||
demo.stop | ||
entity.debug_toggle | ||
entity.deleteby | Destroy all entities created by provided users (separate users by space) | |
entity.deletebytextblock | Destroy all entities created by users in the provided text block (can use with copied results from ent auth) | |
entity.find_entity | ||
entity.find_group | ||
entity.find_id | ||
entity.find_parent | ||
entity.find_radius | ||
entity.find_self | ||
entity.find_status | ||
entity.nudge | ||
entity.spawnlootfrom | ||
entity.spawn | ||
entity.spawngrid | ||
entity.spawnitem | ||
env.addtime | ||
env.day | ||
env.month | ||
env.oceanlevel | ||
env.progresstime | ||
env.time | ||
env.year | ||
fps.limit | ||
gamemode.set | ||
gamemode.setteam | ||
gc.alloc | ||
gc.collect | ||
gc.enabled | ||
gc.incremental_enabled | ||
gc.incremental_milliseconds | ||
gc.unload | ||
global.asyncwarmup | ||
global.breakclothing | ||
global.breakitem | ||
global.cinematicgingerbreadcorpses | When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC’s | |
global.clearallsprays | ||
global.clearallspraysbyplayer | ||
global.cleardroppeditems | ||
global.clearspraysatpositioninradius | ||
global.clearspraysinradius | ||
global.colliders | ||
global.developer | ||
global.disablebagdropping | Disables the backpacks that appear after a corpse times out | |
global.error | ||
global.forceunloadbundles | ||
global.free | ||
global.injure | ||
global.kill | ||
global.maxspraysperplayer | If a player sprays more than this, the oldest spray will be destroyed. 0 will disable | |
global.maxthreads | ||
global.objects | ||
global.perf | ||
global.preloadconcurrency | ||
global.queue | ||
global.quit | ||
global.recover | ||
global.report | ||
global.respawn | ||
global.respawn_sleepingbag | ||
global.respawn_sleepingbag_remove | ||
global.restart | ||
global.setinfo | ||
global.skipassetwarmup_crashes | ||
global.sleep | ||
global.spectate | ||
global.spectateid | ||
global.sprayduration | Base time (in seconds) that sprays last | |
global.sprayoutofauthmultiplier | Multiplier applied to SprayDuration if a spray isn’t in the sprayers auth (cannot go above 1f) | |
global.status_sv | ||
global.subscriptions | ||
global.sysinfo | ||
global.sysuid | ||
global.teleport | ||
global.teleport2autheditem | ||
global.teleport2death | ||
global.teleport2marker | ||
global.teleport2me | ||
global.teleport2owneditem | ||
global.teleportany | ||
global.teleportlos | ||
global.teleportpos | ||
global.textures | ||
global.version | ||
global.warmupconcurrency | ||
halloween.enabled | ||
halloween.murdererpopulation | Population active on the server, per square km | |
halloween.scarecrow_beancan_vs_player_dmg_modifier | Modified damage from beancan explosion vs players (Default: 0.1). | |
halloween.scarecrow_body_dmg_modifier | Modifier to how much damage scarecrows take to the body. (Default: 0.25) | |
halloween.scarecrow_chase_stopping_distance | Stopping distance for destinations set while chasing a target (Default: 0.5) | |
halloween.scarecrow_throw_beancan_global_delay | The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds). | |
halloween.scarecrowpopulation | Population active on the server, per square km | |
halloween.scarecrows_throw_beancans | Scarecrows can throw beancans (Default: true). | |
harmony.load | ||
harmony.unload | ||
hierarchy.cd | ||
hierarchy.del | ||
hierarchy.ls | ||
inventory.clearinventory | Clears the inventory of a target player. eg. inventory.clearInventory jim | |
inventory.copyto | Copies the players inventory to the player in front of them | |
inventory.defs | ||
inventory.deployloadout | Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim | |
inventory.deployloadoutinrange | Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 | |
inventory.disableattirelimitations | Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped | |
inventory.endloot | ||
inventory.equipslot | ||
inventory.equipslottarget | ||
inventory.give | ||
inventory.giveall | ||
inventory.givearm | ||
inventory.givebp | ||
inventory.giveid | ||
inventory.giveto | ||
inventory.lighttoggle | ||
inventory.listloadouts | Prints all saved inventory loadouts | |
inventory.reloaddefs | ||
inventory.resetbp | ||
inventory.saveloadout | Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname | |
inventory.unlockall | ||
manifest.printmanifest | ||
