Pros: developer makes good plugins. The events are always good.
Cons: developer is also Mr Krabs. Very greedy. Charges over 15$ to enable pve mode when other devs have it in the plugin. The pve mode is also borrowing ideas from said other developers.
This developer is also charging US his fees. A 20$ plugin is now 22$ so he can get an even 20$ when no other developer is doing this to buyers.
Harbor Event
$35.00
Sold by: KpucTaJlHarbor Event – An event that takes place in the Harbor location to add variety to your server!
- Description
- Reviews (19)
- Version History
- Discussions (26)
- Setup
- Product Enquiry
Description
Description
Harbor Event Rust Plugin
This event that takes place in Harbor location
Video
Description
This event begins with a warning in the chat that a ship will soon arrive at Harbor to load valuable cargo.
After the time has elapsed, a ship appears in any of Harbor locations available on the map, into which a crane loads a container.
The loading zone is guarded by a tank and 7 NPCs by default.
The entrance to the container is closed, to open the door, you need to press button in the crane cabin.
Inside the container, by default, there is a CCTV camera, a locked crate, 2 DM, 2 elite and 2 military crates.
The location and loot of all the crates/NPCs can be configured in the configuration, as well as add or remove unnecessary crates/NPCs.
Also, the ship will spawn a standard loot from the ship, i.e. 3 locked crates, etc.
The configuration file also allows you to change the tank and loot in it.
When an event appears, a marker is displayed on the map (configured in the configuration file).
All players who are in the event zone will have a timer with a countdown to the end of the event.
At the end of the event, the ship sails from the island
Dependencies Required
Dependencies (optional, not required)
- True PVE
- PveMode
- GUI Announcements
- Notify
- Discord Messages
- AlphaLoot
- CustomLoot
- NTeleportation
- HeliControl
- Economics
- Server Rewards
- IQEconomic
- Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
Join the Lone.Design Discord here!
Reviews (19)
19 reviews for Harbor Event
Only logged in customers who have purchased this product may leave a review.
Version History
- Updated Updating the plugin compilation for the December Rust update. Do not update the plugin until the Rust server is updated!
- Fixed Fixed the display of GameTip messages
- Added Added a hook that is triggered when a player enters the event area - OnPlayerEnterHarborEvent
- Added Added a hook that is triggered when the player leaves the event area - OnPlayerExitHarborEvent
- Updated The plugin has been updated to update the Pool
- Fixed Fixed a bug where Bradley's crate was not added to PveMode
- Fixed Fixed a bug where the crate from the helicopter was not added to the PveMode
- Fixed Fixed a warning with locked crates
- Updated Combining versions for oxide and carbon
- Added Added old markers on the map
- Fixed Fixed interaction with the Notify plugin
- Added Added the distance parameter from the event to the player for global alerts
- Added Added a parameter for the helicopter, which allows you to spawn the helicopter not over the monument, but on the edge of the map
- Fixed Fixed an issue when the server was restarted during the event and thus the doors from standard containers were stored in zero coordinates
- Updated Update for the May Rust update
- Fixed Fixed a bug when interacting with other plugins when the standard Cargo sailed into Harbor, where the event is taking place
- Added Added a standard container to the garbage list, which is deleted at the garbage unloading site
- Updated Removed Bradley's path across the bridge at Small Harbor (because sometimes players threw Bradley off the bridge and could not pass the event)
- Fixed Fixed the UpdateNetworkGroup error that occurred if you restart the server during the event
- Fixed Fixed a rare issue where Bradley did not start moving at Large Harbor
- Added Added a barricade at Large Harbor so that players can use the button
- Fixed Fixed an issue where a facepunch event could occur in the same harbor where the Harbor Event takes place. This was happening for those CargoShip who were already patrolling the island when the event starts
- Added Added a version of the plugin for Carbon
- Fixed Fixed a rare bug where a Facepunch Harbor Event could arrive at the same Harbor where the event took place
- Fixed Fixed a bug where a different Harbor for Cargo could get out than the one in which the event is taking place
- Updated Before updating, you need to delete the old plugin configuration and the old lang files of the plugin
- Updated Plugin update for the April Rust update
- Fixed Fixed the display of markers on the map after the last Rust update
- Updated Updated for the latest version of PveMode (be sure to update the PveMode plugin)
- Fixed Fixed a bug where when using the NTeleportation plugin, the player could teleport out of the event area and the event still believed that the player was inside the event area
- Updated Large code optimization for new markers on the map
