Heli Signals

$19.99

Sold by: ZEODE

Heli Signals – Allow players to call various custom Patrol Helicopters to their location using custom supply signals.

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Description

About Heli Signals

Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.

The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it’s own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item. Please note: Wave Heli Signals currently only support single heli profiles. Multi heli profiles will only spawn one heli per wave. (This will be updated in future to call multi helis per wave).

If you are setting up Multi heli signals, set the global and player limit in the config accordingly.

There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BRS profile name in the config.

NOTE ABOUT SHOPS:

The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.

Plugin default Supply Signal Skin ID’s to add items to various shops, loot plugins, kits etc are:

Heli Signal (Easy) : 2920175997

Heli Signal (Medium) : 2920176079

Heli Signal (Hard) : 2920176050

Heli Signal (Elite) : 2920176024

Heli Signal (Expert) : 3099117081

Heli Signal (Nightmare) : 3099117372

 

Multi Heli (Easy) : 3083234542

Multi Heli (Medium) : 3083234833

Multi Heli (Hard) : 3083234755

Multi Heli (Elite) : 3083234647

Multi Heli (Expert) : 3099124338

Multi Heli (Nightmare) : 3099124426

 

Heli Wave Signal : 3099117224

Heli Wave Signal (Normal): 3104667036

Heli Wave Signal (Hard): 3104666951

 

Permissions:

  • helisignals.admin (to use give command)
  • helisignals.buy (to use /bdbuy command)
  • helisignals.bypasscooldown
  • helisignals.easy
  • helisignals.medium
  • helisignals.hard
  • helisignals.elite
  • helisignals.easy_multi
  • helisignals.medium_multi
  • helisignals.hard_multi
  • helisignals.elite_multi
  • helisignals.wave_normal
  • helisignals.wave_hard

Commands (Prefix with / to use in game):

  • hsgive <Profile ShortName> <Steam64ID> <Amount>
  • hsbuy <Profile Shortname>
  • hsbuy list
  • hsreport (Get details of all active helis)
  • hsretire (Retire all helis called by a player or their team, no refunds)
  • hsclearcd (clear all cooldowns)
  • hsclearcd <SteamID|Name> (clear cooldown for player)

(Buy and Despawn commands are customisable in config)

Please note the correct use in config file for supply signal name and Heli display name. These values CAN be different if you wish.

Config:

See at bottom of page

For Other Developers:

The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:

object IsHeliSignalObject(ulong skinID)

This will return true if the item is a Bradley Drop item/entity, or null if not.

Call it directly without referencing the plugin:

if (Interface.CallHook("IsHeliSignalObject", skinID) != null)
	return true; // IsHeliSignalObject

Or reference my plugin and call like this:

[PluginReference]
Plugin HeliSignals;

if (BradleyDrops.CallHook("IsHeliSignalObject", skinID) != null)
	return true; // IsHeliSignalObject

Default Config:

https://pastebin.com/X4EEg5cn

4 reviews for Heli Signals

  1. 5 out of 5

    3D Slug (verified owner)

    Very glad I brought this, highly recommend for any server.

  2. 5 out of 5

    vykterrornox (verified owner)

    Great plugin. Players in my server love it. Previously have another (i dont say name) and lot of problems with PVE, With this 0 problems

  3. 4 out of 5

    Aigars Bogdanovs (verified owner)

    hello, just question , what could cause heli wave signals to send just 1 easy heli and not send rest , was working fine and then for some reason it just stopped .thank you

  4. 5 out of 5

    Hannuman (verified owner)

    5/5
    highly recommended developer and plugin is a blast


Only logged in customers who have purchased this product may leave a review.

