The Rust Tugboat: Usage, Decay, Server Commands And More
Rust Tugboat Information
Rust, the dynamic and ever-evolving multiplayer survival game, consistently surprises its vast player base with new additions and changes. One such captivating introduction is the Tugboat as featured in the Deep Dive article from Facepunch, a robust maritime vessel that has become a significant game element. Let’s dive deep into understanding the Tugboat, its configuration variables, and the latest updates that revolve around it.
The Tugboat: An Essential Maritime Vessel
Unlike other marine structures in Rust, the Tugboat stands out for its transformative potential. It doesn’t merely serve as a transport means; its strategic importance can transform solitary adventures into major collaborative endeavors. Given its pivotal role, understanding its nuances becomes essential.
Configuration Variables: Fine-Tuning the Tugboat Experience
Facepunch, the developers behind Rust, ensures that server admins can modify game elements to provide a balanced experience. For the Tugboat, they have introduced a set of configuration variables, or “Convars”, that allows server administrators to tweak its behavior:
- tugboat.tugcorpseseconds: This variable determines the time (in seconds) for which the tugboat remains after its destruction. The default setting is 7200 seconds.
- tugboat.tugdecayminutes: Tugboats are durable but not invincible. With time, they degrade, and this variable indicates the total minutes it takes for a tugboat to lose all its health when left outside. By default, it’s set to 2160 minutes.
- tugboat.tugdecaystartdelayminutes: Even rugged tugboats need rest! After continuous use, the tugboat will start to decay. This variable defines the delay in minutes before the decay process kicks in post its last use. The standard setting is 1440 minutes.
Other Information:
- Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
- Airdrops are lootable if they land on a tugboat
- All vehicles, including Tugboats will now be force pushed once hitting the very edge of the map bounds
Rust’s dynamic nature means players must always be on their toes, adapting to new changes and updates. A recent tweak by Facepunch regarding the Tugboat has implications for gameplay strategies:
Tug Boat Player Respawn Update: In a bid to ensure fair play and maintain game balance, Facepunch has implemented a new rule. Players are now restricted from respawning on Tugboats if they are too proximate to water monuments. This change ensures a level playing field and eliminates undue advantages around strategic locations.
Lastly, players never hesitate to test the bounds of newly added features. Check out this video from Dirtrider where he found a way to make the tugboat unraidable!
Customizing the Tugboat Experience With Plugins
The Rust community’s creativity knows no bounds. Developers have come up with plugins that further enrich the Tugboat experience. While there are several out there, one has stood out:
- TugMe: This plugin for Rust offers a comprehensive set of features centered around tugboats, including NPC tugboat vendors, custom settings like disabling fuel requirements, events involving pirates, and added functionalities such as torpedoes, water mines, and MiniCopter latching. Users can modify settings via the oxide/config folder and utilize a range of chat and console commands to control tugboat behaviors and events.
In Conclusion
The Tugboat is more than just a vessel; it’s a game-changer in the waters of Rust. Its strategic importance, coupled with the continuous updates and the community’s innovative plugins, makes it a must-explore element for every Rust player.
Note: Always keep abreast of the latest updates from Facepunch and the Rust community to make the most of your maritime adventures.