- Added If you are using PveMode and want to start an event with a specific owner. Now, you can use the console command of the server to launch the event by adding the SteamID of the player to the arguments
- Added Added a chat message when you use the PveMode plugin and someone becomes the owner of an event
- Updated The algorithm for analyzing loot tables has been redesigned so that more cases of configuration errors are identified during plugin loading
- Added Added checking the plugin version on the server with the current version of the plugin on the site during the launch of the event. If the version is not the latest, then the plugin will talk about it in the console and provide a link to the plugin
- Updated Improved plugin performance
- Updated Improved image loading algorithms
- Updated Updated the appearance of the container above Cargo
- Added Added the use of GameTip
- Added Added support for the XPerience plugin
- Added Added a new marker on the map (you need to set up a new marker in the configuration, the standard configuration will appear by default when loading a new version of the plugin)
- Added When using the PveMode plugin, an entry in the marker on the map has been added, who is the owner of the event
- Updated Chat messages now indicate not the number of seconds, but the number of minutes and seconds (you need to edit chat messages accordingly, delete the text of seconds)
- Added Added Auto Turret support to the PveMode plugin
- Fixed Fixed a problem when prefab lists were cleared after the last plugin update
- Updated For everyone who has installed the plugin version 2.1.7, it is necessary to generate a new configuration file
- Updated IMPORTANT it is absolutely necessary to update NpcSpawn to version 2.5.7 or higher!
- Added ADDED support for MonumentOwner plugin
- Added ADDED visual points on player screen during events to show players where to go next. There are two point types, main and additional, both points can be customized in the configuration
- Updated UPDATED did some optimizing while updating
- Added Plugin update for the September Rust update
- Fixed Fixing the plugin after the last update
- Updated Update for the new version of NpcSpawn - 2.5.4
- Fixed Fixed NRE when Bradley appears
- Updated Updated for May Rust update
- Fixed A small fix of the NRE of the last update
- Updated IMPORTANT! There has been a large update to the configuration for the plugin. To keep your changes and customizations, make a copy of your configuration file, then delete it before updating. You can use the copy to transfer information back into the new config
- Updated IMPORTANT! There are new images to add to your oxide/data/Images folder so be sure to transfer these images into the folder if you use the UI
- Added ADDED configuration for crates on CargoShip
- Added ADDED configuration for NPCs on CargoShip
- Added ADDED NPC count to in game UI
- Added ADDED remaining crate count to in game UI
- Added ADDED minutes and seconds countdown to map marker
- Added ADDED patrol heli to PveMode config parameters
- Added ADDED control of patrol heli so that it will patrol the event area and will not fly away
- Added ADDED event zone radius parameter to configuration file
- Added ADDED event completion when all event crates are looted
- Fixed FIXED bug where map was unable to be moved while inside event zone
- Fixed FIXED bug where CCTV camera was without any picture
- Fixed FIXED bug where event launching during server reboot, RHIB from event caused console error
- Updated IMPROVED interaction with NpcSpawn (version 2.5.2 or greater) and PveMode plugins
- Fixed small fix of the last update
- Added added support for the new version of PveMode (1.0.6)
- Updated loot mechanics using prefab works better, now you can use the same prefabs
- Updated event coordinates and the radius of the event zone have been added to the API
- Added a list of commands that will be blocked inside the event zone has been added to the plugin configuration
- Added added parameters to the configuration that allow the event to appear only in Small Harbor or Large Harbor
- Added Added support for Loot Table & Stacksize GUI plugin for crates (loot table = 6)
- Added Added support for the Bradley Tiers plugin, but for this the Bradley Tiers plugin requires an update. You can change it yourself using the patched-plugins channel on the discord Mad Mappers server
- Fixed Fixed a bug in notifications when there was an empty prefix and all spaces in the message were removed
- Fixed Fixed a bug when you don't use economy plugins, but a message is sent that you have received several economy points
- Added Added a beautiful GUI of the amount of time until the end of the event
- Added In the configuration of the weapon, the Npc has a new parameter - the type of ammo
- Updated NpcSpawn has been updated, it is necessary to update the plugin
- Fixed Fixed a bug when barricades were removed
- Added Added a new hook OnHarborEventWinner(ulong winnerId), where winnerId is the SteamID of the player who performed the most actions to complete the event. Called when the event ends