Version 1.2.26 | Updated January 12, 2025
  • Fixed Heli damage to player buildings not working correctly in some cases
Version 1.2.25 | Updated January 10, 2025
  • Fixed 'NullReferenceException: Object reference not set to an instance of an object error' after plugin reload
  • Fixed 'NullReferenceException: Object reference not set to an instance of an object error' on using buy command
  • Fixed Rewards not being issued correctly in certain cases
Version 1.2.24 | Updated December 5, 2024
  • Fixed Fixed for 5th Dec Rust Update
  • Fixed "ArgumentOutOfRangeException" on plugin load with custom map/monuments
  • Fixed "NullReferenceException" error on plugin unload
Version 1.2.23 | Updated October 8, 2024
  • Added Check during plugin load for duplicate skin ID & profile permission/shortname
  • Fixed "Failed to run a 11.00 timer" error after heli dies in certain cases
  • Fixed KeyNotFoundException error during "ProcessRewards"
Version 1.2.22 | Updated October 6, 2024
  • Fixed Hook conflict with PreventLooting.
Version 1.2.21 | Updated October 6, 2024
  • Fixed "ArgumentNullException: Value cannot be null. Parameter name: key" error.
  • Fixed Wave heli signals still sending further helis after retire command used
Version 1.2.20 | Updated October 5, 2024
  • Fixed Entity is NULL but is still in saveList spam
  • Fixed Failed to execute OnFrame callback error when throwing Heli Signals
  • Fixed Players getting rewards if heli retires
  • Fixed NullReferenceException error when signal thrown while using custom map with custom monuments
  • Added Support for Better NPC to enable/disable crate guards
Version | Updated July 8, 2024
  • Fixed Buy command not working using ServerRewards or Economics
  • Fixed Heli going into never ending Strafe loop
  • Added Config option to specify minimum time bweteen strafe attacks
  • Added Config option to specify Terrain Pushback force (increase if helis glitch under map)
  • Added Config option to specify Obstacle Pushback force (increase it helis glitch through structures)
Version 1.2.18 | Updated June 20, 2024
  • Fixed Custom item name being incorrectly assigned causing stacking conflicts
  • Fixed Active helicopter number reported for some players incorrectly
  • Fixed Rewards not being processed if heli is destroyed mid air without death spiral
  • Added Config option to penalize players rewards who do majority damage with controlled auto turrets
  • Added Config option for Heli to target player controlled auto turrets with optional cooldown option
  • Added Player controlled turret damage added to damage report
  • Updated Code efficiency improvements
Version 1.2.17 | Updated May 19, 2024
  • Fixed OnHelicopterStrafeEnter error console spam
  • Fixed Helis exploding mid air when both rotors are destroyed under certain conditions
  • Added Option to disable monument crash for heli (NOTE: Sets a server convar)
Version 1.2.16 | Updated May 2, 2024
  • Fixed For May 2nd Rust Update
Version 1.2.15 | Updated April 27, 2024
  • Fixed Heli spawning under terrain under certain conditions (causing 'Infinity or NaN' error spam)
  • Added Config Option: "Height of heli when it spawns (increase if it spawns under/in terrain)"
Version 1.2.14 | Updated April 26, 2024
  • Fixed OrbitStrafe chance setting not working correctly
  • Fixed OrbitStrafe rockets not hitting the correct position
  • Fixed MapScaleDistance config option now spawns helis the distance from the player, not map center
  • Fixed Rewards not being issued in some cases unless the heli was hit while crashing
  • Fixed Retire command not working in some cases
  • Updated Retire command is now less spammy in chat (better if retiring multiple helis)
Version 1.2.13 | Updated April 18, 2024
  • Fixed OrbitStrafe rockets fired too high above target intermittently
Version 1.2.12 | Updated April 16, 2024
  • Fixed Heli never entering strafe mode if constantly attacked
  • Fixed OnEntityTakeDamage NRE message
Version 1.2.11 | Updated April 7, 2024
  • Fixed Heli not firing rockets/strafing when Allow Flee option was set to false
  • Added Wave signals can now call multi heli profiles (new wave not called until all previous helis destroyed)
Version 1.2.10 | Updated April 7, 2024
  • Fixed Heli fleeing when AllowFlee was set to false. New config options (NOTE: Sets global server ConVar)
  • Added Config option to change the damage percent received before helicopter flees a heavy attack
  • Added Config option to specify how many rockets fired during orbit strafe