manifest.printmanifestraw | ||
memsnap.full | ||
memsnap.managed | ||
memsnap.native | ||
net.visdebug | ||
net.visibilityradiusfaroverride | ||
net.visibilityradiusnearoverride | ||
heli.bulletaccuracy | ||
heli.bulletdamagescale | ||
heli.call | ||
heli.calltome | ||
heli.drop | ||
heli.guns | ||
heli.lifetimeminutes | ||
heli.strafe | ||
heli.testpuzzle | ||
physics.autosynctransforms | ||
physics.batchsynctransforms | ||
physics.bouncethreshold | ||
physics.droppedmode | The collision detection mode that dropped items and corpses should use | |
physics.gravity | Gravity multiplier | |
physics.groundwatchdebug | ||
physics.groundwatchdelay | ||
physics.groundwatchfails | ||
physics.minsteps | The slowest physics steps will operate | |
physics.sendeffects | Send effects to clients when physics objects collide | |
physics.sleepthreshold | ||
physics.solveriterationcount | The default solver iteration count permitted for any rigid bodies (default 7). Must be positive | |
physics.steps | The amount of physics steps per second | |
player.abandonmission | ||
player.cinematic_gesture | ||
player.cinematic_play | ||
player.cinematic_stop | ||
player.copyrotation | ||
player.createskull | ||
player.dismount | ||
player.fillwater | ||
player.gesture_radius | ||
player.gotosleep | ||
player.markhostile | ||
player.mount | ||
player.printpresence | ||
player.printstats | ||
player.resetstate | Resets the PlayerState of the given player | |
player.stopgesture_radius | ||
player.swapseat | ||
player.tickrate_cl | ||
player.tickrate_sv | ||
player.wakeup | ||
player.wakeupall | ||
player.woundforever | Whether the crawling state expires | |
pool.clear_assets | ||
pool.clear_memory | ||
pool.clear_prefabs | ||
pool.debug | ||
pool.enabled | ||
pool.export_prefabs | ||
pool.fill_prefabs | ||
pool.mode | ||
pool.prewarm | ||
pool.print_arraypool | ||
pool.print_assets | ||
pool.print_memory | ||
pool.print_prefabs | ||
profile.flush_analytics | ||
profile.start | ||
profile.stop | ||
sentry.hostileduration | how long until something is considered hostile after it attacked | |
sentry.targetall | target everyone regardless of authorization | |
server.anticheatid | ||
server.anticheatkey | ||
server.anticheatlog | ||
server.arrowarmor | ||
server.arrowdamage | ||
server.artificialtemperaturegrowablerange | ||
server.authtimeout | ||
server.backup | Backup server folder | |
server.bansserverendpoint | HTTP API endpoint for centralized banning (see wiki) | |
server.bansserverfailuremode | Failure mode for centralized banning, set to 1 to reject players from joining if it’s down (see wiki) | |
server.bansservertimeout | Timeout (in seconds) for centralized banning web server requests | |
server.bleedingarmor | ||
server.bleedingdamage | ||
server.branch | ||
server.broadcastplayvideo | ||
server.bulletarmor | ||
server.bulletdamage | ||
server.ceilinglightgrowablerange | ||
server.ceilinglightheightoffset | ||
server.censorplayerlist | Censors the Steam player list to make player tracking more difficult | |
server.cheatreport | ||
server.cinematic | ||
server.combatlog | Get the player combat log | |
server.combatlog_outgoing | Get the player combat log, only showing outgoing damage | |
server.combatlogdelay | ||
server.combatlogsize | ||
server.composterupdateinterval | ||
server.compression | ||
server.conveyormovefrequency | How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement | |
server.corpsedespawn | ||
server.corpses | ||
server.crawlingenabled | Do players go into the crawling wounded state | |
server.crawlingmaximumhealth | Maximum initial health given when a player dies and moves to crawling wounded state | |
server.crawlingminimumhealth | Minimum initial health given when a player dies and moves to crawling wounded state | |
server.cycletime | ||
server.debrisdespawn | ||
server.defaultblueprintresearchcost | How much scrap is required to research default blueprints | |
server.description | ||
server.dropitems | ||
server.encryption | ||
server.enforcepipechecksonbuildingblockchanges | Whether to check for illegal industrial pipes when changing building block states (roof bunkers) | |
server.entitybatchsize | ||
server.entitybatchtime | ||
server.entityrate | ||
server.events | ||
server.fps | ||
server.funwaterdamagethreshold | ||
server.funwaterwetnessgain | ||