- Added The plugin does not reload after the event is over
- Updated Update for the new version of NpcSpawn and the new DefendableBases plugin (will be available on the website within a few hours)
- Fixed Fixed a bug in SamSite's behavior when they didn't want to shoot
- Fixed Fixed support for Raidable Bases
- Added Optimizing the use of the CustomLoot plugin
- Added Added more TruePVE plugin support for AutoTurret and SamSite
- Added Added support for the new PveMode plugin (https://lone.design/product/pvemode). Adds a PVE mode, configurable in a configuration with many restrictions and parameter. This plugin will be available on the website within the next few hours
- Added A huge optimization of the plugin has been carried out
- Added Added hooks during the start (OnHarborEventStart) and stop (OnHarborEventEnd) of the event
- Added Added the ability to create multiple NPC presets
- Added Added a great default configuration for the plugin (thanks to Jtedal)
- Added Added the ability to install a list of plugins with the economy, where you need to transfer points for participation in the event
- Added Added the ability to execute a list of commands at the end of the event (where you can use the SteamID of the player who collected the most points in the economy, even if the economy is disabled in the plugin). With this, you can now create leaderboards or keep a count of how many times a player has completed an event
- Added Added more detailed loot settings in crates and NPCs (added several methods for specifying loot in containers)
- Added Added a parameter in the configuration that disables the standard event start timer
- Updated Before updating, you must delete the old plugin configuration!!! I think this is the latest update that requires such actions. All the major updates that I planned have been completed. Most likely, further updates will not require these conditions
- Added Added support for the Economics, ServerRewards, IQEconomic plugins
- Added Added several parameters to the configuration to configure interaction with plugins (You don't need to create a new configuration file, the plugin will do everything for you)
- Added Added support for the new version of NpcSpawn (it is necessary to update the NpcSpawn plugin!)
- Added Added the ability to install modules on weapons
- Added Added support for the Kits plugin
- Added Added a new parameter for Npc - Target memory duration
- Added Added a new parameter for Npcs - Disable radio effects?
- Added Added the ability to disable the removal of Npc corpses
- Added Added support for a grenade launcher and a snowball machine for NPCs
- Added Added support for rocket launcher as a secondary weapon. Now if an Npc has a rocket launcher and the target is in the house, then the Npc raids the house
- Added Loot in Npc can now be set via Rust objects
- Added Added the ability to specify several items in the item table with the same ShortName, but with different probability
- Fixed Fixed a bug where NPCs could run out of their pursuit radius and not shoot at the target
- Updated Optimization of the plugin
- Added Added support for the new BetterNpc plugin (will be on sale today during the day)
- Added Added turrets behind the ship
- Added Added a helicopter when hacking a locked crate begins
- Added Added many parameters to change the patrol helicopter
- Updated Be sure to delete the old configuration file and update the NpcSpawn plugin!!!
- Fixed Fixed a rare CargoShip rotation issue
- Fixed Fixed an issue when the ship is rotated incorrectly
- Fixed Fixed a bug when bullets dropped out of the turret after it was destroyed
- Fixed Completely reworked the NpcSpawn plugin for the December update of the game
- Fixed Fixed support with CustomLoot plugin
- Fixed Fixed a bug when the maximum number of items in the crate loot was 24
- Fixed Now there will be no more repetitions in the loot of crates and NPCs
- Added Added a new parameter to the configuration that allows you to change the target detection radius for NPC (Sense Range)
- Added Added a new parameter to the configuration that allows you to change the spread of weapons for NPC (Aim Cone Scale)
- Added Added a new parameter to the configuration that allows you to find a target in a certain viewing angle of the NPC (Vision Cone)
- Added Added a new parameter to the configuration that allows you to change the speed of the NPC (Speed)
- Added Added Discord support
- Fixed Fixed a bug "GUIDToPath: guid is empty". You need to update the NpcSpawn plugin
- Fixed NPCs now don't shoot at sleepers
- Added The event start system has been redesigned, there should be a performance boost
- Added Now in the configuration, you can disable the addition of time when you start hacking a locked crate
- Added The behavior of the ship when it is in port has been changed, this has resulted in an increase in performance
- Updated Before installing a new version of the plugin, you need to install a new version of the NpcSpawn plugin and delete the old configuration file!!!