  • Added Minimum & maximum variance config options for number of rockets fired during orbit strafe
Version 1.2.9 | Updated April 6, 2024
  • Fixed For Rust force wipe changes
  • Fixed Certain chat messages only showing to the calling player instead of the team/chat
  • Added Config option to specify chance of Heli rocket strafe being an Orbit Strafe type
  • Added Config option to prevent Heli Fleeing when being attacked
Version 1.2.8 | Updated March 25, 2024
  • Fixed Plugin failing to load on server start/restart
Version 1.2.7 | Updated March 22, 2024
  • Fixed Wave Helis are now working as they should
  • Fixed Allow in monuments config option now works properly
  • Fixed Occasional NRE OnEntityKill & OnEntityTakeDamage
Version 1.2.6 | Updated March 4, 2024
  • Fixed Error where the calling player cannot damage the heli unless in a clan
Version 1.2.5 | Updated February 28, 2024
  • Fixed Memory leak leading to high RAM usage, poor performance/stuttering in certain cases (Thanks Death for the help)
  • Updated Code clean up and edits for better performance
  • Added Option to award XP via SkillTree instead of XPerience
  • Added Option to award XP including players XP boosts
Version 1.2.4 | Updated January 24, 2024
  • Fixed Hook conflict with NpcSpawn
  • Fixed OnEntityTakeDamage NullReferenceException error
  • Fixed Occasional bug where killed heli regains HP and is then invincible
Version 1.2.3 | Updated December 8, 2023
  • Fixed Fixed: Compatibility with Carbon (Helis now fire rockets on Carbon servers)
  • Fixed Heli not firing rockets in some circumstances on Oxide
  • Fixed NRE console error message
  • Fixed Heli flying away and not returning when it should
  • Fixed Heli signals not enabled for buying showing up in the buy list
Version | Updated December 4, 2023
  • Fixed Wave signals not being purchasable via buy command
  • Added Separate skin IDs in the config for default wave signals (prevents item name stacking bug)
Version 1.2.1 | Updated November 27, 2023
  • Fixed Error spam under certain conditions where Heli would spawn or move under the map/water
  • Added Config option to always block damage to a list of specified entities
  • Added Config option to give XP as a reward (requires XPerience plugin)
  • Added Config option to specify number of helis spawned with a signal - default 1 (new skins available on plugin page)
  • Added Config option to reward with a custom item (shortname, skin, name)
  • Added Config option to also give damage report if helicopter retires
  • Added Config option for new Heli Wave Signal (Calls helis in waves, one after the other)
  • Added Config option to display damage report for vanilla patrol helicopter
  • Added Config option for display and owner for vanilla patrol helicopter for damage report
Version 1.1.12 | Updated September 11, 2023
  • Fixed HackableLockedCrate loot BP amounts not calculating correctly
  • Fixed Occasional OnEntityTakeDamage error
  • Fixed Occasional CanHackCrate error
  • Added Config option to prevent players calling Helis in monuments
Version 1.1.11 | Updated September 7, 2023
  • Fixed For 7th Sep 2023 Rust update (DO NOT USE UNTIL AFTER RUST UPDATE)
  • Fixed Hackable crates not giving correct loot in some cases when enabled in the config
  • Fixed Players being able to kill retiring heli and only getting vanilla loot
Version 1.1.10 | Updated August 28, 2023
  • Fixed Hook conflict on CanCombineDroppedItem returning false instead of true
  • Fixed Added missing config option to allow compatibility with Dynamic PVP plugin
  • Updated Changed some code to be more performant
Version 1.1.9 | Updated August 24, 2023
  • Fixed OnEntityKill NRE when one or more heli kill team members are offline
  • Fixed Bug where rewards were not received in cases where team members offline
  • Fixed Bug where no rewards earned if players take heli with auto turret
  • Fixed AlphaLoot not being able to populate hackable crates
  • Added Custom chat icon config option
Version 1.1.8 | Updated August 19, 2023
  • Fixed Language translation files not working (Tested working)
Version 1.1.7 | Updated July 15, 2023
  • Fixed Language defaulting always to English, users who use their own lang files should now be able to
  • Fixed Better compatibility with NextGenPVE/TruePVE (Any plugins using CanEntityTakeDamage hook)
  • Fixed Compatibility with Dynamic PVP now works properly
  • Fixed BotReSpawn vanilla heli profile triggering as well as bot profile set in HeliSignals config