server.gamemode | ||
server.headerimage | ||
server.hostname | ||
server.identity | ||
server.idlekick | ||
server.idlekickadmins | ||
server.idlekickmode | ||
server.incapacitatedrecoverchance | Base chance of recovery after incapacitated wounded state | |
server.industrialcrafterfrequency | How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting | |
server.industrialframebudgetms | How long per frame to spend on industrial jobs | |
server.ip | ||
server.ipqueriespermin | ||
server.itemdespawn | ||
server.itemdespawn_container_scale | ||
server.itemdespawn_quick | ||
server.level | ||
server.leveltransfer | ||
server.levelurl | ||
server.listtoolcupboards | Prints all the Tool Cupboards on the server | |
server.listvendingmachines | Prints all the vending machines on the server | |
server.logoimage | ||
server.maxconnectionsperip | ||
server.maxdecryptqueuebytes | ||
server.maxdecryptqueuelength | ||
server.maxdecryptthreadwait | ||
server.maximummapmarkers | How many markers each player can place | |
server.maximumpings | How many pings can be placed by each player | |
server.maxitemstacksmovedpertickindustrial | How many stacks a single conveyor can move in a single tick | |
server.maxmainthreadwait | ||
server.maxpacketsize_command | ||
server.maxpacketspersecond | ||
server.maxpacketspersecond_command | ||
server.maxpacketspersecond_rpc | ||
server.maxpacketspersecond_rpc_signal | ||
server.maxpacketspersecond_tick | ||
server.maxpacketspersecond_voice | ||
server.maxpacketspersecond_world | ||
server.maxplayers | ||
server.maxreadqueuebytes | ||
server.maxreadqueuelength | ||
server.maxreadthreadwait | ||
server.maxreceivetime | ||
server.maxunack | ||
server.maxwritequeuebytes | ||
server.maxwritequeuelength | ||
server.maxwritethreadwait | ||
server.meleearmor | ||
server.meleedamage | ||
server.metabolismtick | ||
server.modifiertickrate | ||
server.motd | ||
server.netcache | ||
server.netcachesize | ||
server.netlog | ||
server.netprotocol | ||
server.nonplanterdeathchancepertick | ||
server.official | ||
server.optimalplanterqualitysaturation | ||
server.packetlog | ||
server.packetlog_enabled | ||
server.pingduration | How long a ping should last | |
server.plantlightdetection | ||
server.planttick | ||
server.planttickscale | ||
server.playerlistpos | Prints the position of all players on the server | |
server.playerserverfall | ||
server.playertimeout | ||
server.port | ||
server.printdecryptqueue | ||
server.printeyes | Print the current player eyes. | |
server.printpos | Print the current player position. | |
server.printreadqueue | ||
server.printreportstoconsole | Should F7 reports from players be printed to console | |
server.printrot | Print the current player rotation. | |
server.printwritequeue | ||
server.pve | ||
server.queriespersecond | ||
server.queryport | ||
server.radiation | ||
server.readcfg | ||
server.reportsserverendpoint | HTTP API endpoint for receiving F7 reports | |
server.reportsserverendpointkey | If set, this key will be included with any reports sent via reportsServerEndpoint (for validation) | |
server.respawnatdeathposition | If a player presses the respawn button, respawn at their death location (for trailer filming) | |
server.respawnresetrange | ||
server.respawnwithloadout | When a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout) | |
server.rewounddelay | ||
server.rpclog | ||
server.rpclog_enabled | ||
server.salt | ||
server.save | Force save the current game | |
server.savebackupcount | ||
server.savecachesize | ||
server.saveinterval | ||
server.schematime | ||
server.secure | ||
server.seed | ||
server.sendnetworkupdate | Send network update for all players | |
server.setshowholstereditems | Show holstered items on player bodies | |
server.showholstereditems | ||
server.snapshot | This sends a snapshot of all the entities in the client’s pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. | |
server.sprinklereyeheightoffset | ||
server.sprinklerradius | ||
server.stability | ||
server.start | Starts a server | |
server.statbackup | ||
server.stats | ||
server.stop | Stops a server | |
server.tags | Comma-separated server browser tag values (see wiki) | |
server.tickrate | ||
server.updatebatch | ||
server.updatebatchspawn | ||
server.url | ||
server.useminimumplantcondition | ||