- Added A complete reworking of the NPC's artificial intelligence. Added support for the native NpcSpawn plugin (please read ReadMe file)
- Added A complete reworking of the logic of the appearance of loot in all crates and NPCs. Added support for many plugins that change loot tables (Alphalot, CustomLoot, BetterLoot, MagicLoot)
- Added A marker with the event name and the time until the end of the event has been added to the map
- Added GUI positions have been added to the configuration
- Updated Plugin optimization
- Updated Before installing a new version of the plugin, it is necessary to delete the old configuration file and all the old language files
- Added If the time until the end of the event is less than the time of hacking the locked crate during the start of the hacking, then the time of hacking the locked crate is added to the event time
- Added Added French translation of alerts
- Fixed Fixed a bug when turrets on the ship fired at players who were on the ship
- Added New parameter in the configuration "Do you use the chat?"
- Added Added a visual display of the event zone dome for PVE servers. To show the PVP zone
- Fixed Fixed support for the NTeleportation plugin
- Added Additional hook of the TruePVE plugin
- Added New parameter in the configuration "Can SAM Site turrets appear in the event zone?" Added a SAM Site spawn on the ship
- Added New parameter in the configuration "Can sentry auto turrets appear in the event zone?" Added a sentry auto turrets spawn on the ship
- Added It has been added the support for the plugin DiscordCore
- Added Optimization
- Added It has been added the support for the NTeleportation
- Added It has been added the support for the Notify
- Fixed The problem with the eternal patrol of the ship after the event has been solved
- Fixed "Calling hook OnNpcTarget resulted in a conflict between the following plugins"
- Fixed Calling a helicopter when the player opens a locked crate in a container, although no actions should be performed according to the configuration
- Fixed Bradley now shoots only at players (there was sometimes a problem with shooting at NPCs)
- Fixed now the boat behind the cargo ship does not get stuck in the cargo ship's blade and the player does not die in this area
- Added added a configuration to make the cargo ship float away from the map, and not just disappear
- Added added configuration, now it is possible to configure the appearance of a patrol helicopter when the player starts hacking a locked crate
- Added added an optional option to use the HeliControl plugin
- Added the time between the appearance of the event can now be randomized in the configuration
- Added It has been added the support for the plugin AlphaLoot
- Updated Improve performance plugin's long time work
- Added It has been added many additional configurations for the tank
- Fixed It has been corrected the bug with selecting high HP values for NPCs
- Added It has been added the support for the TruePVE plugin (it is possible to create a PVP area for PVE servers now)
- Added It has been added the support for the plugin GUIAnnouncements
- Added It has been added the parameter for configurations to disable the countdown GUI
- Fixed It has been added the parameter in configurations for users with a problem «NPCs appearance from the ship in the air»
Discussions (26)
26 thoughts on "Harbor Event"
Leave a Reply to matthiasbm Cancel reply
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Hello
1) No event plugin has a multifunctional and customizable PVE mode, and where it is, then this developer uses the PveMode plugin (there are several developers who use PveMode)
2) Based on the first message, it follows that this is the first and only plugin that creates a multifunctional and customizable PVE mode for events. In addition, this plugin was created based on customer requirements, and also took into account all customer wishes during development. Which means that there can be no question of any inheritability of functions from other plugins
3) A $20 plugin has never cost $22 on this site. Any plugin worth $20 has a price equal to $20.31. This is higher by $0.31 and not by $2, as indicated in the message
From everything written in this message, it follows that the message contains mostly only lies
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Getting This Error The Event Wont Start
(22:52:46) | Failed to call hook ‘ConsoleStartEvent’ on plugin ‘HarborEvent v2.2.1’ (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HarborEvent.AlertToPlayer (BasePlayer player, System.String message) [0x00025] in :0
at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x000cd] in :0
at Oxide.Plugins.HarborEvent.Start (BasePlayer player) [0x00082] in :0
at Oxide.Plugins.HarborEvent.ConsoleStartEvent (ConsoleSystem+Arg arg) [0x0002a] in :0
at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01a83] in :0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0-
What version were you updating from if I may ask?