  • Added BP chance & max BPs to loot table config
  • Added Config option to announce to player/team only or global chat
  • Added Config option to force return heli to original called position instead of calling player
  • Added Check to allow players with admin perm to override crate and gibs protection
Version 1.1.6 | Updated June 3, 2023
  • Fixed Final time at fixing the unbootable crate issue which I reintroduced on the last fix for another issue. I left some test code on line 2227 which is now removed. 100% Tested working. Apologies, I work shifts and super tierd. Changelog: Fixed: Unlootable crate bug, re-introduced in error by last update
Version 1.1.5 | Updated June 3, 2023
  • Fixed Really sorry for another update so soon, but this bug needed addressing ASAP. Bug where the retire command would retire all active helis in some circumstances
Version 1.1.4 | Updated June 2, 2023
  • Fixed Typo in OnHelicopterRetire hook causing "ArgumentNullException" error
Version 1.1.3 | Updated June 2, 2023
  • Fixed Report command not using custom command if edited in the config
  • Fixed Vanilla helicopter event not despawning correctly
  • Added Clear cooldown admin command (hsclearcd) requires admin perm
  • Added Separate cooldowns for each Heli tier/profile
  • Added Config option to enable per tier cooldown or not
  • Added Player heli limit config option
Version 1.1.2 | Updated June 1, 2023
  • Fixed Bug where players were prevented from looting crates from other Bradleys or Helis in certain cases
Version 1.1.1 | Updated May 31, 2023
  • Fixed Bullet accuracy option not working
  • Fixed Return to called position height not using the config value correctly
  • Fixed Bug where in certain cases players would get kill rewards after heli retired
  • Fixed NRE when players shoot helis with remote Auto Turrets
  • Added Config option to allow/disallow damage to helis by remote Auto Turret
  • Added Report command is now usable by players for their owned helis (admin perm allows all helis)
  • Added Config option to specify custom report command (default = hsreport)
  • Updated Re-write of some methods for improvements in damage handling and code efficiency
  • Updated Code cleanup
Version 1.0.25 | Updated May 16, 2023
  • Fixed Hackable locked crate not despawning at time specified in config
  • Fixed Custom loot not populating after 1.0.22 update (sorry)
  • Fixed Occasional NullReferenceException error on CanStackItem
  • Added Hackable locked crate loot table options
Version 1.0.24 | Updated May 14, 2023
  • Fixed Buy command not working in some circumstances when using RP or Eco currency
  • Fixed Compiling bug when upgrading from 1.0.22 or lower to 1.0.23 or above
  • Added Retire command, for players to force the helicopter to retire (by request)
Version 1.0.23 | Updated May 11, 2023
  • Fixed Locked Hackable Crate unlocking to anyone immediately even if set not to in config (Sorry!)
Version 1.0.22 | Updated May 11, 2023
  • Added Hackable locked crate number to spawn config option
  • Added Hackable crate de-spawn time config option
  • Added Hackable crate hack time config option
  • Added Option to customise player buy command in config
  • Added Config option to allow the plugin to handle stacking/combining dropped signal items
Version 1.0.21 | Updated May 7, 2023
  • Updated Targeting to prevent automatically strafing other team members which may not be attacking
  • Added Time taken to kill helicopter in kill announcement
  • Added Config option for top player damage report with damage for each player and rotor accuracy displayed
  • Added Config option for max number players in top damage report
Version 1.0.20 | Updated May 6, 2023
  • Fixed CanLootEntity hook conflict
  • Added Discord webhook config option
  • Added Config option to retire heli on all team dead
  • Added Disable vanilla heli event option
Version 1.0.19 | Updated May 4, 2023
  • Fixed /hsreport command no longer reports active heli long time after it retired
  • Fixed Retire warning being triggered by non-calling team members
Version 1.0.18 | Updated May 4, 2023
  • Updated Updated for May 4th Rust update, DO NOT UPDATE BEFORE.
  • Added Added: Config option to retire heli if attacked from building blocked after warning threshold reached
  • Added Config option for warning threshold for retiring heli
Version 1.0.17 | Updated March 31, 2023
  • Fixed Cooldown not working with NoEscape option enabled.