server.watercontainersleavewaterbehind | When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss | |
server.worldsize | ||
server.woundedmaxfoodandwaterbonus | Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player’s food and water level | |
server.woundedrecoverchance | Base chance of recovery after crawling wounded state | |
server.woundingenabled | Can players be wounded after recieving fatal damage | |
server.writecfg | Writes config files | |
spawn.cargoshipevent | ||
spawn.fill_groups | ||
spawn.fill_individuals | ||
spawn.fill_populations | ||
spawn.max_density | ||
spawn.max_rate | ||
spawn.min_density | ||
spawn.min_rate | ||
spawn.player_base | ||
spawn.player_scale | ||
spawn.report | ||
spawn.respawn_groups | ||
spawn.respawn_individuals | ||
spawn.respawn_populations | ||
spawn.scalars | ||
spawn.tick_individuals | ||
spawn.tick_populations | ||
stability.accuracy | ||
stability.collapse | ||
stability.refresh_stability | ||
stability.stabilityqueue | ||
stability.strikes | ||
stability.surroundingsqueue | ||
stability.verbose | ||
steam.server_allow_steam_nicknames | ||
supply.call | ||
supply.drop | ||
system.cpu_affinity | ||
system.cpu_priority | ||
time.fixeddelta | ||
time.maxdelta | ||
time.pausewhileloading | ||
time.timescale | ||
tree.global_broadcast | ||
vehicle.boat_corpse_seconds | ||
vehicle.carwrecks | Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true | |
vehicle.cinematictrains | If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false | |
vehicle.fixcars | ||
vehicle.killboats | ||
vehicle.killcars | ||
vehicle.killdrones | ||
vehicle.killminis | ||
vehicle.killscraphelis | ||
vehicle.killtrains | ||
vehicle.stop_all_trains | ||
vehicle.swapseats | ||
vehicle.trainskeeprunning | Determines whether trains stop automatically when there’s no-one on them. Default: false | |
vehicle.vehiclesdroploot | Determines whether vehicles drop storage items when destroyed. Default: true | |
vis.attack | ||
vis.damage | ||
vis.hitboxes | ||
vis.lineofsight | ||
vis.protection | ||
vis.sense | ||
vis.triggers | ||
vis.weakspots | ||
weather.atmosphere_brightness | ||
weather.atmosphere_contrast | ||
weather.atmosphere_directionality | ||
weather.atmosphere_mie | ||
weather.atmosphere_rayleigh | ||
weather.clear_chance | ||
weather.cloud_attenuation | ||
weather.cloud_brightness | ||
weather.cloud_coloring | ||
weather.cloud_coverage | ||
weather.cloud_opacity | ||
weather.cloud_saturation | ||
weather.cloud_scattering | ||
weather.cloud_sharpness | ||
weather.cloud_size | ||
weather.dust_chance | ||
weather.fog | ||
weather.fog_chance | ||
weather.load | ||
weather.overcast_chance | ||
weather.rain | ||
weather.rain_chance | ||
weather.rainbow | ||
weather.report | ||
weather.reset | ||
weather.storm_chance | ||
weather.thunder | ||
weather.wetness_rain | ||
weather.wetness_snow | ||
weather.wind | ||
workshop.print_approved_skins | ||
world.cache | ||
world.monuments | ||
world.renderlabs | Renders a PNG of the current map’s underwater labs, for a specific floor | |
world.rendermap | Renders a high resolution PNG of the current map | |
world.rendertunnels | Renders a PNG of the current map’s tunnel network | |
xmas.enabled | ||
xmas.giftsperplayer | ||
xmas.refill | ||
xmas.spawnattempts | ||
xmas.spawnrange | ||
cui.endtest | ||
cui.test | ||
global.dump | ||
drone.altitudespeedoverride | If greater than zero, overrides the drone’s vertical movement speed | |
drone.maxcontrolrange | How far drones can be flown away from the controlling computer station | |
drone.movementspeedoverride | If greater than zero, overrides the drone’s planar movement speed | |
dungeonnavmesh.use_baked_terrain_mesh | ||
dynamicnavmesh.use_baked_terrain_mesh | ||
eventschedulewipeoffset.event_hours_before_wipe | ||
excavatorsignalcomputer.chargeneededforsupplies | ||
global.steamconnectiontimeout | ||
global.steamnagleflush | ||
global.steamnagletime | Nagle time, in microseconds | |
global.steamnetdebug | Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything) | |
global.steamnetdebug_ackrtt | ||
global.steamnetdebug_message | ||
global.steamnetdebug_p2prendezvous | ||
global.steamnetdebug_packetdecode | ||
global.steamnetdebug_packetgaps | ||
global.steamnetdebug_sdrrelaypings | ||
global.steamrelayinit | ||