Generally I would recommend deleting your config file and reloading to see if this clears the error up. If you do much customizing just make a copy of the file before you delete it so you have a reference for the changes you make. But this will often clear up similar errors. If that does not clear it up let me know and we will dig deeper.
If you are a member already or are willing to, jump into the Mad Mapper Discord and create a ticket there if you’d like.
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I have an Info to the Harbor Event !
The snipers at the harbor event are in the air!
And the Npcs down at the crane fall into the water and some just disappear and can’t be found anymore !
Otherwise a perfect mod !
For your information !
@ M4nStop-
Did you have a previous version, and miss the update notes that asked for a fresh config to be made? One of the recent updates required this as the Facepunch monument itself has changed. Make sure you have a recent version but also that you have tried a fresh config. Thank you otherwise for the feedback!
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It works all fine Thanks !
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Any time, glad to hear it!
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(21:47:31) | Failed to call hook ‘ChatStartEvent’ on plugin ‘HarborEvent v2.2.6’ (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HarborEvent.AlertToPlayer (BasePlayer player, System.String message) [0x00025] in :0
at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x000cd] in :0
at Oxide.Plugins.HarborEvent.Start (BasePlayer player) [0x00082] in :0
at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00010] in :0
at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x015f0] in :0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0-
Reload the plugin and check the messages there. But most likely you missed update notes requiring a fresh lang file recently and are missing a message there, or tried to edit that file and removed an entry or something to that effect. The error is taking place at a point where it is just trying to send an alert out. If that doesn’t get to the bottom of it alone let me know we will figure out the cause.
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We always love this event but since the harbor update, understandable, Bradley’s pathing is glitched. After the crane sets him down in the road he tries to follow the road but gets hung up on an open container door. After so long of being stuck he tries to back his way out of it with no success then repeats this attempt until he falls in the water. He ends up patrolling the ocean floor.
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This was addressed in the most recent update, make sure you are on the most recent version.
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I already checked that twice and i just ran the event two more times on todays date and he just now did it again. He gets stuck on the door of the container behind the crane then over corrects until he backs into the water
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What version of the plugin are you running? Have you tried deleting your config and creating a fresh config? But really this should be fixed by having the correct version of the plugin.
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(18:32:27) | Error while compiling HarborEvent: ‘CargoShip’ does not contain a definition for ‘harborIndex’ and no accessible extension method ‘harborIndex’ accepting a first argument of type ‘CargoShip’ could be found (are you missing a using directive or an assembly reference?) | Line: 1441, Pos: 23
(18:32:40) | 9049552[9049552] was killed by KCM[76561199030917383] at (-1117.58, 22.98, 82.86)-
Can you confirm your version of HarborEvent and NpcSpawn? Were you by chance testing the staging branch?
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Is there anyway to get this to work with the TugMe plugin ?
Looks like currently the ship spawns “in” the prefab of the tugme vendor area of harbors. (Which forces the ship prefab for this plugin to technically not even spawn although it shows on the map)
I tried to just flat out delete the prefab from spawning in tugme but no dice. (Maybe this is the right step but a wipe is needed, not sure)
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Disregard, thought I downloaded the updated version and I didnt lol. Was a rust update not a plugin conflict issue
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Thank you for the follow up to let me know you resolved it! Quick fix too, nice catch.
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Actually if you see this I’m also curious what was it that was not updated, was it the TugMe plugin? Just curious.
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Is it possible to add a config for the heli spawn coords.
My server is for beginners and they struggle sometimes with it spawning right inside the bubble. -
“Should a helicopter spawn in the corner of the map? [true/false]”
^_~
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ok that one was not visible in my config. Idk when this got added, but have the plugin quite some time.
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I was hoping you’d see my response I thought I clicked reply but it posted as a new message.