  • Fixed Owner not being able to damage heli when "only owner can damage" config option true (I'm an idiot)
Version 1.0.16 | Updated March 31, 2023
  • Fixed Compatibility with TruePVE (You should be able to now use this without changing your existing TruePVE rules)
Version 1.0.15 | Updated March 30, 2023
  • Fixed Bug where damage would happen to team/clan bases with Use Clans/Team option enabled
  • Fixed Calling player getting kill if Heli de-spawns when it retires without being destroyed
  • Fixed Bug where retiring Heli would return if Force heli to return to player option is enabled
Version 1.0.14 | Updated March 30, 2023
  • Added NRE if updating from 1.0.12 or older
  • Added Napalm chance now works reliably
  • Added Added config option back in for Max Number of Rockets (now working!)
  • Added Rocket damage scale config option
  • Added Block player damage config option
  • Added Allow targeting other players config option
  • Added Max orbit duration time config option
  • Updated Re-worked some of the basic AI and targeting
Version 1.0.13 | Updated March 23, 2023
  • Fixed OnEntityTakeDamage NRE console spam
  • Fixed Calling player & team not taking damage if config option to protect calling player base is true.
Version 1.0.12 | Updated March 21, 2023
  • Added BotReSpawn spawn profile option on Heli kill site
  • Added Config option to add NoEscape compatability
  • Added Option to block damage to owner & teams bases
  • Added Option to block damage to other players & their bases
  • Added Heli will no longer engage other players when config option to lock to owner is true
  • Added Config option for new target detection range
  • Added Config option for Napalm chance
  • Fixed Check for inventory space before allowing purchase/give
  • Fixed Signal no longer lost if thrown during cooldown with full inventory
Version 1.0.11 | Updated February 20, 2023
  • Fixed Checks for inventory space before taking payment & trying to give item
  • Updated Improved custom and extra loot handling
  • Fixed Error where players could not buy when had currency in more than one stack
Version 1.0.10 | Updated February 9, 2023
  • Added Compatibility with AlphaLoot (AL will not overwrite the Max Crates setting)
  • Added Initial Speed config option (Heli will fly at this speed until it reaches location then revert to usual Max Speed setting)
  • Added Heli Arrival Height config option (Stop heli arriving too low)
  • Added Orbit radius config option
Version 1.0.9 | Updated February 8, 2023
  • Fixed Fixed: Bug which lets players get rewards every time they hit the heli while its dying! (apologies!)
  • Added Added: hsreport command to show active helis and other info about them
Version 1.0.8 | Updated February 8, 2023
  • Fixed Issue where custom loot would not spawn reliably in servers with very high FPS (server.fps)
Version 1.0.7 | Updated February 8, 2023
  • Added Max damage distance config option (stops damage to heli from beyond this distance)
  • Added Extra loot option with separate loot table (can use separately or both together)
  • Fixed NRE when Heli Profile name and Heli Display Name were different (sorry!)
  • Fixed Loot chance option now working properly
Version 1.0.6 | Updated February 4, 2023
  • Fixed Custom loot name not being applied
  • Added Option to force the helicopter to return to the calling player if it flies away
Version 1.0.5 | Updated January 29, 2023
  • Added Added: Purchasing options using ServerRewards, Economics or Custom items
  • Added Added: hsbuy list command to show signal costs
  • Added Added: Config option for currency unit (e.g. RP, $ etc)
Version 1.0.4 | Updated January 26, 2023
  • Added Fixed: Custom skins not being applied to custom loot table items (sorry!)
  • Added Added: Damage Threshold config option (Prevent players being rewarded unless they deal x amount of damage)
  • Added Added: Map Scale Distance to spawn helicopter from player config option
Version 1.0.3 | Updated January 24, 2023
  • Added Added: Global heli limit config option
  • Added Added: Config option to give Scrap reward
  • Added Added: Config options to share Scrap reward with team
  • Added Added: Custom loot table option for crates (There are a couple of examples for users to see how it works, tables are up to you).
Version 1.0.2 | Updated January 22, 2023
  • Added Fixed: OnItemSplit conflicts (Removed OnItemSplit hook, loot plugins should handle this, if not install "CustomSkinStackFix").