global.steamsendbuffer | Upper limit of buffered pending bytes to be sent | |
global.steamsendratemax | Maxminum send rate clamp, 0 is no limit | |
global.steamsendratemin | Minimum send rate clamp, 0 is no limit | |
global.steamstatus | ||
rcon.ip | ||
rcon.port | ||
rcon.print | If true, rcon commands etc will be printed in the console | |
rcon.web | If set to true, use websocket rcon. If set to false use legacy, source engine rcon. | |
analytics.analytics_header | ||
analytics.analytics_secret | ||
analytics.pending_analytics | ||
analytics.high_freq_stats | ||
analytics.server_analytics_url | ||
analytics.stats_blacklist | ||
frankensteinbrain.movetowardsrate | ||
frankensteinpet.decayminutes | How long before a Frankenstein Pet dies un controlled and not asleep on table | |
gamemodesoftcore.reclaim_fraction_belt | ||
gamemodesoftcore.reclaim_fraction_main | ||
gamemodesoftcore.reclaim_fraction_wear | ||
growableentity.framebudgetms | ||
growableentity.growall | ||
hackablelockedcrate.decayseconds | How many seconds until the crate is destroyed without any hack attempts | |
hackablelockedcrate.requiredhackseconds | How many seconds for the crate to unlock | |
halloweendungeon.lifetime | How long each active dungeon should last before dying | |
halloweendungeon.population | Population active on the server | |
horse.population | Population active on the server, per square km | |
hotairballoon.outsidedecayminutes | How long before a HAB loses all its health while outside | |
hotairballoon.population | Population active on the server | |
hotairballoon.serviceceiling | ||
ioentity.backtracking | ||
ioentity.debugbudget | Print out what is taking so long in the IO frame budget | |
ioentity.debugbudgetthreshold | Ignore frames with a lower ms than this while debugBudget is active | |
ioentity.framebudgetms | ||
ioentity.responsetime | ||
junkpilewater.framebudgetms | ||
megaphone.megaphonevoicerange | ||
meta.add | add – adds amount to convar | |
minicopter.insidedecayminutes | How long before a minicopter loses all its health while indoors | |
minicopter.outsidedecayminutes | How long before a minicopter loses all its health while outside | |
minicopter.population | Population active on the server | |
mlrs.brokendownminutes | How many minutes before the MLRS recovers from use and can be used again | |
modularcar.outsidedecayminutes | How many minutes before a ModularCar loses all its health while outside | |
modularcar.population | Population active on the server | |
monumentnavmesh.use_baked_terrain_mesh | ||
motorrowboat.deepwaterdecayminutes | How long before a boat loses all its health while in deep water | |
motorrowboat.outsidedecayminutes | How long before a boat loses all its health while outside. If it’s in deep water, deepwaterdecayminutes is used | |
motorrowboat.population | Population active on the server | |
note.update | ||
npcautoturret.sleeperhostiledelay | How many seconds until a sleeping player is considered hostile | |
petbrain.controldistance | ||
petbrain.drownindeepwater | ||
petbrain.drowntimer | ||
petbrain.idlewhenownermounted | ||
petbrain.idlewhenownerofflineordead | ||
playerinventory.forcebirthday | ||
polarbear.population | Population active on the server, per square km | |
reclaimmanager.reclaim_expire_minutes | ||
relationshipmanager.acceptinvite | ||
relationshipmanager.addtoteam | ||
relationshipmanager.contacts | ||
relationshipmanager.fakeinvite | ||
relationshipmanager.forgetafterminutes | ||
relationshipmanager.kickmember | ||
relationshipmanager.leaveteam | ||
relationshipmanager.maxplayerrelationships | ||
relationshipmanager.maxteamsize | ||
relationshipmanager.mugshotupdateinterval | ||
relationshipmanager.promote | ||
relationshipmanager.rejectinvite | ||
relationshipmanager.seendistance | ||
relationshipmanager.sendinvite | ||
relationshipmanager.sleeptoggle | ||
relationshipmanager.trycreateteam | ||
relationshipmanager.wipe_all_contacts | ||
relationshipmanager.wipecontacts | ||
rhib.rhibpopulation | Population active on the server | |
ridablehorse.population | Population active on the server, per square km | |
ridablehorse.sethorsebreed | ||
aimanager.ai_dormant | If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won’t simulate as well. | |
aimanager.ai_dormant_max_wakeup_per_tick | ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. (default: 30) | |