If it was not there at all perhaps during one of the updates that calls for a fresh config you missed it. Or did you just not notice it before? It has been there for awhile now for the same reason as your request. They actually very originally spawned at the edge of the map but there had been feedback that most wanted the helicopters to attack faster, as sometimes it takes a few moments for it to get there. But then the configuration option was added since some preferred the original method.
Have fun with it!
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Idk why it was not in my cfg, but do not matter that much. It works fine now. Always nice when issues can be solved that quick. TY
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Yeah quick fixes are the best! Have fun with it!
Setup
Plugin FAQ – How do I use this .zip/.7z file I just purchased on my server?
• First, you want to unzip the file. You can do so by just double-clicking it to open, then drag the contents to the desired location (you may need to install an external unzipping software if you don’t already have one such as 7zip or winrar)
• Next you will find either a structure of folders or just the .cs file itself (it’s the actual plugin file itself).
• After that just install the .cs (plugin file) into your …/oxide/plugins/ folder where you will install plugins you ever need to.
Additionally, here’s a great video that easily covers adding a plugin to your server if you need! https://youtu.be/yWC_p97FhQA
• Installation is not included with any products on the site, however, if needed we may assist if you reach out to our support.
Currently all products on Lone.Design will be contained within a zipped file which is the .7z or .zip that you see. I believe windows 10 and up can unzip on its own without 3rd party tools, but in that case, if you’re unfamiliar with zipped files here are 2 programs I recommend to easily unzip zipped files.
Video On How to Zip and Unzip: https://youtu.be/Ep-L3PjBPCk (TechInsider Youtube Channel)
Zipping/Unzipping Tools
Winrar https://www.rarlab.com (I used to use for years, but works great!)
7zip https://www.7-zip.org/a/7z2107-x64.exe (the one I use currently)
Mayken Play (verified owner) –
It’s amazing!!!!! The developer is great! I’ve bought his works twice. This work is as well as the last one. It’s a high level!!!!! The developer has the unusual approach. All gamers are delighted!!!
Ionut Shiro (verified owner) –
Players love it, adds some life to harbor !
Kpuc was patient and helpful to make it work aswell with all the other plugins i’ve got
Anthony Villarreal (verified owner) –
Finally a harbor event, keep them coming!
SLi-Fox (TWM Seattle 1-3x) (verified owner) –
AAA event!
Stefan (verified owner) –
thats one of the best….
mrsnake777 (verified owner) –
Great event and variety for the server
lblanchardiii (verified owner) –
This is a fun event for any server. I use it on my TruePVE server to give the players something to do while in PVE mode. Lots and lots of loot on the ship once you kill the bradley.
Prime (verified owner) –
very nice event
bu0704 (verified owner) –
Nice plugin and nice developer!!!!
eques3n (verified owner) –
Another great addon to the server. The objectives are fun and engaging.
Александр Жигин (verified owner) –
Самые лучшие плагины, простота в настройке и идеальная производительность. Разработчик всегда поможет и реагирует на вопросы мгновенно!!! Очень нравится его работа!!!
Mbesailor (verified owner) –
An event that allows the harbor to now be used for all players to practice in team work and actually explore the harbor. Great job by author and his response on adding many items to the harbor when asked.
Alfred Jodocus Quack (verified owner) –
The Event is 10/10 my players love it! Support also top notch! My Server is a mess and he managed to build a workaround just for me! He is a TOP developer!
Kimmi999 (verified owner) –
Stop me, I’ve already bought all his plugins.it’s amazing. Easily configurable configuration.the server is not loading.
Jbird (verified owner) –
✯✯✯✯✯
Xacku Mapping (verified owner) –
Adds variety to the usual ports ♥ cool idea and masterful execution ♥
rustedmaster.eu (verified owner) –
Highly recommend! Turns an uninteresting port into a very important target on the map!
jncwinner1 (verified owner) –
This mod is GREAT and players love it, but it is pretty heavy and I wish there was a way to stagger all KpucTaJl PvE mods lol
jsoc05 (verified owner) –
After recently purchasing several of this developer’s plugins, I also decided on this one. I have to say that the installation of this plugin to get it operational with all of the settings/parameters that I wanted on my server was one of the easiest plugins I’ve dealt with. I love the event, how customizable it is, and definitely how easy it is to get going. A+ on this plugin as well KpucTaJl, well done mate!