17 thoughts on "Heli Signals"

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  1. Getting this message in the console. Any idea how to fix it?

    Failed to call hook ‘OnEntityTakeDamage’ on plugin ‘HeliSignals v1.1.12’ (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x00238] in :0
    at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00552] in :0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

  2. After updating to recent version the default heli doesn’t make PVP zones with dynamic PVP anymore. In the past the heli signals didn’t make PVP, but the default one did. If I enable the option for PVP zones in the config, will that make the signal heli’s also make PVP zones? How do I regain the previous style function? Thanks

  3. Hi i have a question. Its possible extend the time of the collision marks of the helis? is a little issue but for dont loss loot in waves

  4. Could not initialize plugin ‘HeliSignals v1.2.3’ (JsonReaderException: Invalid character after parsing property name. Expected ‘:’ but got: No previous version to rollback plugin: HeliSignals

    Had this error for a few wipes now, mod wont load and can’t load previous version either.

  5. Players owners cant make damage to helis now i dont touch anything in config file. can fix it?

  6. Dumb question; in the Extra Loot Table, what do I put for the SkinID if I’m using just a standard item and skin, nothing special?

    Some of my drops have the blue circular arrows on them.

    “Extra loot table”: [
    {
    “ShortName”: “explosive.timed”,
    “Chance (0 – 100)”: 50.0,
    “Min amount”: 35,
    “Max Amount”: 50,
    “SkinID”: 1234567890,
    “Display Name”: “Timed Explosive Charge”,
    “Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
    },
    {
    “ShortName”: “ammo.rocket.hv”,
    “Chance (0 – 100)”: 50.0,
    “Min amount”: 50,
    “Max Amount”: 50,
    “SkinID”: 1234567890,
    “Display Name”: “High Velocity Rocket”,
    “Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
    },
    {
    “ShortName”: “rifle.ak”,
    “Chance (0 – 100)”: 50.0,
    “Min amount”: 2,
    “Max Amount”: 3,
    “SkinID”: 1234567890,
    “Display Name”: “Assault Rifle”,
    “Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
    },
    {
    “ShortName”: “ammo.rifle.explosive”,
    “Chance (0 – 100)”: 50.0,
    “Min amount”: 250,
    “Max Amount”: 250,
    “SkinID”: 1234567890,
    “Display Name”: “Explosive 5.56 Rifle Ammo”,
    “Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
    }

  7. We’ve bought this for our server, but after I give myself the aidrop with hsgive command, it drops to the ground, never puts any smoke and doesn’t call a heli :(

    • This sounds like the EXACT error I keep having. It is a NRE error with very little to go on …

      NullReferenceException: Object reference not set to an instance of an object
      at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x004ad] in :0
      at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x0006a] in :0

      So I bet you are getting the same thing. It is a weird bug and hard to figure out because guess how I keep fixing it? If I delete the language file and let it generate a new default one (my changes were minimal, literally just changing a few colors which I do in all my plugins to fit my theme).

      If I run with default lang file it works fine. If I change anything I start getting that error and my signals do EXACTLY what you just described.

  8. In regards to cooldowns, if a player throws a “wave” signal it needs to count the highest number of helis in a wave. For example if a wave is “1, 1, 1, 2, 2, 2” then throwing that signal should count as 2 (like you already do when they throw a multi) even though the first wave only has 1. Because a player could technically throw 2 signals for a wave on a server that only lets a player have 2 helis at a time … but by the last few waves they technically have 4 at a time.

  9. Hello. I’ve had a support ticket open for 4 days now in the Discord. Have not even heard a “Be with you shortly” or anything. Pretty serious bug, did all the research for you and tracked down what causes the bug……

  10. Failed to call hook ‘OnEntityTakeDamage’ on plugin ‘HeliSignals v1.2.26’ (NullReferenceException: Object reference not set to an instance of an object.)
    at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00045] in :0
    at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a0] in :0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

  11. i get this in the console after reloading and reinstalling plugin on the server just only for Expert & Nightmare

    [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled

  12. To anyone that’s posted comments etc here, I can only apologise. I have never received any kind of notification about any messages here and haven’t even seen these until now. Literally no notifications about comments anywhere so I never looked.

    If anyone has any issues, best way to get hold of me is to hit me up on my Discord: https://discord.gg/KXJBwZ6uj9

    Must easier to keep up with everyone on there.

Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?

• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.

Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA

• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.

Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.

Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)

Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)

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