aimanager.ai_htn_animal_tick_budget | ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. (default: 4 ms) | |
aimanager.ai_htn_player_junkpile_tick_budget | ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn player junkpile agents are allowed to consume. (default: 4 ms) | |
aimanager.ai_htn_player_tick_budget | ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agents are allowed to consume. (default: 4 ms) | |
aimanager.ai_htn_use_agency_tick | If ai_htn_use_agency_tick is true, the ai manager’s agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. If it’s false, each agent registers with the invoke system individually, with no frame-budget restrictions. (default: true) | |
aimanager.ai_to_player_distance_wakeup_range | If an agent is beyond this distance to a player, it’s flagged for becoming dormant. | |
aimanager.nav_disable | If set to true the navmesh won’t generate.. which means Ai that uses the navmesh won’t be able to move | |
aimanager.nav_obstacles_carve_state | nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 – No carving, 1 – Only player construction carves, 2 – All obstacles carve. | |
aimanager.nav_wait | If true we’ll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background. | |
aimanager.pathfindingiterationsperframe | The maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500. | |
aimanager.setdestination_navmesh_failsafe | If set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when set destination is called. | |
coverpointvolume.cover_point_sample_step_height | cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume’s cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) | |
coverpointvolume.cover_point_sample_step_size | cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume’s cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) | |
samsite.staticrepairseconds | how long until static sam sites auto repair | |
santasleigh.altitudeaboveterrain | ||
santasleigh.desiredaltitude | ||
santasleigh.drop | ||
scraptransporthelicopter.population | Population active on the server | |
simpleshark.disable | ||
simpleshark.forcesurfaceamount | ||
slotmachine.forcepayoutindex | ||
snowmobile.allowpassengeronly | Allow mounting as a passenger when there’s no driver | |
snowmobile.allterrain | If true, snowmobile goes fast on all terrain types | |
snowmobile.outsidedecayminutes | How long before a snowmobile loses all its health while outside | |
stag.population | Population active on the server, per square km | |
telephonemanager.maxcalllength | ||
telephonemanager.maxconcurrentcalls | ||
telephonemanager.printallphones | ||
traincar.decayminutes | How long before a train car despawns | |
traincar.population | Population active on the server | |
traincar.wagons_per_engine | Ratio of wagons to train engines that spawn | |
traincarunloadable.decayminutesafterunload | How long before an unloadable train car despawns afer being unloaded | |
traincouplingcontroller.max_couple_speed | Maximum difference in velocity for train cars to couple | |
wipetimer.days_to_add_test | ||
wipetimer.hours_to_add_test | ||
wipetimer.wipedayofweek | 0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat | |
wipetimer.wipehourofday | Which hour to wipe? 14.5 = 2:30pm | |
wipetimer.wipeunixtimestampoverride | Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in the future. | |
wolf.population | Population active on the server, per square km | |
xmasdungeon.playerdetectrange | How far we detect players from our inside/outside | |
xmasdungeon.xmaslifetime | How long each active dungeon should last before dying | |
xmasdungeon.xmaspopulation | Population active on the server | |
ziplinelaunchpoint.report | ||
zombie.population | Population active on the server, per square km | |
oxide.plugins | ||
o.plugins | ||
plugins | ||
oxide.load | ||
o.load | ||
plugin.load | ||
oxide.reload | ||
o.reload | ||
plugin.reload | ||
oxide.unload | ||
o.unload | ||
plugin.unload | ||
oxide.grant | ||
o.grant | ||
perm.grant | ||
oxide.group | ||
o.group | ||
perm.group | ||
oxide.revoke | ||
o.revoke | ||
perm.revoke | ||
oxide.show | ||
o.show | ||
perm.show | ||
oxide.usergroup | ||
o.usergroup | ||
perm.usergroup | ||
oxide.lang | ||
o.lang | ||
lang | ||
oxide.save | ||
o.save | ||
oxide.version | ||
o.version | ||
global.exportcommands |